Index of Spells by Level - Artificer 3

Name Scl Sv Rs Dur CT Rng Re Description
Adamantine Weapon T W- N 1m/l 1m T G

Transform weapon into adamantine.

Greater Armor Enhancement (M) T N N 10m/l 1m T G

Armor or shield gains special ability with +5 bonus market price modifier.

Blast Rod Ev N Y 10m/l 1m T G

Infused rod stores 1d8/level destructive energy.

Construct Energy Ward A W- Y 10m/l 1r T 1h

As resist energy, except that the target must be a construct.

Lesser Humanoid Essence T W- Y 1r/l 1a T G

Grants a construct the ability to accept healing magic.

Inflict Serious Damage T N Y ! 1a T G

Deals 3d8 + 1/level damage (maximum +15) to a construct.

Lucky Cape A N N 10m/l# 1m T G

Cape grants a single reroll of a saving throw.

Greater Magic Weapon T W- Y 1h/l 1a C 6h

+1 bonus/four levels (max +5).

Metamagic Item T W- Y 1r/l 1r T G

Imbue spell trigger item with metamagic feat.

Power Surge (XP) T N N 1m/l 1a T G

Charged spell trigger item gains ternporary charges.

Repair Serious Damage T N N ! 1a T G

"Cures" 3d8+1/level (max +15) points of damage to a construct.

Spell Snare A N N 10m/l 1m T G

Dragonshard absorbs a spell or spell-like ability of up to 3rd level.

Stone Construct (M) T W- Y 10m/l# 1r T G

Construct gains DR 10/adamantine.

Suppress Requirement (M) T W- Y 10m/l 1r T G

Item that requires class feature, race, ability score, or alignment to function to its fullest potential no longer carries that requirement.

True Casting D N N x 1r P G

You get a +10 to your next Casting Roll.