Index of Spells by Domain - Force

Deities: Aureon (LN), Sovereign Host (pantheon) (NG), Tharizdun (NE)

Name: Force

Granted Power: By manipulating cosmic forces of inertia and force, once per day the cleric can reroll any damage roll (for a weapon, a spell, or an ability) and take the better of the two rolls. This granted power is considered a supernatural ability.

Name Scl Sv Rs Dur CT Rng Re Description
Mage Armor C W- N 1h/l* 1a T 6h

Gives subject +4 armor bonus.

Magic Missile Ev N Y ! 1a M G

1d4+1 force damage; +1 missile per two levels above 1st (max 5).

Blast of Force Ev F~ Y ! 1a M G

Ray deals 1d6 force damage/2 caster levels (max 5d6) and may knock down opponent.

Resilient Sphere Ev R- Y 1m/l* 1a C G

Force globe protects but traps one subject.

Wall of Force Ev N N 1r/l* 1a C G

Wall is immune to damage.

Repulsion (F) A W- Y 1r/l* 1a 10f/l G

Creatures can't approach you.

Forcecage (M) Ev N N 2h/l* 1a C G

Cube or cage of force imprisons all inside.

Telekinetic Sphere Ev R- Y 1m/l* 1a C G

As resilient sphere, but you move sphere telekinetically.

Crushing Hand Ev N Y 1r/l* 1a M G

Large hand provides cover, pushes, or crushes your foes.