Index of Feats by Sources - Complete Adventurer

Complete Adventurer

Name Prerequisites Benefit Sources
Appraise Magic Value Appraise 5 ranks, Knowledge (arcana) 5 ranks, Spellcraft 5 ranks.   on page 103
Ascetic Hunter Improved Unarmed Strike, favored enemy.   on page 105
Ascetic Knight Improved Unarmed Strike, ability to smite evil.   on page 105
Ascetic Mage Improved Unarmed Strike, ability to spontaneously cast 2nd level arcane spells.   on page 105
Ascetic Rogue Improved Unarmed Strike, sneak attack.   on page 106
Augmented Alchemy Int 21, Craft (alchemy) 24 ranks. Whenever creating an alchemical item or substance, the character can choose to make it more powerful than normal by adding +20 to the DC required to create it and multiplying its price by 5. If the item or substance deals damage, double the damage dealt. If the item or substance doesn't deal damage, double the duration of its effect. If the item or substance doesn't deal damage and doesn't have a specific listed duration (or has an instantaneous duration), double all dimensions of its area. If the item or substance doesn't fit any of these categories, then it cannot be affected by this feat. See the Craft (alchemy) skill description.  on page 191,
Blindsense Wild shape class feature, Listen 4 ranks.   on page 114
Brachiation Climb 4 ranks, Jump 4 ranks.   on page 106, on page 21
Brutal Throw     on page 106
Chant of Fortitude Bardic music, Concentration 9 ranks, Perform 9 ranks.   on page 113
Climb Like an Ape Wild shape.   on page 114
Combat Intuition Sense Motive 4 ranks, base attack bonus +5.   on page 106
Cougar's Vision Wild shape, Spot 2 ranks.   on page 114
Danger Sense Improved Initiative.   on page 106, on page 25
Death Blow Improved Initiative, base attack bonus +2.   on page 106, on page 6
Deft Opportunist Dex 15, Combat Reflexes.   on page 106, on page 25
Deft Strike Int 13, Combat Expertise, Spot 10 ranks, sneak attack.   on page 106
Devoted Inquisitor Smite evil, sneak attack.   on page 107
Devoted Performer Bardic music, smite evil.   on page 107
Devoted Tracker Track, smite evil, wild empathy.   on page 108
Disguise Spell Bardic music, Perform 12 ranks. You have mastered the art of casting spells unobtrusively, mingling verbal and somatic components into its music and performances so that others rarely catch you in the act of casting a spell. Like a silent, stilled spell, a disguised spell can't be identified through Spellcraft. Your performance is obvious to everyone in the vicinity, but the fact that you are casting a spell isn't. Unless the spell visibly emanates from you or observers have some other means of determining its source, they don't know where the effect came from. A disguised spell uses up a spell slot one level higher than the spell's actual level.  on page 108,
Dive for Cover Base Reflex save bonus +4.   on page 108
Improved Diversion Bluff 4 ranks.   on page 110
Dual Strike Improved Two-Weapon Fighting, Two-Weapon Fighting.   on page 108, on page 6
Epic Dodge Dex 25, Dodge, Tumble 30 ranks, improved evasion, defensive roll class feature. Once per round, when struck by an attack from an opponent the character has designated as the object of his or her dodge, the character may automatically avoid all damage from the attack.  on page 191,
Epic Reputation   The character gains a +4 bonus on Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks.  on page 191,
Epic Skill Focus 20 ranks in the skill selected. The character gains a +10 bonus on all skill checks with that skill.  on page 191,
Expert Tactician Dex 13, Combat Reflexes, base attack bonus +2.   on page 109, on page 6
Extra Music Bardic music. You can use your bardic music four extra times per day.  on page 109,
Extraordinary Concentration Concentration 15 ranks.   on page 109
Extraordinary Spell Aim Spellcraft 15 ranks.   on page 109
Improved Flight Ability to fly (naturally, magically, or through shapechanging).   on page 110, on page 23, on page 165, on page 151
Force of Personality Cha 13.   on page 109
Goad Cha 13, base attack bonus +1.   on page 109, on page 26
Green Ear Perform (any) 10 ranks, bardic music.   on page 110
Group Inspiration Perform 30 ranks, bardic music class feature. The number of allies the character can affect with his or her inspire competence or inspire greatness bardic music ability doubles. When inspiring competence in multiple allies, the character can choose different skills to inspire for different allies.  on page 192,
Hawk's Vision Wild shape, Spot 4 ranks.   on page 114
Hear the Unseen Listen 5 ranks, Blind-Fight.   on page 110
Insightful Reflexes     on page 110
Ironskin Chant Bardic music, Concentration 12 ranks, Perform 12 ranks.   on page 113
Jack of all Trades You must be at least 6th level. You can use any skill untrained, even those that normally require training.  on page 110, on page 214,
Leap Attack Jump 8 ranks, Power Attack.   on page 110
Legendary Acrobat Dex 21, Balance 24 ranks, Tumble 24 ranks.   on page 192
Legendary Climber Dex 21, Balance 12 ranks, Climb 24 ranks. The character can ignore any check penalties applied for accelerated climbing or rapid climbing.  on page 192,
Legendary Leaper Jump 24 ranks. The character need only move 5 feet in a straight line to make a running jump on page 192,
Legendary Tracker Wis 25, Track, Knowledge (nature) 30 ranks, Survival 30 ranks. The character can track creatures across water, under-water, or through the air. This adds the surfaces of water, underwater, and air to the list of surfaces found under the Track feat:
Surface
DC
Water
60
Underwater
80
Air
120
 
on page 192,
Lingering Song Bardic music.   on page 111
Lyric Spell Bardic music, Perform 9 ranks, ability to spontaneously cast 2nd level arcane spells.   on page 113
Mobile Spellcasting Concentration 8 ranks.   on page 111
Natural Bond Animal companion.   on page 111
Obscure Lore Bardic knowledge or lore class feature.   on page 111
Open Minded   You immediately gain an extra 5 skill points. You spend these skill points as normal. If you spend them on a cross-class skills they count as 1/2 ranks. You cannot exceed the normal maximum ranks for your level in any skill.  on page 111,
Oversized Two-Weapon Fighting Str 13, Two-Weapon Fighting.   on page 111
Polyglot Int 25, Speak Language (five languages). The character can speak all languages. If the character is literate, he or she can also read and write all languages (not including magical script).  on page 192,
Power Throw Str 13, Brutal Throw, Power Attack.   on page 111
Quick Reconnoiter Listen 5 ranks, Spot 5 ranks.   on page 112
Razing Strike Sneak attack, caster level 5th.   on page 112
Savage Grapple Wild shape, sneak attack.   on page 114
Scent Wild shape.   on page 114, on page 25
Improved Skirmish Skirmish +4d6/+4 AC.   on page 192
Staggering Strike Base attack bonus +6, sneak attack.   on page 112, on page 169
Subsonics Perform (any) 10 ranks, bardic music.   on page 112
Improved Sudden Strike Sudden strike +8d6.   on page 192
Improved Swimming Swim 6 ranks.   on page 110, on page 23
Tactile Trapsmith     on page 112
Versatile Performer Perform (any) 5 ranks.   on page 112