Great wyrm Red Dragon

MapTool Token

NameGreat wyrm Red Dragon
Sorted NameRed Dragon, Great wyrm
FamilyDragon, True
Size and TypeColossal Dragon (Fire)
Hit Dice Count40
Hit Dice40d12+400 (660 hp)
Random Hit Points40d12+400 - 400
Initiative+4
Speed40 ft., fly 200 ft. (clumsy)
Armor Class41 (-8 size, +39 natural), touch 2, flat-footed 41
Base Attack/Grapple+40/+73
Attack

Bite +50 (4d8+17) melee

Full Attack

Bite +50 (4d8+17) melee, 2 Claws +50 (4d6+8) melee, 2 Wings +49 (2d8+8) melee, Tail Slap +49 (4d6+25) melee

Space/Reach30 ft./20 ft. (30 ft. with bite)
Special AttacksBreath weapon (70 ft. cone of fire 24d10, DC 40), crush 4d8+25 (DC 40), frightful presence (DC 38), tail sweep 2d8+25 (DC 40)
Special Qualities

Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., discern location, find the path, immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 32, spells (caster level 19th), suggestion, vulnerability to cold

SavesFort +32, Ref +22, Will +30
AbilitiesStr 45, Dex 10, Con 31, Int 26, Wis 27, Cha 26
Skills

Appraise +50, Bluff +49, Concentration +52, Diplomacy +50, Escape Artist +42, Intimidate +50, Jump +58, Knowledge (any 3) +51, Listen +53, Search +51, Sense Motive +50, Spot +53, Use Magic Device +50

Feats

Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

EnvironmentWarm mountains
Challenge Rating26
Organization

Solitary, pair, or family (1-2 and 2-5 offspring)

TreasureTriple standard
AlignmentAlways chaotic evil
Advancement41+ HD (Colossal)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Great wyrm red dragon; CR 26; Colossal dragon (fire); HD 40d12+400; hp 660; Init +4; Spd 40 ft., fly 200 ft. (clumsy); AC 41 (-8 size, +39 natural), touch 2, flat-footed 41; Base Atk +40; Grp +73; Atk +50 melee (4d8+17, bite); Full Atk +50 melee (4d8+17, bite) and +50 melee (4d6+8, 2 claws) and +49 melee (2d8+8, 2 wings) and +49 melee (4d6+25, tail slap); Space/Reach 30 ft./20 ft. (30 ft. with bite); SA Breath weapon (70 ft. cone of fire 24d10, DC 40), crush 4d8+25 (DC 40), frightful presence (DC 38), tail sweep 2d8+25 (DC 40); SQ Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., discern location, find the path, immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 32, spells (caster level 19th), suggestion, vulnerability to cold; AL CE; SV Fort +32, Ref +22, Will +30; Str 45, Dex 10, Con 31, Int 26, Wis 27, Cha 26

Skills and Feats: Appraise +50, Bluff +49, Concentration +52, Diplomacy +50, Escape Artist +42, Intimidate +50, Jump +58, Knowledge (any 3) +51, Listen +53, Search +51, Sense Motive +50, Spot +53, Use Magic Device +50; Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Red Dragon

Red Dragon, Great wyrm
Colossal Dragon (Fire)
Hit Dice:
40d12+400 (660 hp)
Initiative:
+4
Speed:
40 ft., fly 200 ft. (clumsy)
Armor Class:
41 (-8 size, +39 natural), touch 2, flat-footed 41
Base Attack/Grapple:
+40/+73
Attack:
Bite +50 (4d8+17) melee
Full Attack:
Bite +50 (4d8+17) melee, 2 Claws +50 (4d6+8) melee, 2 Wings +49 (2d8+8) melee, Tail Slap +49 (4d6+25) melee
Space/Reach:
30 ft./20 ft. (30 ft. with bite)
Special Attacks:
Breath weapon (70 ft. cone of fire 24d10, DC 40), crush 4d8+25 (DC 40), frightful presence (DC 38), tail sweep 2d8+25 (DC 40)
Special Qualities:
Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., discern location, find the path, immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 32, spells (caster level 19th), suggestion, vulnerability to cold
Saves:
Fort +32, Ref +22, Will +30
Abilities:
Str 45, Dex 10, Con 31, Int 26, Wis 27, Cha 26
Skills:
Appraise +50, Bluff +49, Concentration +52, Diplomacy +50, Escape Artist +42, Intimidate +50, Jump +58, Knowledge (any 3) +51, Listen +53, Search +51, Sense Motive +50, Spot +53, Use Magic Device +50
Feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Warm mountains
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
26
Treasure:
Triple standard
Alignment:
Always chaotic evil
Advancement:
41+ HD (Colossal)
Level Adjustment:
-

Dragon (Fire)

Environment: Warm mountains

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26

Treasure: Triple standard

Alignment: Always chaotic evil

Advancement: Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD

Level Adjustment: Wyrmling +4; very young +5; young +6; others -

Red Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/
Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC
Wyrmling
M
7d12+14 (59)
17
10
15
10
11
10
+7/+10
+10
+7
+5
+5
2d10 (15)
-
Very young
L
10d12+30 (95)
21
10
17
12
13
12
+10/+19
+14
+10
+7
+8
4d10 (18)
-
Young
L
13d12+39 (123)
25
10
17
12
13
12
+13/+24
+19
+11
+8
+9
6d10 (19)
-
Juvenile
L
16d12+64 (168)
29
10
19
14
15
14
+16/+29
+24
+14
+10
+12
8d10 (22)
-
Young adult
H
19d12+95 (218)
31
10
21
14
15
14
+19/+37
+27
+16
+11
+13
10d10 (24)
21
Adult
H
22d12+110 (253)
33
10
21
16
19
16
+22/+41
+31
+18
+13
+17
12d10 (26)
24
Mature adult
H
25d12+150 (312)
33
10
23
18
19
18
+25/+44
+34
+20
+14
+18
14d10 (28)
26
Old
G
28d12+196 (378)
35
10
25
20
21
20
+28/+52
+36
+23
+16
+21
16d10 (31)
29
Very old
G
31d12+248 (449)
37
10
27
22
23
22
+31/+56
+40
+25
+17
+23
18d10 (33)
31
Ancient
G
34d12+306 (527)
39
10
29
24
25
24
+34/+60
+44
+28
+19
+26
20d10 (36)
34
Wyrm
G
37d12+370 (610)
41
10
31
24
25
24
+37/+64
+48
+30
+20
+27
22d10 (38)
35
Great wyrm
C
40d12+400 (660)
45
10
31
26
27
26
+40/+73
+49
+32
+22
+30
24d10 (40)
38

Red Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR
Wyrmling
40 ft., fly 150 ft. (poor)
+0
16 (+6 natural), touch 10, flat-footed 16
Immunity to fire, vulnerability to cold
-
-
Very young
40 ft., fly 150 ft. (poor)
+0
18 (-1 size, +9 natural), touch 9, flat-footed 18
-
-
Young
40 ft., fly 150 ft. (poor)
+0
21 (-1 size, +12 natural), touch 9, flat-footed 21
1st
-
Juvenile
40 ft., fly 150 ft. (poor)
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Locate object
3rd
-
Young adult
40 ft., fly 150 ft. (poor)
+0
26 (-2 size, +18 natural), touch 8, flat-footed 26
Damage reduction 5/magic
5th
19
Adult
40 ft., fly 150 ft. (poor)
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
7th
21
Mature adult
40 ft., fly 150 ft. (poor)
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Damage reduction 10/magic
9th
23
Old
40 ft., fly 200 ft. (clumsy)
+0
33 (-4 size, +27 natural), touch 6, flat-footed 33
Suggestion
11th
24
Very old
40 ft., fly 200 ft. (clumsy)
+0
36 (-4 size, +30 natural), touch 6, flat-footed 36
Damage reduction 15/magic
13th
26
Ancient
40 ft., fly 200 ft. (clumsy)
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Find the path
15th
28
Wyrm
40 ft., fly 200 ft. (clumsy)
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Damage reduction 20/magic
17th
30
Great wyrm
40 ft., fly 200 ft. (clumsy)
+0
41 (-8 size, +39 natural), touch 2, flat-footed 41
Discern location
19th
32
*Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells.

The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.

Combat

Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.

Breath Weapon (Su): A red dragon has one type of breath weapon, a cone of fire.

Locate Object (Sp): A juvenile or older red dragon can use this ability as the spell of the same name, once per day per age category.

Other Spell-Like Abilities: 3/day-suggestion (old or older); 1/day-find the path (ancient or older), discern location (great wyrm).

Skills: Appraise, Bluff, and Jump are considered class skills for red dragons.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +50 (4d8+17) melee, or Bite +50 (4d8+17) melee, 2 Claws +50 (4d6+8) melee, 2 Wings +49 (2d8+8) melee, Tail Slap +49 (4d6+25) melee

feats: ALERTNESS, BLIND-FIGHT, CLEAVE, COMBAT REFLEXES, EMPOWER SPELL, FLYBY ATTACK, HOVER, IMPROVED INITIATIVE, MAXIMIZE SPELL, POWER ATTACK, SNATCH, WEAPON FOCUS (BITE), WEAPON FOCUS (CLAW), WINGOVER, ,