Index of Spells by Descriptor - Negative

Name
Save - Res Level Comps
Dur Range Recharge
Description
Black Lightning
Reflex half - Yes Sor/Wiz 2 V, S, M
Instant Close General

Ray that deals 1d6/2 levels (Max 10d6) damage, half of which is Electrical energy and the other half is Negative energy.

Black Sand
  Arc 3, Clr 3, Sand 2  
    5 minutes

Creates a 20-ft.-radius area of black sand.

Blackfire
  Sor/Wiz 8  
    General

Negative energy fire burns at the life force of a living creature dealing 1d4 constitution damage/round.

Blackwater Taint
  Blackwater 6, Sor/Wiz 6  
    General

Desecrate water, deal 1d6/2 levels negative energy damage, bestow a negative level.

Blood Snow
  Arc 2, Clr 2, Drd 2, Sor/Wiz 3  
    General

Area of fallen snow drains 1d2 points of Con/round and causes nausea.

Dark Tide
  Blackwater 7  
    6 hours

Infuse water over a large area with negative energy, causing weakness and 1d6 damage/hour.

Death Dragon
  Arc 7, Clr 7  
    General

You gain +4 natural armor, +4 deflection, and natural attacks.

Defile Snow and Ice
  Arc 3, Clr 3  
    General

Grants undead a +4 profane bonus

Desecrate (M)
None - Yes Arc 2, Blg 3, Clr 2, Evil 2, Undeath 2 V, S, M, DF
2 hours/level Close 30 minutes

Fills area with negative energy, making undead stronger.

Energy Drain
Fortitude partial; see text - Yes Arc 9, Clr 9, Decay 9, Hunger 9, Necro 9, Sor/Wiz 9, Suffering 9, Thirst 9, Undeath 9 V, S
Instant Close General

Subject gains 2d4 negative levels.

Energy Ebb
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Give subject one negative level/round for 1 round/level.

Enervating Breath
  Sor/Wiz 9  
    General

Your breath weapon also bestows 2d4 negative levels.

Enervation
None - Yes Decay 4, Duskblade 4, HB 4, Hunger 4, Necro 4, Sor/Wiz 4, Suffering 4 V, S
Instant Close General

Subject gains 1d4 negative levels.

Ghoul Touch
Fortitude negates - Yes Duskblade 2, Sor/Wiz 2 V, S, M
1d6+2 rounds Touch General

Paralyzes one subject, which exudes stench.

Harm
Will half; see text - Yes Arc 6, Blg 6, Clr 6, Destruction 6, Suffering 6 V, S
Instant Touch General

Deals 10 points/level damage to target.

Healing Sting
  Arc 2, Drd 2  
    General

Touch deals 1d12 +1 point/level; caster gains damage as hp.

Inflict Critical Wounds
Will half - Yes Arc 4, Blg 4, Blk 4, Clr 4, Destruction 4 V, S
Instant Touch General

Touch attack, 4d8 damage +1/level (max +20).

Mass Inflict Critical Wounds
Will half - Yes Arc 8, Clr 8 V, S
Instant Close General

Deals 4d8 damage +1/level to many creatures.

Inflict Light Wounds
Will half - Yes Arc 1, Blg 1, Blk 1, Clr 1, Destruction 1 V, S
Instant Touch General

Touch deals 1d8 damage +1/level (max +5).

Mass Inflict Light Wounds
Will half - Yes Arc 5, Clr 5, Destruction 5, Undeath 5 V, S
Instant Close General

Deals 1d8 damage +1/level to many creatures.

Inflict Minor Wounds
Will negates - Yes Arc 0, Blg 0, Clr 0 V, S
Instant Touch General

Touch attack, 1 point of damage.

Inflict Moderate Wounds
Will half - Yes Arc 2, Blg 2, Blk 2, Clr 2 V, S
Instant Touch General

Touch attack, 2d8 damage +1/level (max +10).

Mass Inflict Moderate Wounds
Will half - Yes Arc 6, Clr 6 V, S
Instant Close General

Deals 2d8 damage +1/level to many creatures.

Inflict Serious Wounds
Will half - Yes Arc 3, Blg 3, Blk 3, Clr 3 V, S
Instant Touch General

Touch attack, 3d8 damage +1/level (max +15).

Mass Inflict Serious Wounds
Will half - Yes Arc 7, Clr 7 V, S
Instant Close General

Deals 3d8 damage +1/level to many creatures.

Negative Energy Aura
  Arc 4, Clr 4  
    General

10-ft. radius surrounding you deals 2 points of damage/round.

Negative Energy Burst
  Sor/Wiz 3  
    General

1d8+1/level (max +10) negative energy damage, 20-foot radius.

Negative Energy Ray
  Sor/Wiz 1  
    General

Ranged touch, 1d6 negative energy damage; 1d6/two levels above 1st (max 5d6).

Negative Energy Wave
  Sor/Wiz 4  
    General

Surge of negative energy rebukes or bolsters 1d6 HD/level (max 15d6) worth of undead.

Orb of Negative Energy
None - No Sor/Wiz 4, Wmg 4 V, S
Instant Medium General

Globes of negative energy deal 1d6/level damage (max 10d6).

Orbs of Various Energy
None - No Sor/Wiz 6, Wmg 6 V, S
Instant Close General

7 orbs deal 1d6/level (max 20d6) of damage dice divided evenly amoung the five elemental energies, force, and negative energy.

Positive Energy Protection
  Arc 3, Clr 3  
    General

Provides protection from Positive Energy effects for 1 round/level.

Protection from Positive Energy
  Arc 3, Clr 3  
    1 hour

Ignore 10 points of positive energy damage per attack.

Shroud of Undeath
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

Negative energy shroud makes undead perceive you as undead.

Spectral Touch
  Sor/Wiz 6  
    General

Your touch bestows one negative level per round.

Suppress Flame (M)
  Sor/Wiz 6  
    General

Reduces damage and illumination from fire.

Threshold of Unlife
  Sor/Wiz 6  
    General

Creata a shadowy area that hinders the living and helps the dead

Touch of Fatigue
Fortitude negates - Yes Adp 0, Arc 0, Blg 0, Duskblade 0, Sin-S 1, Sor/Wiz 0 V, S, M
1 round/level Touch General

Touch attack fatigues target.

Waves of Exhaustion
None - Yes Arc 8, Blg 8, Sin-S 8, Sor/Wiz 7, Suffering 7, Wmg 7 V, S
Instant 60 ft. General

Several targets become exhausted.

Waves of Fatigue
None - Yes Arc 5, Blg 5, Duskblade 5, Necro 5, Sin-S 6, Sor/Wiz 5 V, S
Instant 30 ft. General

Several targets become fatigued.