Index of Spells by Level - Rgr 3

Name Scl Sv Rs Dur CT Rng Re Description
Mass Align Fang T W- Y 1m/l 1a C 30m

This spell functions like align fang, except that it affects multiple allies at a distance.

Anathema (F) En N N P 1r U 6h

Break the divine link between your god and lower-ranked members of your faith.

Arrow Storm T N N 1r 1sw P G

Swift. You make one ranged attack against each foe within one range increment.

Arrowsplit (M) A N Y ! 1sw T G

Transform a masterwork arrow or bolt mid-flight into 1d4+1 masterwork missiles.

Binding Snow T R- Y 1h/l* 1a M 6h

Snow freezes, impeding movement.

Blade Storm T N N 1r 1sw P G

Swift. You make melee attacks against every foe you threaten.

Blade Thirst T N Y 1r/l 1sw T G

Slashing weapon glows and gains +3 enhancement bonus.

Bottle of Smoke (F) C N N 1h/l 10m T 6h

Uncorking bottle creates fast horse made of smoke.

Mass Burrow T W- Y 1m/l* 1a T 5m

As burrow but affects 1/level subjects.

Charge of the Triceratops T W- Y 1r/l* 1a T G

Subject grows horns and skull plate, gains gore attack.

Command Plants T W- Y 1d/l 1a C 1h

Sway the actions of one or more plant creatures.

Conjure Ice Beast III C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Cure Moderate Wounds C Y;* ! 1a T G

Cures 2d8 damage +1/level (max +10).

Mass Curse of Impending Blades N N Y 1m/l 1a M 30m

Enemies take -2 penalty to AC.

Darkflame Arrow (M) Ev N Y 3r 1sw T G

Masterwork arrow or bolt deals its damage plus 1d6 black fire damage (no resistance) per round.

Darkvision T N Y 1h/l 1a T 6h

See 60 ft. in total darkness.

Decoy Image I Wd N 8h* 1r L 6h

Figment mimics you and allies.

Diminish Plants T N N ! 1a txt 4h

Reduces size or blights growth of normal plants.

Find the Gap D N N 1r/l 1a P G

Your attacks ignore armor and natural armor.

Forestfold T N N 1h/l* 1a P 6h

You gain +20 on Hide and Move Silently in a designated terrain type.

Haboob C N|R½ N 1m/l 1a M 5m

Cloud of dust obscures sight and abrades those passing through it.

Heal Animal Companion C W- Y ! 1a T G

Restores health and damage to an animal companion.

Inspired Aim En W- Y C 1a 40f G

Allies within 40 ft. gain +2 insight bonus on ranged attack rolls.

Greater Magic Fang T W- Y 1h/l 1a C 6h

One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5).

Mark of the Hunter D W- Y 1m/l 1a M 5m

Rune on creature makes it easier to track and attack.

Neutralize Poison C W- Y 10m/l 1a T 1h

Immunizes subject against poison, detoxifies venom in or on subject.

Phantasmal Decoy I Wd Y 1r/l 1a M G

Creates illusory enemy for foe to chase.

Plant Growth T N N ! 1a txt 24h

Grows vegetation, improves crops.

Reduce Animal T N N 1h/l* 1a T 6h

Shrinks one willing animal.

Remove Disease C F- Y ! 1a T G

Cures all diseases affecting subject.

Repel Vermin A N|W- Y 10m/l* 1a 10f 4h

Insects, spiders, and other vermin stay 10 ft. away.

Safe Clearing A W- Y 1h/l 1r T 6h

As sanctuary, but protects an area and lasts 1 hour/level.

Scales of the Sealord T N N 1h/l* 1a P 6h

Add 10 ft. to swim speed or gain swim speed of 15 ft.; add natural armor bonus +1/3 levels.

Skin of the Cactus A N Y 10m/l 1a T 1h

Grants natural armor, thorns, and resistance to dehydration.

Mass Snowshoes T W- Y 1h/l* 1a C G

As snowshoes, affects one creature/level.

Summon Desert Ally III C N N 1r/l* 1r C G

Calls dustform creature to fight.

Summon Nature's Ally III C N N 1r/l* 1r C G

Calls creature to fight.

Eventful Temporary Soul Binding C W- N 1h/l# 2r T 6h

As Temporary Soul Binding, except 1 hour/level.

Tree Shape T N N 1h/l* 1a P 24h

You look exactly like a tree for 1 hour/level.

Tremorsense T W- Y 10m/l* 1a P 1h

Grants tremorsense to a range of 30 feet.

Wake Trailing D N N 1d 1a T 24h

You can track a ship across the sea.

Water Walk T W- Y 10m/l* 1a T 4h

Subject treads on water as if solid.

Wild Instincts D N N 1m/l 1sw P G

You gain +10 bonus on Listen and Spot checks and retain Dex bonus to AC when flat-footed*.

Wolfskin T N N 1m/l* 1a P 5m

You take the shape of a normal wolf as if you had the wild shape ability of a 5th-level druid.