Index of Spells by Sources - Complete Arcane

SPC

Name Scl Sv Rs Dur CT Rng Re Description
Absorption A N N 10m/l# 1a P G

You absorb 1d4+6 spell levels directed at you.

Accuracy T W- Y 10m/l 1a T 1h

Doubles ranged weapon's range increments.

Aiming at the Target A N N C:20m;x 1ia P G

Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already.

Animate Fire T N N C:1r/l* 1r C G

Turn campfire into Small fire elemental.

Animate Water T N N C:1r/l* 1r C G

Turn quantity of water into Small water elemental.

Animate Wood T N N C:1r/l* 1r T G

This spell imbues a Small or smaller wooden object with mobility and a semblance of life.

Anticipate Teleportation (F) A N N 1d 10m T 6h

Delays teleporting creatures 1 round within range.

Greater Anticipate Teleportation (F) A N N 1d 10m T 6h

As anticipate teleportation, except for three rounds and types of creatures.

Apparition I W- Y 1r/l 1r T G

Cause foes to become shaken when seeing subject disfigured creature.

Arc of Lightning C N ! 1a C G

Line of lightning between 2 creatures deals 1d6/level (max 15d6) electricity damage to all in the line.

Arrow of Bone (M) N F~ Y 1h/l# 10m T G

Creates a killer missile or thrown weapon, or deals 3d6 +1 (max +20) cold damage on successful save.

Assay Spell Resistance D N N 1r/l 1sw P G

Gain +10 bonus to caster level checks for spell resistance against one creature.

Backbiter (F) N W- Y 1r/l# 1a C G

Cause two handed or reach weapon to strike is wielder.

Bands of Steel C R~ N 1r/l 1a M G

Bands immobilize or entangle* target.

Blackfire N- F~&R- Y 1r/l 1a M G

Negative energy fire burns at the life force of a living creature dealing 1d4 Con damage/round.

Blades of Fire C N N 1r 1sw T G

Your melee weapons deal +1d8 fire damage for 1 round (swift).

Blast of Flame C N ! 1a 60f G

60-ft. cone of fire deals 1d6/level (max 10d6) damage.

Greater Blink T N N 1r/l* 1a P G

As blink, but you control the timing.

Blistering Radiance Ev N&F~ Y 1r/l 1a L G

Dazzles sighted creatures and causes 2d6 fire damage/round.

Body Outside Body C N N 1m 1a 10f G

Create duplicates of you that are friendly to you and your friends and obey even suicidal orders.

Brilliant Blade T W- Y 1m/l 1a C 30m

Weapon or group of projectiles gain the brilliant energy quality.

Foe's Burning Blood N F~ Y 1r/l* 1a M G

Subject creature's blood deals 1d8 acid + 1d8 fire damage per round.

Camouflage T N N 10m/l 1a P 1h

Grants +10 bonus on Hide checks.

Cloud Chariot C N N 10m* 1a P&T 1h

Subjects fly at 600 miles an hour for 10 minutes.

Cobra's Breath T F- N ! 1a 10f G

Cone of Poison deals 1d3 Con damage once.

Commune with Greater Spirit (M) (XP) D W- N 1m/l 10m 10f G

As commune with lesser spirit, except this spell can contact any spirit creature regardless of Hit Dice, and you can ask one question per caster level.

Commune with Lesser Spirit (M) D W- N 1m/l 10m 10f G

Ask questions to a local spirit about local events.

Corpse Candle C N N 1m/l* 1a C 5m

Incorporeal* hand and candle reveals hidden creatures and objects.

Creeping Darkness Ev N N 3r/l 1a M G

Create a mobile darkness and silence effect.

Dancing Blade T N N 1r/l 1r C G

Sword fights with an ally and prevents flanking.

Mass Darkvision T W- Y 1h/l 1a 10f 6h

As darkvision, but affects subjects within 10 feet of you.

Decapitating Scarf T F~ N ! 1a C G

Decapitate target or deal 1d4/level (max 20d4) damage. Some creatures take 6d4 instead.

Defenestrating Sphere (F) Ev F~ Y 1r/l* 1a M G

Cloudy gray sphere knocks enemies prone, hurls them upward for subsequent falling damage.

Discern Shapechanger (M) D N N 1r/l 1r P G

See creatures as they really are or know they can shapechange.

Dispelling Screen A N N 1m/l* 1a C 30m

Create an opaque screen that targets passing objects with dispel magic.

Greater Dispelling Screen A N N 1m/l* 1a C 30m

As dispelling screen, except that the maximum caster level bonus on the dispel check is +20.

Duelward A N N 1r/l#* 1a P G

You can counterspell as an immediate action with a +4 bonus to Spellcraft.

Earthbolt Ev Y ! 1a C G

Deal 1d6 damage/level (max 10d6) on an earth bound line.

Earthen Grasp T N Y 2r/l 1a C G

Dense hand grapples creatures and pins them.

Elemental Burst Ev R½|R- Y ! 1a C G

Deal elemental damage in a burst.

Elemental Ward A W- Y 1m 1a 60f G

Drive Wu Jen type elementals away from you.

Emerald Flame Fist Ev N Y 1r/l;x 1a T G

You can transfer a burning aura to a subject dealing 3d6 +1/level (max +20) fire damage per round.

Energy Immunity A N Y 1d 1a T 24h

Subject is immune to damage from one kind of energy (acid, cold, electricity, fire, sonic).

Enhance Familiar U N Y 1h/l 1a T 6h

Your familiar gains a +2 modifier on saves, combat rolls, and AC for 1 hour/level.

Entangling Scarf T R- N 1r/l 1a C G

A scarf entangles foe.

Familiar Pocket U N N 1h/l* 1a T 6h

Creates an extradimensional hiding place for your familiar.

Fiendform T- N N 1m/l 1a P 30m

As Alter Self, except you can gain the form and powers of an evil outsider.

Fiery Eyes Ev N N 1m 1a P G

Laser eyes cause fires after focusing for a full round action.

Finding the Center A N N 10m* 1sw P G

You do not have to concentrate on a previous spell to maintain concentration on it.

Fire Breath Ev N N 1r/l 1a P G

You can breath a ray of fire dealing 1d8/2 levels (max 10d8).

Mass Fire Shield Ev N Y 1r/l* 1a M G

Creatures attacking allies take 1d6 +1/level (max +15) cold damage if shield protects allies from fire, fire damage if it protects allies from cold.

Fire Shuriken (M) Ev N Y ! 1a 0f G

Evoke 1 shuriken/3 caster levels (max 6); each deal 3d6 fire damage.

Fire Wings (F) T N N 1m/l 1r P 5m

Your arms become wings that enable flight, deal 2d6 fire damage.

Fireburst Ev Y ! 1a 10f G

Adjacent subjects take 1d8/level (max 5d8) fire damage.

Greater Fireburst Ev Y ! 1a 15f G

Subjects within 15 ft. take 1d10/level (max 15d10) fire damage.

Fist of Stone T N N 1m 1a P G

Your fist gains +6 enhancement bonus to strength for attacks, grapples, breaking, or crushing things. You gain a slam attack.

Flensing T- F~ Y 4r 1a C G

Trauma deals 2d6 damage plus 1d6 Cha and Con damage.

Mass Fly T W- Y 1m/l 1a C 30m

As fly, except this spell confers the power of flight upon all targeted creatures.

Fortify Familiar U N Y 1h/l 1a T 6h

Your familiar gains +2 natural armor and a 25% chance to avoid critical hits for 1 hour/level.

Freezing Fog C R~ N 1m/l 1a M 30m

Freezing fog deals 1d6 cold damage each round, and creatures must make a Reflex save or fall. Ballance DC 10 to move. Max speed* 5.

Ghost Light N W- Y C 1a M G

An eerie green torch light causes creatures to become shaken.

Ghostform T N N 1r/l* 1a P G

You become incorporeal.

Giant Size T N N 1m 1r P G

You may grow up to Huge, Gargantuan, or Colossal size.

Hail of Stone (M) C N Y ! 1r M G

Stones deal 1d4 points of damage/level to creatures in the area (max 5d4).

Heart of Stone (F) (XP) N N N 1y 1h P G

You gain DR 5/- and resist energy 5 vs cold, fire, and electricity. Healing slows and requires caster level checks (DC 10 + your caster level)

Heart Ripper N F- Y ! 1a C G

Slay a creature with HD totaling up to your caster level or less. Stun him if more.

Hidden Lodge C N N 1d 10m C 12h

Creates a camouflaged Secure Shelter.

Ice Blast Ev F- Y !;x 1a 30f G

Deal 1d6/2 levels (max 10d6) cold damage in a cone.

Ice Knife C F~|R½ Y ! 1a L G

Ranged attack, 1d8 points of cold damage + 2 points Dex damage.

Illusory Pit I Wdisbelief N C+1r/l 1r M G

Illusiory pit causes creature to believe it is falling helplessly and stuns for 1 round when done.

Imbue Familiar with Spell Ability U W- Y 1h/l 1a T 6h

You transfer spells to your familiar.

Internal Fire Ev F~ Y ! 1r M G

Subject dies or takes 6d6 +1 (max +20) fire damage.

Superior Invisibility I W- N 1m/l* 1a P|T 5m

As invisibility, greater, except you make no scent, sound, or image.

Iron Scarf T N N ! 1a C G

Scarf deals 1d8 +1 (max +5) damage to target.

Kiss of the Toad N F- Y !;x 1a T G

Your touch becomes poisonous dealing 1d6 Con damage secondary 1d6 Con.

Lightning Blade Ev N Y 1d 1a T G

Electrical long sword deals 1d6/level (max 10d6) electricity damage in touch attacks or range touch attacks (30 ft.) each attack using up dice from the limit.

Low-Light Vision T W- Y 1h/l 1a T 6h

Subject sees twice as far under current light.

Greater Mage Armor C W- Y 1h/l* 1a T G

Field of force provides a +6 armor bonus.

Magnetism T N N 1r/l 1a C G

Pull a steel item to you each round.

Melt Ev N|F½ * ! 1a C G

Deal 2/level (max 10) damage to cold subtype creature.

Metal Skin T N Y 1m/l 1a T 30m

Subject gains +8 natural armor bonus and a -2 Dex penalty.

Minute Form T N N 1m 1r P G

Reduce your size to Tiny, Diminutive, or Fine depending on your caster level.

Orb of Acid C F~ N ! 1a C G

Ranged touch, 1d6/level (max 15d6) points of acid damage.

Lesser Orb of Acid C N N ! 1a C G

Ranged touch, 1d8 or more acid damage.

Orb of Cold C F~ N ! 1a C G

Ranged touch, 1d6/level (max 15d6) points of cold damage.

Lesser Orb of Cold C N N ! 1a C G

Ranged touch, 1d8 or more cold damage.

Orb of Electricity C F~ N ! 1a C G

Ranged touch, 1d6/level (max 15d6) points of electricity damage.

Lesser Orb of Electricity C N N ! 1a C G

Ranged touch, 1d8 or more electricity damage.

Orb of Fire C F~ N ! 1a C G

Ranged touch, 1d6/level (max 15d6) points of fire damage.

Lesser Orb of Fire C N N ! 1a C G

Ranged touch, 1d8 or more fire damage.

Orb of Force C N N ! 1a M G

Globes of force deal 1d6/level (max 10d6) damage.

Orb of Sound C F~ N ! 1a C G

Ranged touch, 1d4/level (max 15d4) points of sonic damage.

Lesser Orb of Sound C N N ! 1a C G

Ranged touch, 1d6 or more sonic damage.

Pain N F~ Y 1m 1a M G

The target creatures are struck by wracking pains and agony, giving them a -4 penalty on attack rolls, skill checks, and ability checks. A successful Fortitude save lessens this penalty to -2.

Phantasmal Assailants I Wd&F½ Y ! 1a C G

Phantasm deals 4 Wis damage and 4 Dex damage.

Poison Needles T N&F- Y ! 1a C G

Deal 1d4/level max (5d4) with normal ranged attack and deal con damage, or paralyze, or dex damage.

Prismatic Ray Ev N Y ! 1a M G

Blind target with 6 HD or less and deal random effect.

Programmed Amnesia (M) En W- Y P 10m C G

You can selectively destroy, alter, or implant memories in the target creature as you see fit.

Protection from Charm A W- Y 1r/l 1a T G

The recipient of this spell gains a resistance bonus of +1 per three caster levels (maximum +5) on any Will save against charm or compulsion spells or effects.

Rain of Needles T N Y ! 1a C G

Normal ranged attack deals 1d4/level (max 5d4) damage.

Reanimation C N Y 1d/l 1r T 12h

Kinda-sorta bring a creature back to life, only has 1 hp, slurred speach, and only one move action per round.

Reaving Dispel A N N ! 1a M G

As dispel magic, except maximum +25 and if targeted, you can take control of the spell.

Reciprocal Gyre A W½&F- N ! 1a M G

Deal 1d6 damage to target for each on-going spell on the target (max 25d6).

Refusal A W- Y 1h/l 1a M 6h

Create a ward that blocks spell users from entering an area.

Repair Critical Damage T N N ! 1a T G

"Cures" 4d8 +1/level (max +20) points of damage to a construct.

Repair Light Damage T N N ! 1a T G

"Cures" 1d8+1/level (max +5) points of damage to a construct.

Repair Minor Damage T N N ! 1a T G

"Cures" 1 point of damage to a construct.

Repair Moderate Damage T N N ! 1a T G

"Cures" 2d8+1/level (max +10) points of damage to a construct.

Repair Serious Damage T N N ! 1a T G

"Cures" 3d8+1/level (max +15) points of damage to a construct.

Mass Resist Energy A F- Y 10m/l 1a C 1h

As resist energy, except that it affects multiple creatures.

Resonating Bolt Ev Y ! 1a 60f G

60 ft. line deals 1d4/level (max 10d4) sonic damage.

Ring of Blades (M) C N N 1m/l 1a P 30m

Blades surround you, damaging other creatures (1d6+1/level damage).

Scales of the Lizard T N N 1m 1a P G

You gain +1 +1/3 levels enhancement bonus to natural armor (max +5).

Secret Signs En N Y 1r 1a C G

Using nonverbal means, you can communicate a simple message to one other intelligent creature within range.

Servant Horde C N N 1h/l 1a C 6h

This spell creates a number of unseen servants, up to a maximum of 2d6 +1 servant per level (maximum +15).

Shadow Binding I W- Y 1r/l 1a C G

Entangle and daze creatures.

Sign of Sealing (M) A N P 1r C G

As Arcane Lock, except when portal is breached it deals 1d4/level (max 10d4) damage.

Greater Sign of Sealing (M) A N P 10m C G

This spell functions like sign of sealing, except that it can also be used to seal an open space and deals 1d6 (max 20d6) when breached.

Smoke Ladder T N N 1m/l* 1r T 5m

You create a misty ladder up to 10 feet long per caster level.

Snake Darts T F~ Y !;x 1a M G

Create two poisonous snakes.

Sonic Whip Ev W- N 1r/l 1a 0f G

Scares animals, normal whip in combat.

Sphere of Ultimate Destruction C F~ Y 1r/l* 1a M G

Sphere disintegrates everything it touches.

Spirit Binding C W- Y ! 10m C G

As spirit binding, lesser, except you can attempt to call and trap one or more spirit creatures of the same type whose Hit Dice total no more than 16.

Greater Spirit Binding C W- Y ! 10m C G

As spirit binding, lesser, except you can attempt to call and trap one or more spirit creatures of the same type whose Hit Dice total no more than 24.

Lesser Spirit Binding C W- Y ! 10m C G

This spell functions as planar binding, lesser, except that it allows you to call and trap a single spirit creature of up to 8 Hit Dice.

Spirit Needle T N Y 1r/l 1a C G

Incorporeal creature is held in place and looses incorporeal benefits. Also cannot use teleportation type magics.

Spirit Self N N N 1m* 1a P G

You can become incorporeal but must remain within 200 feet of your body.

Spiritwall N N N 1m/l* 1a M 30m

Creates a wall of wailing spirits that inspires fear; 1d10 points of damage and energy drain on contact.

Steam Breath Ev Y ! 1r 30f G

Cone of steam deals 1d6/level (max 10d6) fire damage.

Stony Grasp T N Y 1r/l 1a C G

As earthen grasp, except the stony arm can appear from any natural surface, including unworked rock, earth, mud, grass, or sand.

Summon Elemental Monolith (M) C N N C:1r/l* 1r M G

You conjure a tremendously powerful creature known as an elemental monolith.

Summoning Wind T N N ! 10m 10m/l G

You send a message or sound on the wind to a number of specific creatures that you identify while casting the spell.

Swim T N Y 10m/l* 1r M 1h

Subject gains a swim speed equal to their land speed.

Sword of Darkness (M) N- N Y 1r/l* 1a M G

As sword of deception, except you cause a black blade of pure negative energy to appear and attack opponents at a distance, as directed by you.

Sword of Deception Ev N Y 1r/l* 1a M G

A blade of pale green force to appear and strikes the opponent you designate.

Terra Cotta Lion (F) T N N 1r/l 1a T G

As terra cotta warrior, but the spell animates a statuette of a foo lion.

Terra Cotta Warrior (F) T N N 1r/l 1a T G

This spell turns an statuette into a full-sized warrior.

Thornskin T N N 1r/l 1a P G

Unarmed strikes are lethal and deal an additional 1d6 piercing damage. Creatures that strike you take 5 points of piercing damage.

Transfix En W- Y 1h/l 1r M 6h

Medium or smaller targets are paralyzed.

Transmute Rock to Lava T N ! 1a M G

Transmute rock to lava dealing 2d6 points of fire damage or 20d6.

Unluck D W- Y 1r/l 1a C G

All actions involving random elements are rolled twice and the worse roll is used.

Vitriolic Sphere C R~ N !;x 1a L G

Potent acid deals 6d6 acid damage plus possible damage in following 2 rounds.

Wall of Bones C N N 10m 1r M 30m

Creates a bone wall.

Wall of Gloom I W- Y C+1r/l 1a M G

A shadowy wall deters passage.

Water to Poison (M) T N N ! 1r T G

Converts water into an ingestion poison with a DC of the spell for 1 Con and 1d8 Con damages, Will negates each.

Whirling Blade (F) T N N ! 1a 60f G

Make an attack on a line of foes with your slashing weapon.

Withering Palm N F- Y ! 1a T G

Touch attack deals 1/2 levels (max 10) Str and Con damage. A crit drains instead.

Wood Rot T N N !|1r/l;x 1a T G

Destroy wooden objects or plants.