Index of Spells by Sources - Magic Books of Faerun

Magic Books of Faerun

Name Scl Sv Rs Dur CT Rng Re Description
Bone Talisman N N N 10m/l# 1m T 1h

Turns a bone into a turning attempt, or as an undead bane weapon (Club, Dagger, or Spear).

Checkmate's Light Ev! N N 1r/l* 1a P G

Grants a weapon +1 enhancement bonus, +1 moral bonus to all within its light*, and is axiomatic.

Climb Walls T W- Y 1m/l* 1a T 30m

The subject gets a +10, +20@5th, or +30@9th enhancement bonus on Climb checks.

Disarm Ev N N ! 1a C G

Disarm a foe or push an object with an unseen force.

Elf Disguise I N N 1h/l* 1a P 4h

As disguise self, except no body changes and only to an Elf type.

Frost Fingers Ev Y ! 1a 15f G

Area attack deals 1d4/level (max 5d4) cold damage. Liquids in containers freeze.

Frostbite T F- Y ! 1a C G

Fort save or take 1d6 nonlethal cold damage and be fatigued.

Ghost Knight C N N 1h/l 1a C 6h

A visible force that does not harm, but distracts.

Horrible Taste T F- N 10m/l 1a T 1h

Attackers that bite you must make a Fort save or be Nauseated for 1 full round.

Incarnation of Evil T N N 1m/l* 1a P 30m

As polymorph except only into crocodile, jackal, medium scorpion, or Medium viper.

Kaupaer's Quickblast T Y ! 1fa C G

Quickened spell deals 1 fire, cold or electricity damage/level to target.

Kaupaer's Reflexive Strike T W- Y 10m/l# 1a T 1h

Subject gains one extra attack of opportunity to use during the duration of the spell, usable even while flat-footed.

Life's Grace A W- Y 1m/l 1a T 30m

Grants immunity to death effects, energy drain, and negative energy effects. Also grants ghost touch to armor.

Mind Poison N F- Y ! 1a T G

Touch attack poison that deals 1d6 temporary Wisdom damage and again one minute later.

Nightshield A N N 1m/l#* 1a P 30m

You gain +1/3 caster levels resistance bonus (max +3) and a magic missile shield for 5 points/level. Spell ends when all damage is absorbed.

Nybor's Joyful Voyage C W~ Y ! 1a T 4h

This spell functions like teleport, except that it teleports another creature (willing or unwilling) rather than yourself, and the target location is random.

Nybor's Psychic Imprint (F) T- W- Y !;x 1h T G

Imprint a mind into a gem that can be used as the personality of an intelligent item.

Segojan's Armor A N N 1h/l* 1a T 6h

You fabricate a suit of armor from natural materials that is suitable for a creature of Medium or smaller size.

Soul Charge (F) N- F- Y 1d# 10m T 12h

Target gains one negetive level, and you can use a crystal to power a wand or staff instead of a charge.

Stalactite Trap T F- Y 1h/l# 1a C 6h

A stalactite gains the ability to hurl itself at a foe.

Telepathic Aura D N N 10m/l* 1a 100f 1h

You can telepathically communicate to allies within the range. This is a one-way communication.

Lesser Tree Healing C N N 1h/l* 1a P 6h

Meld with a tree and heal 5 hp/hour.

Trembling Horn Marker I W- Y 10m/l* 1a C 1h

Marks target with an invisible horn, which sounds when near a Watchman's horn.

Wolfskin T N N 1m/l* 1a P 5m

You take the shape of a normal wolf as if you had the wild shape ability of a 5th-level druid.