Index of Spells by Level - Pal 4

Name Scl Sv Rs Dur CT Rng Re Description
Aligned Aura A F~ Y 1r/l#* 1a 20f|60f G

Grant combat bonuses to like-aligned allies and impose penalties on creatures of opposing alignment.

Lesser Aura of Cold T N Y 1r/l* 1a 5f G

Intense cold deals 1d6 damage to creatures within 5 ft.

Aura of the Sun A N N 1r/l 1a 10f G

Fills an area with light that damages undead and hampers magical darkness.

Battlefield Illumination Ev N N 10m/l* 1r L G

Improve light in 80-ft.-radius cylinder

Blood of the Martyr N+ N Y ! 1a M G

Take damage and Heal another at least 20 HP.

Bolster Aura A W- Y 10m/l 1a T G

Subject's aura strengthens as if it had 1 HD/ two caster levels more than it actually does.

Break Enchantment A N N ! 1m C 1h

Frees subjects from enchantments, alterations, curses, and petrification.

Castigate Ev Y ! 1a 10f G

Verbal rebuke damages those whose alignment differs from yours.

Cure Serious Wounds C Y;* ! 1a T G

Cures 3d8 damage +1/level (max +15).

Death Ward N W- Y 1m/l 1a T 5m

Grants immunity to death spells and negative energy effects.

Dispel Chaos A! N * 1r/l# 1a T G

+4 bonus against attacks by chaotic creatures.

Dispel Evil A+ N * 1r/l# 1a T G

+4 bonus against attacks by evil creatures.

Door to Great Evil C N N ! 1a P|T 4h

Send yourself or another paladin to the nearest evil you can deal with.

Draconic Might T F- Y 1m/l* 1a T 30m

Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep and paralysis effects.

Favor of the Martyr N N Y 1m/l 1a M 30m

Subject gains Endurance plus immunity to nonlethal damage, charm and compulsion effects, pain attacks, and other adverse conditions, subject can function at -1 to -9 hp.

Glory of the Martyr A W- Y 1h/l* 1a C 24h

As shield other, but affecting multiple creatures, and healing them if you die.

Hand of the Faithful A F- Y 1h/l 1m 10f 4h

Immobile zone of warding stuns those of different patrons.

Holy Sword Ev+ N N 1r/l 1a T G

Weapon becomes +5, deals +2d6 holy damage against evil.

Lawful Sword Ev! N N 1r/l 1a T G

Weapon becomes +5 axiomatic weapon and emits Magic Circle against Chaos.

Mark of Justice N N Y P;x 10m T G

Designates action that will trigger curse on subject.

Neutralize Poison C W- Y 10m/l 1a T 1h

Immunizes subject against poison, detoxifies venom in or on subject.

Restoration (M) C W- Y ! 3r T G

Restores level and ability score drains.

Revenance C N Y 1m/l 1a T G

Slain ally is restored to life for 1 minute/level.

Righteous Aura A+ N N 1h/l 1a P 6h

You detonate on death, healing good creatures and damaging others (2d6/level damage).

Sacred Haven A+ W- Y 1m/l 1a T 5m

Creature gains AC bonus, and you can monitor and heal it magically.

Seek Eternal Rest C N N 10m/l 1a P 1h

Turn undead as a paladin two levels higher.

Spiritual Chariot C N N 1h/l 1a C G

Creates ghostly chariot behind your mount.

Sword of Conscience En+ W- Y !;x 1a C G

Evil creature confesses crimes, takes Wisdom damage.

Telepathic Aura D N N 10m/l* 1a 100f 1h

You can telepathically communicate to allies within the range. This is a one-way communication.

Daily Temporary Soul Binding C W- N 4h/l# 1m T 24h

As Temporary Soul Binding, except 4 hours/level.

Lesser Visage of the Deity T-+ N N 1r/l 1a P G

You gain +4 Charisma and resistance 10 to certain energy types.

Weapon of the Deity T N N 1r/l 1a 0f G

Gives your weapon magical powers appropriate to your patron.

Winged Mount T F- Y 10m/l 1a T 1h

Your mount* grows wings and flies at speed* of 60 ft.