Index of Spells by Sources - CR

CR

Archivist Spells

1st-Level Archivist Spells

Ench
Tran
  • Woodwisp ArrowM: Enables a masterwork arrow or bolt to pass through wood.

2nd-Level Archivist Spells

Tran

3rd-Level Archivist Spells

Abjur
Conj
Div
  • Locate NodeF: Finds closest earth node in 1 mile/level radius.
Evoc
Tran

4th-Level Archivist Spells

Necr
  • Shadow ArrowM: Masterwork arrow or bolt deals 1d6 points of Strength damage.
Tran

5th-Level Archivist Spells

Necr

6th-Level Archivist Spells

Ench

7th-Level Archivist Spells

Conj
  • Shadow Trap: Bind a greater shadow to an object as its guardian.
Ench
Evoc
Necr

9th-Level Archivist Spells

Ench
  • AnathemaF: Break the divine link between your god and lower-ranked members of your faith.

Assassin Spells

1st-Level Assassin Spells

Tran
  • Woodwisp ArrowM: Enables a masterwork arrow or bolt to pass through wood.

2nd-Level Assassin Spells

Tran

3rd-Level Assassin Spells

Abjur
Ench
  • AnathemaF: Break the divine link between your god and lower-ranked members of your faith.
Evoc

4th-Level Assassin Spells

Necr
  • Shadow ArrowM: Masterwork arrow or bolt deals 1d6 points of Strength damage.
Tran

Bard Spells

1st-Level Bard Spells

Tran
  • Undersong: Make Perform checks in place of Concentration checks.

2nd-Level Bard Spells

Necr
  • BonefiddleF: Target takes 3d6 sonic damage/round and -20 penalty on Move Silently checks.
Tran

3rd-Level Bard Spells

Ench

5th-Level Bard Spells

Ench

6th-Level Bard Spells

Ench

Blackguard Spells

3rd-Level Blackguard Spells

Conj

Cleric Spells

3rd-Level Cleric Spells

Div
  • Locate NodeF: Finds closest earth node in 1 mile/level radius.
Evoc
  • Slashing Darkness: Ray deals 1d8/two levels damage and heals undead the same amount.
Tran

5th-Level Cleric Spells

Necr

6th-Level Cleric Spells

Ench

7th-Level Cleric Spells

Conj
  • Shadow Trap: Bind a greater shadow to an object as its guardian.
Ench
Evoc
Necr

9th-Level Cleric Spells

Ench
  • AnathemaF: Break the divine link between your god and lower-ranked members of your faith.

Druid Spells

1st-Level Druid Spells

Div
  • Locate NodeF: Finds closest earth node in 1 mile/level radius.
Ench
Tran
  • Woodwisp ArrowM: Enables a masterwork arrow or bolt to pass through wood.

2nd-Level Druid Spells

Tran
  • Whip of Thorns: Create a thorny whip that can damage or entangle opponents.

3rd-Level Druid Spells

Conj
Tran

4th-Level Druid Spells

Tran

7th-Level Druid Spells

Evoc

9th-Level Druid Spells

Ench
  • AnathemaF: Break the divine link between your god and lower-ranked members of your faith.

Initiate of Deity Spells

2nd-Level Initiate of Deity Spells

Abjur
  • Battle Line: Creates an area of doom on the battlefield.

3rd-Level Initiate of Deity Spells

Tran

5th-Level Initiate of Deity Spells

Conj
  • Pocket Cave: Creates an extradimensional space where you and your allies can hide.
  • Slime Hurl: Hurl up to three globs of green slime.

7th-Level Initiate of Deity Spells

Abjur

Ranger Spells

1st-Level Ranger Spells

Ench
Tran
  • Woodwisp ArrowM: Enables a masterwork arrow or bolt to pass through wood.

2nd-Level Ranger Spells

Tran

3rd-Level Ranger Spells

Abjur
Ench
  • AnathemaF: Break the divine link between your god and lower-ranked members of your faith.
Evoc

4th-Level Ranger Spells

Necr
  • Shadow ArrowM: Masterwork arrow or bolt deals 1d6 points of Strength damage.
Tran

Sorcerer/Wizard Spells

2nd-Level Sorcerer/Wizard Spells

Abjur
Div
  • Locate NodeF: Finds closest earth node in 1 mile/level radius.
Evoc
  • Scourge of Force: Tendrils of force lash foes for 1d8 + 1/2 levels damage each.
Necr
  • BonefiddleF: Target takes 3d6 sonic damage/round and -20 penalty on Move Silently checks.

3rd-Level Sorcerer/Wizard Spells

Conj
Tran

4th-Level Sorcerer/Wizard Spells

Tran

5th-Level Sorcerer/Wizard Spells

Necr

6th-Level Sorcerer/Wizard Spells

Ench

7th-Level Sorcerer/Wizard Spells

Conj
  • Shadow Trap: Bind a greater shadow to an object as its guardian.
Ench

9th-Level Sorcerer/Wizard Spells

Conj