Annis

MapTool Token

NameAnnis
Sorted NameAnnis
FamilyHag
Size and TypeLarge Monstrous Humanoid
Hit Dice Count7
Hit Dice7d8+14 (45 hp)
Random Hit Points7d8+14 - 14
Initiative+1
Speed40 ft. (8 squares)
Armor Class20 (-1 size, +1 Dex, +10 natural), touch 10, flat-footed 19
Base Attack/Grapple+7/+18
Attack

Claw +13 melee (1d6+7)

Full Attack

2 claws +13 melee (1d6+7) and bite +8 melee (1d6+3)

Space/Reach10 ft./10 ft.
Special AttacksImproved grab, rake 1d6+7, rend 2d6+10, spell-like abilities
Special Qualities

Damage reduction 2/bludgeoning, darkvision 60 ft., spell resistance 19

SavesFort +6, Ref +6, Will +6
AbilitiesStr 25, Dex 12, Con 14, Int 13, Wis 13, Cha 10
Skills

Bluff +8, Diplomacy +2, Disguise +0 (+2 acting), Hide +5, Intimidate +2, Listen +10, Spot +10

Feats

Alertness, Blind-Fight, Great Fortitude

EnvironmentCold marshes
Challenge Rating6
Organization

Solitary or covey (3 hags of any kind plus 1-8 ogres and 1-4 evil giants)

TreasureStandard
AlignmentUsually chaotic evil
AdvancementBy character class
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Annis; CR 6; Large monstrous humanoid; HD 7d8+14; hp 45; Init +1; Spd 40 ft. (8 squares); AC 20 (-1 size, +1 dex, +10 natural), touch 10, flat-footed 19; Base Atk +7; Grp +18; Atk +13 melee (1d6+7, claw); Full Atk +13 melee (1d6+7, 2 claws) and +8 melee (1d6+3, bite); Space/Reach 10 ft./10 ft.; SA Improved grab, rake 1d6+7, rend 2d6+10, spell-like abilities; SQ Damage reduction 2/bludgeoning, darkvision 60 ft., spell resistance 19; AL CE; SV Fort +6, Ref +6, Will +6; Str 25, Dex 12, Con 14, Int 13, Wis 13, Cha 10

Skills and Feats: Bluff +8, Diplomacy +2, Disguise +0 (+2 acting), Hide +5, Intimidate +2, Listen +10, Spot +10; Alertness, Blind-Fight, Great Fortitude

Annis

Annis
Large Monstrous Humanoid
Hit Dice:
7d8+14 (45 hp)
Initiative:
+1
Speed:
40 ft. (8 squares)
Armor Class:
20 (-1 size, +1 Dex, +10 natural), touch 10, flat-footed 19
Base Attack/Grapple:
+7/+18
Attack:
Claw +13 melee (1d6+7)
Full Attack:
2 claws +13 melee (1d6+7) and bite +8 melee (1d6+3)
Space/Reach:
10 ft./10 ft.
Special Attacks:
Improved grab, rake 1d6+7, rend 2d6+10, spell-like abilities
Special Qualities:
Damage reduction 2/bludgeoning, darkvision 60 ft., spell resistance 19
Saves:
Fort +6, Ref +6, Will +6
Abilities:
Str 25, Dex 12, Con 14, Int 13, Wis 13, Cha 10
Skills:
Bluff +8, Diplomacy +2, Disguise +0 (+2 acting), Hide +5, Intimidate +2, Listen +10, Spot +10
Feats:
Alertness, Blind-Fight, Great Fortitude
Environment:
Cold marshes
Organization:
Solitary or covey (3 hags of any kind plus 1-8 ogres and 1-4 evil giants)
Challenge Rating:
6
Treasure:
Standard
Alignment:
Usually chaotic evil
Advancement:
By character class
Level Adjustment:
-

An annis commonly uses its disguise self ability to take the form of an exceptionally tall human, a fair giant, or an ogre.

An annis stands some 8 feet tall and weighs about 325 pounds.

Combat

Though physically powerful, these hags do not favor simple assaults but try to divide and confuse their foes before combat. They love to pose as commoners or gentlefolk to lull their victims into a sense of false security before they attack.

Improved Grab (Ex): To use this ability, an annis must hit a Large or smaller opponent with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Rake (Ex): Attack bonus +13 melee, damage 1d6+7. An annis can attack a grappled foe with both claws at no penalty.

Rend (Ex): An annis that hits with both claw attacks latches onto the opponent's body and tears the flesh. This attack automatically deals an extra 2d6+10 points of damage.

Spell-Like Abilities: 3/day-disguise self, fog cloud. Caster level 8th.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +13 melee (1d6+7), or 2 claws +13 melee (1d6+7) and bite +8 melee (1d6+3)

feats: ALERTNESS, BLIND-FIGHT, GREAT FORTITUDE, ,