Index of Spells by Level - Drd 4

Name Scl Sv Rs Dur CT Rng Re Description
Air Walk T N Y 10m/l 1a T 1h

Subject treads on air as if solid (climb at 45-degree angle).

Antiplant Shell A N Y 10m/l* 1a 10f G

Keeps animated plants at bay.

Arc of Lightning C N ! 1a C G

Line of lightning between 2 creatures deals 1d6/level (max 15d6) electricity damage to all in the line.

Aspect of The Werebeast T N N 1r/l 1r P G

Gain bonuses from hybrid animal form.

Battlefield Illumination Ev N N 10m/l* 1r L G

Improve light in 80-ft.-radius cylinder

Bear's Heart T W- N 1r/l 1a 20f G

One ally/level +4 Strength and +1d4/level hit points.

Bite of the Wereboar T N N 1r/l 1a P G

You become enhanced such as that of a boar.

Black Mulching N N Y 1r/l 1a M G

See Text

Blast of Sand C N ! 1a 30f G

Cone blast deals 1d6/level (max 10d6) damage.

Blight N Y ! 1a T G

Withers one plant or deals 1d6/level (max 15d6) damage to plant creature.

Blinding Beauty T+ F- Y 1r/l 1a P G

Permanently blind any who look at you.

Greater Blindsight T W- Y 1m/l 1a T 5m

Grants blindsight* to a range of 60 ft.

Bloodbriars Ev W- Y 1m/l* 1a M G

Wraps target in invisible briars that deal 1d8 points of damage per round if movement is attempted.

Boreal Wind Ev F- Y 1r+1r/2l 1a L G

Gust of cold wind deals 1d4/level damage (max 15d4) and knocks creatures back.

Mass Burrow T W- Y 1m/l* 1a T 5m

As burrow but affects 1/level subjects.

Chain of Eyes D W- Y 1h/l 1a T 6h

You send magical sensor to infiltrate an area.

Claws of the Savage T- W- Y 10m/l 1a T 1h

Subject gains claws that deal damage based on size.

Cloud Spear Ev F~ Y 1r/l 1a 0f G

Cloud spear deals 1d8 +1/2 levels piercing damage and may inflict a gaseous form effect.

Command Plants T W- Y 1d/l 1a C 1h

Sway the actions of one or more plant creatures.

Conjure Ice Beast IV C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Contagious Touch N F- Y 1r/l 1a T G

You infect one creature per round with chosen disease.

Contingent Energy Resistance A N N 1h/l* 1m P 6h

Energy damage triggers a resist energy spell.

Control Currents T N N 10m/l 1a 20f/l G

Changes current direction and speed.

Control Water T N N 10m/l* 1a L 1h

Raises or lowers bodies of water.

Greater Creeping Cold (F) T Y x 1a C G

As creeping cold, but accumulates 1 extra round (2 at level 15).

Cure Serious Wounds C Y;* ! 1a T G

Cures 3d8 damage +1/level (max +15).

Desert Burial Ev R- N ! 1a M G

Buries targets up to their necks in sand.

Dispel Magic A N N ! 1a M G

Cancels magical spells and effects.

Dispel Water A N * ! 1a M G

Cancels water spells and effects or dismisses water creatures.

Enhance Wild Shape T N N 1h/l 1m P 6h

Your wild shape ability gains a bonus.

Essence Of The Raptor T N N 10m/l* 1a P 1h

Base speed* becomes 60 feet, gain skill bonuses and scent**.

Eye of the Hurricane A F- Y 1r/l 1a 40f G

Cause a hurricane to spring forth around you. It prevents ranged attacks, knocks people back and others prone.

Flame Strike Ev Y ! 1a M G

Smite foes with 1d6/level (max 15d6) damage, half fire damage and half divine damage.

Freedom of Movement A W- Y 10m/l 1a P|T 1h

Move normally despite impediments. Automatic success on grapples and Escape Artist checks vs grapple or pin. Normal movement underwater.

Freeze Armor T F~ Y 1r/l 1a C G

Locks up suits of metal armor and equipment, dealing cold damage and impeding movement.

Frostfell Slide C N N 1h/l#;x 1a P 6h

Move instantly from one area of frostfell to another.

Giant Vermin T N Y 1m/l 1a C 30m

Turns centipedes, scorpions, or spiders into giant vermin.

Hibernal Healing T Y ! 1r P G

You absorb ice, slush, and snow, curing 10 points/level of damage (max 150).

Hurtling Stone C R- N ! 1a 60f G

Stone deals 6d6 damage, knocks targets prone.

Ice Storm Ev N Y 1r 1a L G

Hail deals 3d6 bludgeoning damage and 2d6 cold damage in cylinder 40 ft. across.

Jaws of the Wolf (F) T N N 1r/l* 1a C G

One carving/2 levels turns into a worg.

Land Womb A W- Y 10m/l* 1a T 1h

You and one creature/level hide within the earth.

Languor T W- Y 1r/l 1a C G

Ray slows target and diminishes its Strength.

Last Breath (M) N N Y ! 1a T G

Returns to life a creature that has been dead no longer than 1 round. As raise dead, except to 0 hp. You take 1d4 damage/HD of creature.

Lava Splash C N ! 1a C P

Wave of lava deals 1d4/level (max 15d4) fire damage.

Lay of the Land D N N ! 3r P G

You gain an overview of the geography around you.

Superior Magic Fang T N N 1r/l 1a P G

Your natural weapons gain +1 enhancement bonus per four levels.

Magnetic Pulse C N N ! 1a M G

Magnetic forces cause 5d6 or 3d6 damage and trip attacks.

Miasma of Entropy N W-|F½ Y ! 1a 30f G

Rot all natural materials in 30-ft. cone-shaped burst.

Moon Bolt Ev F½livingtarget|W-undeadtarget Y ! 1a L G

1d4 Strength damage/3 levels (max 5d4); undead made helpless for 1d4 rounds and -2 attack and Will saves for 1 minute.

Murderous Mist C R~ N 1r/l 1a C G

Cloud of steam deals 2d6 damage and causes blindness and inflicts 1d6/round thereafter.

Nature's Wrath Ev W~|W½ Y !&1r;x 1a M G

Deals 1d6/level (max 10d6) damage and dazes aberrations; 1d8/two levels (max 5d8) to other creatures.

Perinarch T N&R- N 1r/l;x 1a C G

Gain greater control over Limbo's morphic essence.

Planar Tolerance A N Y 1h/l 1a 20f 6h

Provides long-term protection against overtly damaging planar traits.

Reincarnate (M) T N Y ! 10m T G

Brings dead subject back in a random body.

Repel Vermin A N|W- Y 10m/l* 1a 10f 4h

Insects, spiders, and other vermin stay 10 ft. away.

Greater Resistance A W- Y 1d 1a T 24h

Subject gains +3 on saving throws.

Rusting Grasp T N N x 1a T 5m

Your touch corrodes iron and alloys.

Sandform T N N 1m/l* 1a P 30m

You become an oozelike being of sand.

Scrying (F) D W- Y 1m/l 1h txt G

Spies on subject from a distance.

Searing Exposure Ev F~ Y ! 1a M G

Target suffers hours of wasteland exposure in a moment.

Shadowblast Ev F- Y ! 1a L G

Temporarily block access to the Plane of Shadow and deal damage to Shaow natives.

Sheltered Vitality A F- Y 1m/l 1a T 5m

Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain.

Skin of the Cactus A N Y 10m/l 1a T 1h

Grants natural armor, thorns, and resistance to dehydration.

Slipsand T N N P 1a C G

Creates a volume of slipsand.

Spark of Life N W- Y 1r/l 1a T G

Undead creature loses most immunities.

Spike Stones T R~ Y 1h/l* 1a M 6h

Creatures in area take 1d8 damage, may be lowed.

Stars of Arvandor Ev+ N Y 1m/l* 1a C G

Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures.

Starvation T F~ Y ! 1a C G

Hunger pangs deal 1d6 nonlethal damage/level (max 10d6), cause fatigue.

Stone Metamorphosis T N N ! 1a T G

Changes type of stone.

Sudden Stalagmite C N ! 1a M G

Stalagmite deals 1d6 piercing damage/level (max 10d6) and holds foes.

Summon Desert Ally IV C N N 1r/l* 1r C G

Calls dustform creature to fight.

Summon Elementite Swarm C N N C (<=1r/l)+1r 1r C G

Summon an elementite swarm to follow your commands.

Summon Nature's Ally IV C N N 1r/l* 1r C G

Calls creature to fight.

Mass Swim T N Y 10m/l* 1r M G

As swim, but one creature/level.

Daily Temporary Soul Binding C W- N 4h/l# 1m T 24h

As Temporary Soul Binding, except 4 hours/level.

Thalassemia N Y ! 1a T G

Turns blood to seawater, dealing 1d6/level damage.

Touchstone Lightning T N Y ! 1a M G

Use your planar touchstone-granted higher-order abilities to fuel damaging rays.

Unholy Beast T- F- Y 1r/l 1a C G

Target animal transforms into an unholy minion under your control.

Vortex of Teeth Ev N Y 1r/l* 1a M G

3d8 points of damage due to force per round to all creatures in the area.

Wake Trailing D N N 1d 1a T 24h

You can track a ship across the sea.

Wall of Salt C N N ! 1a M G

Wall of salt that can be shaped.

Wall of Sand 2 C N N 1m/l* 1a C 30m

Wall impedes movement, obscures vision, and blocks some attacks.

Wall of Water C N N 1r/l* 1a C G

Wall impedes movement and can drown creatures.

Waterball Ev Y ! 1a L G

Splash does subdual damage.

Wild Runner T N N 10m/l 1a P 1h

Change into centaur, gain some abilities

Wind at Back Ev F- Y 1d 1a M 12h

Doubles overland speed* of targets for 1 day.

Greater Wings of Air T N N 1m/l 1a T 5m

Target's flight maneuverability improves by two steps.

Wood Rot T N N !|1r/l;x 1a T G

Destroy wooden objects or plants.