Index of Spells by Level - Drd 9

Name Scl Sv Rs Dur CT Rng Re Description
Anathema (F) En N N P 1r U 6h

Break the divine link between your god and lower-ranked members of your faith.

Antipathy En W~ Y 2h/l* 1h C G

Object or location affected by spell repels certain creatures.

Avalanche of Devastation C N C:1r/l 1a 40f G

Rolling bludgeoning damage deals 8d6 in 40-ft. long segments of a cone per round of concentration.

Cast in Stone T N&F- N 1r/l* 1a P G

Petrifying gaze attack.

Cometstrike C R~ N 3r 1a M G

3 comets per round strike targets, each dealing 3d6 bludgeoning and 1d4/level (max 10d4) cold damage.

Conjure Ice Beast IX C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Mass Cure Critical Wounds C W½|W½ Y;* ! 1a C G

Cures 4d8 damage +1/level for many creatures.

Mass Death Ward N W- Y 1m/l 1a C 30m

As death ward, but more targets.

Doom of the Seas (XP) C- N N 1r/l* 1r T G

Summons a fiendish kraken (Doom of the Seas) under your command.

Mass Drown C F- Y ! 1a C G

As drown, but affects multiple creatures.

Elemental Swarm C N N 10m/l* 10m M 1h

Summons multiple elementals.

Foresight D N|W- M 10m/l 1a P|T 1h

Sixth sense warns of impending danger.

Magma Burst C Y ! 1r M G

Creates an area of lava, dealing 20d6 fire damage/round.

Nature's Avatar T W- Y 1m/l 1sw T 30m

Animal gains +10 on attack and damage, extra attack, and 1d8 hp/caster level.

Planar Perinarch T N&R- N 1r/l;x 1a C G

Gain control over a small area of any divinely morphic plane.

Permanent Soul Binding (M) (XP) C W- N ! 8h T G

Permanently soul bind an item to a person.

Phantom Bear C N N C:1r/l 1r M G

As phantom wolf, except you instead conjure an incorporeal bear with a fearsome roar.

Quagmire Vortex Ev N N 1r/l* 1a L G

Muddy "whirlpool" causes death and destruction in a swamp.

Rain of Black Tulips Ev+ F~ Y 1r/l* 1a L G

Black tulips fall from the sky; evil creatures take 5d6 damage per round and are nauseated.

Raise Volcano (M) (XP) C R~ N C 1r L G

Create a devestating volcano.

Regenerate C F- Y ! 3r T G

Subjects severed limbs grow back, cures 4d8 damage +1/level (max +35).

Shadow Landscape I R~ Y 1d/l* 1h L 24h

Makes natural terrain more dangerous, creates guardians that you command.

Shambler C N N 7d|7mth*;x 1a M 24h

Summons 1d4+2 shambling mounds to fight for you.

Shapechange (F) T N N 10m/l* 1a P 4h

Transforms you into any creature, and change forms once per round.

Storm of Vengeance C N Y C (<=10r)* 1r L G

Storm rains acid, lightning, and hail.

Summon Desert Ally IX C N N 1r/l* 1r C G

Calls dustform creature to fight.

Summon Elemental Monolith (M) C N N C:1r/l* 1r M G

You conjure a tremendously powerful creature known as an elemental monolith.

Summon Nature's Ally IX C N N 1r/l* 1r C G

Calls creature to fight.

Sympathy (M) En W- Y 2h/l* 1h C G

Object or location attracts certain creatures.

Transmute Rock to Lava T N ! 1a M G

Transmute rock to lava dealing 2d6 points of fire damage or 20d6.

Tsunami C F~ N C:1r/l* 1r L G

Each round victims caught in massive wave take 1d6 bludgeoning damage/level (max 20d6), Fortitude save for half. Escape requires DC 20 Swim** check.

Undermaster (XP) T N N 1r/l 1a P G

You gain earth-related spell-like abilities.

Unyielding Roots T F- Y 1m/l* 1a T 30m

Creature grows roots that keep it stationary and heal it every round.

Were-Doom Ev- F- Y 1d 1m L G

1d4 creatures infected with lycanthropy.

Greater Whirlwind Ev F~ Y 1r/l 1a M G

As whirlwind, but larger and more destructive.