Index of Spells by Level - Drd 6

Name Scl Sv Rs Dur CT Rng Re Description
Anger of the Noonday Sun Ev R- Y ! 1a 20f G

Blinds creatures within 20 ft.

Animate Snow T N N 1r/l 1a M G

Turns snow into creatures to fight for you.

Antilife Shell A N Y 10m/l* 1r 10f G

10-ft. field hedges out living creatures.

Aspect of the Earth Hunter T N N 10m/l* 1a P G

Change into bulette and gain some of its abilities.

Awaken Sand (XP) T N N ! 1d T G

A region of sand forms into a Huge, sentient creature.

Mass Bear's Endurance T W- Y 1m/l 1a C 30m

As bear's endurance, affects one subject/ level.

Bite of the Werebear T N N 1r/l 1a P G

You become enhanced such as that of a brown bear.

Blood Sirocco Ev F- Y 1r/l 1a 60f G

Wind bowls over foes and draws away their blood.

Mass Bull's Strength T W- Y 1m/l 1a C 30m

As bull's strength, affects one subject/level.

Calm Earth (M) A N N 1h/l 1r L G

Protects an area from earthquakes and lava. Also slows earth subtype creatures.

Mass Cat's Grace T W- Y 1m/l 1a C 30m

As cat's grace, affects one subject/level.

Cometfall C N ! 1a M G

Comet falls atop foes, damaging them and knocking them prone.

Conjure Ice Beast VI C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Mass Cure Light Wounds C W½|W½ Y;* ! 1a C G

Cures 1d8 damage +1/level for many creatures.

Curse of Spilt Water T F- Y ! 1a C G

Transforms an enemy into water.

Death Hail C N 1r/l 1r M G

Summons a storm of death hail dealing 1d2 points of Str and Con damage.

Mass Desiccate N F~ Y ! 1a C G

Desiccates several creatures.

Dinosaur Stampede Ev Y 1r/l* 1a M G

Throwing down and shattering a fossil to complete the spell, you call upon potent natural-forces and energies, and manifest them. in the form of a swath of intangible, spectral, stampeding dinosaurs.

Greater Dispel Magic A N N ! 1a M G

As dispel magic, but +20 on check.

Drown C F- Y ! 1a C G

Target immediately begins to drown.

Energy Immunity A N Y 1d 1a T 24h

Subject is immune to damage from one kind of energy (acid, cold, electricity, fire, sonic).

Entomb (M) Ev F- Y !&1r/l;x 1a M G

Captures subjects in blocks of ice, suffocating them.

Enveloping Cocoon (M) Ev R- Y 1r/l* 1a M G

Entraps target creature and denies save for attached spell.

Extract Water Elemental T Y ! 1a 5f/l G

Pulls water from victim, forms water elemental.

Fey Ring (XP) C N N x 10m C G

Call a Fey creature that may or may not help you.

Find the Path D N|W- M 10m/l 3r P|T 4h

Shows most direct way to a location.

Fire Seeds C N|R½ N 10m/l# 1a T 1h

Acorns and berries become grenades and bombs.

Fires of Purity Ev N Y;* 1r/l 1a T G

Target bursts into magical flame, becoming a dangerous weapon.

Freeze C R~ Y 1r/2l 1a M G

Ray encases target in ice, dealing 2d6 cold each round.

Gatorswarm C N N 1r/l* 1r M G

This spell summons 1d3 exceptionally irate and hungry monstrous alligators from the surrounding waters.

Hide the Path (F) A N N 1d* 10m txt 24h

Disrupts find the path and other 6th level or lower divination spells.

Hungry Gizzard C R- Y 1r/l* 1a M G

Gizzard engulfs victim, grapples and deals 2d8+8 crushing damage and 1d8 acid damage per round. Victim must deal 25 point of damage to cut itself free.

Ice Rift Ev N N 1r 1a L G

Intense quake shakes 40-ft. radius spread of ice.

Ironwood T N N 1d/l* 1m/lb. created 0f 12h

Magic wood is strong as steel.

Liveoak T N N 1d/l* 10m T 12h

Oak becomes treant guardian.

Mephit Mob C N N 10m/l* 1m M 1h

Summons 2d6 mephits of a kind you designate.

Miasma Ev F- Y 3r/l 1a C G

Gas fills creature's mouth, suffocating it.

Move Earth T N N ! txt L 1h

Digs trenches and builds hills.

Move Snow and Ice T N N ! txt L G

Digs trenches and builds hills in ice and snow.

Mudslide C N ! 1a M G

Landslide buries, mires creatures within a 40-ft. radius.

Mummify N F~ Y ! 1a T G

Touched living creature dies and is mummified.

Mass Owl's Wisdom T W- Y 1m/l 1a C 30m

As owl's wisdom, affects one subject/level.

Phantasmal Disorientation I W- Y 10m/l* 1a M 1h

Fools creature's sense of direction, making movement difficult.

Pox N- F- Y ! 1a C G

One creature/level takes 1d4 Con drain.

Repel Wood T N N 1m/l* 1a 60f G

Pushes away wooden objects.

Superior Resistance A W- Y 1d 1a T G

Subject gains +6 on saving throws.

Sandstorm C F- N 10m/l 1a 40f/l 1h

Create a large dangerous duststorm.

Scalding Mud T N N P;x 1a M G

Transmute rock or earth into boiling muck.

Seal Portal (M) A N N P* 1a C G

Seal an interplanar portal or gate.

Skyhurling T F- Y ! 1a M G

Throw a creature up and let them take falling damage. 5-ft./level with yielding obstructions or 10-ft./level with no obstructions.

Snow Wave C F~&R~ N ! 1r 30f G

Knocks creatures prone and deals 4d6 crushing damage and 1d6 cold damage.

Spellstaff T W- Y P#* 10m T 24h

Stores one spell in wooden quarterstaff.

Greater Stone Metamorphosis T N N ! 1a T G

Changes 10 cu. ft. + 10 cu. ft./level of stone into another type of stone.

Stone Tell D N N 1m/l 10m P 30m

Talk to natural or worked stone.

Stonehold C N Y 1d/l 1a M 24h

Stony arm trap grapples and damages creatures.

Stormwalk C N&W- M ! 1r T 6h

Teleport yourself and one creature/2 levels from a storm.

Summon Desert Ally VI C N N 1r/l* 1r C G

Calls dustform creature to fight.

Summon Greater Elemental C N N C (<=1r/l)+1r 1r C G

Summon a greater elemental to follow your commands.

Summon Nature's Ally VI C N N 1r/l* 1r C G

Calls creature to fight.

Semimonthly Temporary Soul Binding (M) C W- N 1d/l# 2m T G

As Temporary Soul Binding, except 1 day/level.

Tidal Surge Ev Y ! 1a M G

Wave of water deals 1d8/two levels damage and bull rushes.

Tortoise (AC) Shell T N Y 10m/l 1a T 1h

Creature gains +6 natural armor, +1/three levels above 11th.

Touch of Adamantine T W- Y 1m/l 1a T 30m

Weapon gains the properties of an adamantime weapon.

Transport via Plants C N N 1r 1a U 4h

Move instantly from one plant to another of the same kind.

Vigorous Circle C W- Y 10r+1r/l (<=40r) 1a 20f G

As vigor, mass lesser, but grants fast healing 3.

Wall of Magma C N Y 1m/l 1a M 5m

Deals 2d6 fire damage out to 10 ft. and 1d6 out to 20 ft. Passing through wall deals 5d6 damage +1/level.

Wall of Stone C N N ! 1a M 12h

Creates a stone wall that can be shaped.