Index of Spells by Sources - Ebberon

Ebberon

Name Scl Sv Rs Dur CT Rng Re Description
Armor Enhancement (M) T N N 10m/l 1m T G

Armor or shield gains special ability with +3 bonus market price modifier.

Greater Armor Enhancement (M) T N N 10m/l 1m T G

Armor or shield gains special ability with +5 bonus market price modifier.

Lesser Armor Enhancement (M) T N N 10m/l 1m T G

Armor or shield gains special ability with +1 bonus market price modifier.

Bolts of Bedevilment En W- Y 1r/l 1a M G

One ray/round, dazes 1d3 rounds.

Construct Energy Ward A W- Y 10m/l 1r T 1h

As resist energy, except that the target must be a construct.

Greater Construct Energy Ward A W- Y 10m/l# 1r T 1h

As protection from energy, except that the target must be a construct.

Control Deathless N W- Y 1m/l 1a C 30m

Deathless don't attack you while under your command.

Create Deathless (M) N+ N N ! 1h C G

Create undying soldier.

Create Greater Deathless (M) N+ N N ! 1h C G

Create undying councilor.

Crown of Despair En W- Y 1r/l 1a P G

All creatures that see you must save or be paralyzed.

Detect Aberration D N N C:1m/l* 1a 60f G

Reveals aberrations within 60 ft.

Detoxify C W- Y !&10m/l;x 1a 30f G

Neutralize poison in 30-ft. radius.

Disable Construct T Y ! 1a T G

Deals 10/level damage to target construct.

Energy Alteration (M) T W- Y 10m/l 1r T G

Item using one kind of energy uses another instead.

Enhancement Alteration T W- Y 10m/l* 1r T 1h

Magic shield's enhancement bonus applies to shield bash attacks, or magic weapon's enhancement bonus applies to Two-Weapon Defense.

Feast of Champions C N N 1h+12h;x 10m C 24h

Food for one creature/level heals and grants comprenensive bonuses.

Halt Deathless N W- Y 1r/l 1a M G

Immobilizes deathless for 1 round/level.

Hardening (M) T N Y P 1a T G

Permanently make an object's hardness improve.

Hero's Blade N W- Y 1m/l 1a T G

Channel the spirit of a great hero into a melee weapon.

Inflict Critical Damage T N Y ! 1a T G

Deals 4d8 + 1/level damage (maximum +20) to a construct.

Inflict Light Damage T N Y ! 1a T G

Deals 1d8 + 1/level damage (maximum +5) to a construct.

Inflict Moderate Damage T N Y ! 1a T G

Deals 2d8 + 1/level damage (maximum +10) to a construct.

Inflict Serious Damage T N Y ! 1a T G

Deals 3d8 + 1/level damage (maximum +15) to a construct.

Iron Construct T W- Y 1m/l 1r T 30m

Construct gains DR 15/adamantine and takes half damage from acid and fire.

Item Alteration T W- Y 10m/l 1r T 1h

Item that provides a certain type of bonus provides a different type of bonus to the same value or roll.

Maddening Scream En N Y 1d4+1r 1a T G

Subject has -4 AC, no shield, Reflex save on 20 only.

Magecraft (F) D N N 1d 1r P 12h

+5 competence bonus on one Craft check.

Metamagic Item T W- Y 1r/l 1r T G

Imbue spell trigger item with metamagic feat.

Nature's Wrath Ev W~|W½ Y !&1r;x 1a M G

Deals 1d6/level (max 10d6) damage and dazes aberrations; 1d8/two levels (max 5d8) to other creatures.

Power Surge (XP) T N N 1m/l 1a T G

Charged spell trigger item gains ternporary charges.

Repair Critical Damage T N N ! 1a T G

"Cures" 4d8 +1/level (max +20) points of damage to a construct.

Repair Light Damage T N N ! 1a T G

"Cures" 1d8+1/level (max +5) points of damage to a construct.

Repair Moderate Damage T N N ! 1a T G

"Cures" 2d8+1/level (max +10) points of damage to a construct.

Repair Serious Damage T N N ! 1a T G

"Cures" 3d8+1/level (max +15) points of damage to a construct.

Resistance Item A N N 10m/l 1r T 1h

Item bestows +1 or better resistance bonus on saving throws.

Return to Nature T F~ Y ! 1a C G

Reduces Intelligence and magical abilities of target.

Mass Shield of Faith A W- Y 1m/l 1a M 30m

Allies gain +3 or higher AC bonus.

Skill Enhancement T N N 10m/l 1r T 1h

Item bestows circumstance bonus on skill checks.

Spell Storing Item (XP) T N N 1h/l# 1m T G

Store one spell in an item.

Spirit Steed N W- Y 1h/l 1a T G

Channels an ancient spirit into your steed, increasing its speed and granting other benefits.

Greater Status D W- Y 1h/l 1a T 6h

As status, but cast some spells through bond.

Stone Construct (M) T W- Y 10m/l# 1r T G

Construct gains DR 10/adamantine.

Suppress Requirement (M) T W- Y 10m/l 1r T G

Item that requires class feature, race, ability score, or alignment to function to its fullest potential no longer carries that requirement.

Total Repair T W- Y ! 1a T G

Repair 10 points/level of damage to a construct.

Touch of Madness En W- Y 1r/l 1a T G

Dazes one creature for 1 round/level.

Touch of the Pharaoh N- F- Y ! 1a T G

Afflicts a creature with mummy rot.

Toughen Construct T N Y 10m/l 1a T 1h

Grants construct +2 (or higher) enhancement to natural armor.

True Creation (XP) C N N ! 10m 0f G

Create nonmagical, unattended object of any sort of matter.

Weapon Augmentation (M) T N N 10m/l 1m T G

Weapon gains special ability with up to +3 bonus market price modifier.

Greater Weapon Augmentation (M) T N N 10m/l 1m T G

Weapon gains special ability with up to +5 bonus market price modifier.

Lesser Weapon Augmentation (M) T N N 10m/l 1m T G

Weapon gains special ability with +1 bonus market price modifier.

Personal Weapon Augmentation T N N 10m/l 1m T 1h

Your weapon gains special ability with +1 bonus market price modifier.

Withering Palm N F- Y ! 1a T G

Touch attack deals 1/2 levels (max 10) Str and Con damage. A crit drains instead.

Zone of Natural Purity (M) Ev N N 2h/l 1a C G

Aberrations in area become weaker, fey and plants become stronger.