Index of Spells by Level - Arc 1

Name Scl Sv Rs Dur CT Rng Re Description
Accelerated Movement T N N 1r/l* 1sw P G

Swift. Balance, Climb, Hide, Move Silently, and Tumble at normal speed with no penalty on skill check.

Alarm A N N 2h/l* 1a C 4h

Wards an area for 2 hours/level.

Anarchic Water (M) T? W- Y ! 1m T G

Makes chaotic-aligned anarchic water.

Angry Ache N F- Y 1m/l 1a C G

Subject takes -2/4 levels (max -10) penalty on attack rolls.

Animal Messenger En N Y 1d/l 1a C 6h

Sends a Tiny animal to a specific place.

Animate Fire T N N C:1r/l* 1r C G

Turn campfire into Small fire elemental.

Animate Water T N N C:1r/l* 1r C G

Turn quantity of water into Small water elemental.

Animate Wood T N N C:1r/l* 1r T G

This spell imbues a Small or smaller wooden object with mobility and a semblance of life.

Aquatic Escape T N N 1r/l* 1sw P G

Turn into a fish, swim speed 30', Listen+4, Spot+4, Swim+13.

Arrow Mind D N N 1m/l* 1ia P G

Immediate. You threaten nearby squares with your bow and fire without provoking attacks of opportunity.

Aspect of the Wolf T N N 10m/l* 1a P 1h

You change into a wolf and gain some of its abilities.

Axiomatic Water (M) T! W- Y ! 1m T G

Makes lawful-aligned axiomatic water.

Babau Slime T F- Y 1m/l 1a T 5m

Secrete a body-covering acid that does 1d8 acid damage to weapons of foes.

Bane En W- Y 1m/l 1a 50f G

Enemies take -1 on attack rolls and saves against fear.

Beast Claws T N N 1h/l 1a P 6h

Your hands become slashing natural weapons.

Beastland Ferocity En F- Y 1m/l 1a T 30m

Subject fights without penalty while disabled or dying.

Beget Bogun (XP) C N N ! 1a T G

You create a Tiny nature servant.

Blade of Blood N N N 1r/l#* 1sw T G

Weapon deals +1d6, or +3d6 if you take 5 points of damage.

Blades of Fire C N N 1r 1sw T G

Your melee weapons deal +1d8 fire damage for 1 round (swift).

Blaze of Light Ev F- N ! 1a 60f G

60ft. cone of light dazzles creatures.

Bless En N Y 1m/l 1a 50f 30m

Allies gain +1 on attack rolls and saves against fear.

Bless Water (M) T+ W- Y ! 1m T G

Makes holy water.

Bless Weapon T N N 1m/l 1a T 5m

Weapon strikes true against evil foes.

Swift Bless Weapon T N N 1r 1sw T G

Weapon strikes true against evil foes for 1 round (swift).

Blessed Aim D W- N 1m/l 1a 50f G

+2 bonus for allies' ranged attacks.

Blockade C N N 3r 1sw 0f G

Fill 5' square with 2000 lb block of wood. Can be stacked. Floats.

Blood Wind Ev W- Y 1r 1sw C G

Subject may take a full attack action to use all of its natural weapons as if they were a thrown weapons with a 20ft range increment.

Bloodhound D N N 1d* 1a P G

You gain an immediate retry if you fail a Survival check while tracking.

Branch to Branch T N N 1h/l* 1a P 6h

You gain +10 competence bonus on Climb checks in trees and can brachiate through forest.

Breath of the Jungle T N N 1m/l 1a M G

Mist increases DC of saves vs. poison & disease

Buoyant Lifting Ev N N 1m/l *;x 1ia C 1h

Underwater creatures rise to surface.

Burial Blessing (M) (XP) A+ W- Y P 10m T G

Prevents a corpse from rising as undead.

Burning Hands Ev Y ! 1a 15f G

1d4/level fire damage (max 5d4).

Calm Animals En W- Y 1m/l 1a C G

Calms (2d4 + level) HD of animals.

Camouflage T N N 10m/l 1a P 1h

Grants +10 bonus on Hide checks.

Cause Fear N W~ Y 1d4r|1r;x 1a C G

One creature of 5 HD or less flees for 1d4 rounds.

Charm Animal En W- Y 1h/l 1a C 1h

Makes one animal your friend.

Claws of the Bear T N N 1r/l 1a P G

Your hands become weapons dealing 1d8 damage.

Clear Mind A N N 10m/l 1a P 1h

+4 on saves against mind-affecting spells and abilities.

Climb Walls T W- Y 1m/l* 1a T 30m

The subject gets a +10, +20@5th, or +30@9th enhancement bonus on Climb checks.

Cloak of Shade A N Y 1h/l* 1a T 6h

Touched creature gains protection from heat and sun.

Cloudburst Ev N N 10m/l* 1r L 1h

Rain obscures vision, extinguishes fires, and hampers missiles.

Cold Fire T Nfiresource|F½creature Nfiresource|Ycreature 1m/l* (fire source)|! (creature) 1a C G

Fire becomes blue and white, emits cold.

Command En W- Y 1r 1a C G

One subject obeys selected command for 1 round.

Comprehend Languages D N N 10m/l 1a P 4h

Touch creature or writing to understand language, but you cannot speak or write them.

Conjure Ice Beast I C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Conviction A W- Y 10m/l 1a T 1h

Subject gains +2 or higher save bonus.

Corrupt Weapon T N N 1m/l 1a T 5m

Weapon strikes true against good foes.

Crabwalk T N N 1m/l 1a T 5m

Subject gains +2 to AC and Attacks when charging.

Crunchy Snow T N N 1h/l 1a M G

-20 penalty on Move Silently checks in area.

Cure Light Wounds C Y;* ! 1a T G

Cures 1d8 damage +1/level (max +5).

Curse Water (M) N- W- Y ! 1m T G

Makes unholy water.

Deafening Clang T F~ N 1r 1sw T G

Swift, Weapon deafens with a successful touch attack.

Death Grimace N- N N P 1a T 1h

Caster leaves magical "calling card" on a corpse.

Deathwatch N- N N 10m/l 1a 30f 4h

Reveals how near death subjects within 30 ft. are.

Decomposition N N Y 1r/l 1a 50f G

Wounds deal 3 extra point of damage each round.

Deep Breath C N N 1r/l 1ia P G

Your lungs fill with fresh air for the duration of the spell.

Delay Disease C W- Y 1d 1a T 24h

Postpones effects of a disease.

Demonflesh T- N N 1m/l 1a P 30m

Caster gains +1 natural armor/5 caster levels.

Detect Animals or Plants D N N C:10m/l* 1a L G

Detects kinds of animals or plants.

Detect Attitude D N Y C:1r/l 1a C G

Reveals target's attitude.

Detect Chaos D N N C:10m/l* 1a 60f G

Reveals creatures, spells, or objects of selected alignment.

Detect Dragonmark D N N C:10m/l* 1a 60f G

Detect and identify dragonmarks within 60 ft.

Detect Evil D N N C:10m/l* 1a 60f G

Reveals creatures, spells, or objects of selected alignment.

Detect Favored Enemy D N N C:10m/l* 1a 60f G

You know if favored enemies are within 60 ft.

Detect Fire D N N C:10m/l* 1a 60f G

Detect fire within 60 ft.

Detect Good D N N C:10m/l* 1a 60f G

Reveals creatures, spells, or objects of selected alignment.

Detect Guilt D N N ! 1a C 30m

Reveals how much guilt target feels.

Detect Law D N N C:10m/l* 1a 60f G

Reveals creatures, spells, or objects of selected alignment.

Detect Snares and Pits D N N C:10m/l* 1a 60f G

Reveals natural or primitive traps.

Detect Undead D N N C:1m/l* 1a 60f G

Reveals undead within 60 ft.

Detect Violence D N N C:1r/l 1a 60f 30m

Reveals violence done in area within recent past.

Disguise Self I N N 10m/l* 1a P 4h

Change your appearance, +10 to Disguise check. Glamer creatures get a Will save.

Dispel Ward A N N ! 1a M G

As dispel magic, but affects only wards.

Distort Weapon T- N N 1m/l 1a T 30m

All threats of a critical hit against good foes are automatically confirmed.

Divine Favor Ev N N 1m 1a P 5m

You gain +1 per three levels on attack and damage rolls.

Divine Sacrifice Ev N N 1r/l 1a P G

You sacrifice hit points to deal extra damage.

Doom N W- Y 1m/l 1a M G

One subject takes -2 on attack rolls, damage rolls, saves, and checks.

Drug Resistance En F- Y 1h/l 1a T 6h

Subject is immune to addiction.

Ease of Breath N N N 1h/l 1a T G

+20 inherent bonus on Fortitude saves to resist altitude sickness.

Easy Trail A N Y 1h/l* 1a P 6h

Makes a trail easier to pass.

Ebon Eyes T N Y 10m/l 1a T 1h

Subject can see through magical darkness.

Elf Disguise I N N 1h/l* 1a P 4h

As disguise self, except no body changes and only to an Elf type.

Embrace the Wild T N N 10m/l* 1a P 1h

You gain an animal's senses for 10 min./level.

Endure Elements A W- Y 1d 1a T 6h

Exist comfortably in hot or cold environments.

Enrage Animal En N Y C+1r/l 1a M G

Animal rages like barbarian, not fatigued.

Enrage Animals En W- Y 1m/l 1a C 30m

Render normal animals hostile, and vicious.

Entangle T R~ N 1m/l* 1a L G

Plants entangle everyone in 40-ft.-radius.

Entropic Shield A N N 1m/l* 1a P 30m

Ranged attacks against you have 20% miss chance.

Expeditious Retreat T N N 1m/l* 1a P 30m

Your speed* increases by 30 ft.

Extend Shifting T N N ! 1sw P G

Extend duration of shifting ability by 4 rounds.

Extract Drug (F) C N N P 1m T G

Creates drug from inanimate object.

Eyes of the Avoral T W- Y 10m/l 1a T 1h

Subject gians +8 racial bonus on Spot checks.

Faerie Fire Ev N Y 1m/l* 1a L G

Outlines subjects with light, canceling blur, concealment, and the like.

Faith Healing C Y ! 1a T G

Cures 8 +1/level damage (max +5) to worshiper of your patron.

Feather Fall T W- Y #|1r/l 1ia C G

Objects or creatures fall slowly.

Find Temple D N N 1h/l 1a 10m + 1m/l 6h

You know direction of your deity's nearest temple.

Float of Livre d'Aquatha T W- Y 10m/l* 1a T 1h

Makes a willing creature or object buoyant.

Fortify Cold Creatures T N N 1r/l 1a C G

Cold subtype creatures gain +1 sacred bonus on attacks and saves against fire effects.

Foundation of Stone T N N 1r/l 1a C G

+4 bonus to resist being bull rushed or tripped

Frostbite T F- Y ! 1a C G

Fort save or take 1d6 nonlethal cold damage and be fatigued.

Glimpse of Fear I W- Y 1r/l;x 1a C G

A flash of horror causes the target to become shaken.

Golden Barding C W- Y 1h/l 1a T 6h

Your mount gets force armor.

Goodberry T N Y 1d/l 1a T 6h

2d4 berries each cure 1 hp (max 8 hp/24 hours).

Grave Strike D+ N N 1r 1sw P G

Swift. You can sneak attack undead for 1 round.

Guided Shot D N N 1r 1sw P G

Swift. You ignore distance penalties with your ranged attacks for 1 round.

Guiding Light Ev N Y 1m/l* 1a L 5m

+2 on ranged attacks against creatures in illuminated area.

Guilt En W- Y 1d4r 1a M G

A non-good creature is forced to think about some evil deed it performed, denying it any actions except to defend itself.

Handfire Ev N Y 1m/l# 1a T G

Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead.

Hawkeye T N N 10m/l 1a P 1h

You gain +5 on spot checks and fire ranged weapons better.

Healer's Vision D N N 1r/l* 1a P G

Gain +5 bonus on Heal checks, and +2 attack and damage on sneak attacks.

Healthful Rest C W- Y 1d 10m C G

Subjects heal at twice the normal rate.

Heartache En- W- Y 1r 1a C G

Subject helpless for 1 round.

Hemorrhage N W- Y 1r/2l (<=5r) 1a T G

Inflict wound that bleeds 1d3 damage per round.

Hide from Animals A W- Y 10m/l* 1a T 4h

Animals cant perceive one subject/level.

Hide from Undead A W- Y 10m/l* 1a T 4h

Undead can't perceive one subject/level.

Holy Spurs T W- Y 1r 1sw C G

Special mount's speed increases by 40 ft. for 1 round (swift).

Horrible Taste T F- N 10m/l 1a T 1h

Attackers that bite you must make a Fort save or be Nauseated for 1 full round.

Hunter's Mercy T N N 1r 1a P G

Your next attack with a bow automatically is a critical hit if you hit.

Hypnotism En W- Y 2d4r* 1r C G

2d4 HD of creatures become 2 steps friendlier, obey reasonable orders, need not understand you. Creatures on combat get +2 to save, otherwise -2.

Ice Gauntlet Ev N N 1m/l* 1a P G

A +1 spiked gauntlet of ice forms around your fist. It deals normal damage + 1d4 cold damage.

Ice Skate T F- Y 10m/l* 1a T 1h

While on ice, your speed increases by 60 feet.

Ice Slick C N N 1r/l* 1a C G

Creates a 20-ft. square of slippery ice.

Impede Sun's Brilliance A N N 10m/l* 1a C 1h

Diminishes the heat and light of the sun in an area.

Incite En W- Y 1m/l 1sw C 5m

Subject can't ready actions or delay.

Inflict Light Wounds N Y ! 1a T G

Touch deals 1d8 damage +1/level (max +5).

Inhibit En W- Y ! 1a M G

Subject delays until next round.

Instant Search D N N 1r 1sw P G

Swift. Make Search check at +2 as free action.

Ironguts A W- Y 10m/l 1a T 1h

Target gains +5 bonus on saving throws against poison*.

Ivory Flesh T W- Y 1h/l 1a T 6h

Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice.

Jump T W- Y 1m/l* 1a T 5m

Subject gets bonus on Jump checks.

Know Greatest Enemy D N Y C:1r/l 1a 60f G

Determines relative power level of creatures within the area.

Know Protections D W- Y ! 1a C G

Determines target's defenses.

Kuo-Toa Skin T W- Y 1h/l 1a T 6h

Subject gains +8 on Escape Artist checks and cannot be snared by webs.

Lantern Light Ev+ N Y 1r/l 1a C G

Ranged touch attack deals 1d6 points of damage.

Lay of the Land D N N ! 3r P G

You gain an overview of the geography around you.

Light of Lunia Ev+ N Y 10m/l*# 1a M 1h

You radiate silvery light, which you can expend as 2 bolts that deal 1d8 damage.

Lightfoot T N N 1r 1sw P G

Your move does not provoke attacks of opportunity for 1 round (swift)

Lionheart A W- Y 1r/l 1a T G

The subject gains immunity to fear effects.

Living Prints D N N 1h/l 1a P G

You perceive tracks as if they had just been made.

Locate City D N N ! 1r 10m/l 1h

Find nearest city.

Locate Water D N N C:10m/l* 1a L G

Reveals location, size, and quality of water sources.

Longstrider T N N 1h/l* 1a P 24h

Increases your speed.

Low-Light Vision T W- Y 1h/l 1a T 6h

Subject sees twice as far under current light.

Magic Fang T W- Y 1m/l 1a T 5m

One natural weapon of subject creature gets +1 on attack and damage rolls.

Magic Stone T W- Y 30m# 1a T 5m

Three stones gain +1 on attack, deal 1d6 +1 damage.

Magic Weapon T W- Y 1m/l 1a T 5m

Weapon gains +1 bonus.

Marked Man (F) D N N 1d/l 1m P 24h

Helps track a subject.

Marked Object D N N 1d/l 1m P G

You gain bonus to track a specific being.

Moment of Clarity A N N ! 1a T G

Target immediately makes a new saving throw to resist a mind-affecting spell or effect.

Moon Lust I W~ Y 1r/l 1a M G

Subject obsesses about moon, is fascinated or dazzled on successful Will save.

Necrotic Awareness (F) N N N C:1m/l* 1a 60f G

Sense encysted subjects.

Nightshield A N N 1m/l#* 1a P 30m

You gain +1/3 caster levels resistance bonus (max +3) and a magic missile shield for 5 points/level. Spell ends when all damage is absorbed.

Nimbus of Light Ev N N 1m/l#* 1a P G

Sunlight illuminates you until released as an attack for 1d8+1/level damage.

Obscuring Mist C N N 1m/l 1a 20f G

Fog obscures all sight incl darkvision, 20% miss chance on adjacent, 50% on farther creatures.

Omen of Peril (F) D N N ! 1r P 6h

You know how dangerous the future will be.

Lesser One Mind D N N 1h/l 1a P G

While mounted, you gain +4 on Spot and Listen checks and the scent** ability.

Pass without Trace T W- Y 1h/l* 1a T 6h

One subject/level leaves no tracks.

Portal Beacon T N N 1h/l 1a C 6h

Six creatures know distance and direction to a magic portal.

Produce Flame Ev N Y 1m/l* 1a 0f G

1d6 damage +1/level, touch or thrown.

Protection from Chaos A! W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Evil A+ W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Good A- W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Law A? W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Quickswim T N N 1h/l* 1a P 6h

Your swim speed increases by 10 ft.

Raging Flame T N N ! 1a M G

Accelerates burning fires, they last half as long, and burn twice as hot.

Rapid Burrowing T F- Y 10m/l 1a T 1h

+20 ft. to subject’s burrow speed*.

Raptor's Sight T N N 1h/l* 1a P 6h

Gain +5 on Spot checks; range increment penalty halved.

Ray of Enfeeblement N N Y 1m/l 1a C G

Ray gives 1d6 + 1 per two levels (max 1d6 + 5) Strength Enhancment penalty (minimum 1 Strength).

Ray of Hope En W- Y 1r/l 1a C G

Subject gains +2 bonus on attacks, saves, and checks.

Ray of Resurgence Ev F- Y ! 1a C G

Yellow light restores 1 point/level (max 5 points) of Strength damage, negates penalties to Strength (up to 1d6+1/level, max +5) and either converts exhaustion to fatigue or removes fatigue.

Remove Fear A W- Y 10m;x 1a C G

Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Remove Scent T W- Y 10m/l 1a T G

Hides touched creature's scent.

Resist Planar Alignment A F- Y 10m/l 1a T 1h

Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.

Resurgence A W- Y ! 1a T G

You grant subject a second chance at a saving throw.

Rhino's Rush T N N 1r 1sw P G

Deal double damage when charging for one round.

Ride of The Valenar T N N 10m/l 1a P G

Gain +5 bonus on Ride for 10 min./level.

Rosemantle A W- Y 1r/l 1a T G

Adds +1/level (max +10) sacred bonus against pain, nausea, and fear affects. Also delays poison.

Sacrificial Skill En- N N 1m/l 1a P 30m

Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice.

Sanctuary A W- N 1r/l 1a T 5m

Opponents cant attack you, and you can't attack.

Sandblast Ev Y ! 1a 10f G

You fire hot sand that deals 1d6 nonlethal damage, stuns enemies.

Scholar's Touch D N N C:1r/l 1a P 1h

Read books in seconds.

Second Wind T W- Y 1h/l 1a T 6h

Target gains the equivalent of the Endurance feat for 1 hour/level.

Segojan's Armor A N N 1h/l* 1a T 6h

You fabricate a suit of armor from natural materials that is suitable for a creature of Medium or smaller size.

Sense Heretic D N N 10m/l* 1a T G

Object glows when evil creature is within 100 feet.

Shield of Faith A W- Y 1m/l 1a T 30m

Aura grants +2 or higher deflection bonus.

Shifter Prowess T N N x 1sw P G

Shifter racial bonuses to Balance**, Climb, and Jump* checks increase by +8

Shillelagh T W- Y 1m/l 1a T 30m

Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level.

Lesser Shivering Touch N N Y 1r/l 1a T G

Touch deals 1d6 Dex damage.

Shocking Grasp Ev N Y ! 1a T G

Touch delivers 1d6/level electricity damage (max 5d6).

Sign En N N 1m/l 1a P 5m

Your initiative check result improves, and you know enemies' initiative check results.

Silent Image I Wd N C 1a L G

Creates minor illusion of your design.

Silverbeard T N N 1m/l 1a P 5m

You grow a hard silver beard that gives +2 bonus to armor.

Silvered Claws T W- Y 1m/l 1a T 30m

One creature's natural attacks are treated as silvered weapons.

Alternate Silvered Weapon T F- Y 1r/l 1a T G

Transforms one weapon into a silvered weapon.

Sleep En W- Y 1m/l 1r M G

Puts 4 HD of creatures into magical slumber.

Slow Burn T N N ! 1a M G

Dims and slows natural fire burn rates, doubling fire life and halving damage.

Slow Consumption N- F- Y 1d 10m T G

Caster absorbs health and sustenance from helpless subject.

Smell of Fear T W- Y 1m/l 1a T 5m

Target's aroma triples the chance of wandering encounters.

Snake's Swiftness T W- Y ! 1a C G

Subject immediately makes one attack.

Sniper's Shot D N N 1r 1sw P G

Swift. No range limit on next ranged sneak attack.

Snowdrift T N N ! 1a T G

Forms existing snow into another shape.

Snowshoes T W- Y 1h/l* 1a T G

Gain a 10-foot enhancement bonus to speed and not required to make a Balance** check or Reflex save to walk on ice and snow.

Snowsight T N Y 1h/l 1a T 6h

Normal vision in winter weather conditions.

Sorrow En- W- Y 1r/l 1a C G

Subject takes -3 penalty on attacks, saves, and checks.

Speak with Animals D N N 1m/l 1a P 30m

You can communicate with animals.

Speed Swim T W- Y 1m/l* 1a C 5m

Target gains swim speed 30.

Spell Flower T N N 1r/l 1a P G

Hold the charge on one touch* spell per forelimb.

Spider Hand T N N C:1m/l 1a P G

Your hand becomes a Small monstrous spider.

Spore Field T F~ N 1m/l 1a M G

Creatures sickened as if by poison. 1/2 normal movement, no charge or run, penalties -5 off Balance and Tumble, -2 off Move Silently.

Stalactite Trap T F- Y 1h/l# 1a C 6h

A stalactite gains the ability to hurl itself at a foe.

Stalking Brand T N Y 1d/l 1a T 24h

Target marked with symbol you can see despite disguises.

Sticky Saddle T N N 1m/l* 1ia P G

You become stuck to special mount, gain +10 Ride checks.

Strategic Charge A N N 1r/l 1a P G

You gain the benefits of the Mobility feat.

Stupor En F- Y 1h/l 1m T 12h

One helpless subject is put in a state that allows him to be moved but take no other actions.

Summon Desert Ally I C N N 1r/l* 1r C G

Calls dustform creature to fight.

Summon Monster I C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Nature's Ally I C N N 1r/l* 1r C G

Calls creature to fight.

Summon Undead I C- N N 1r/l 1r C G

Summons undead to fight for you.

Sunstroke N F~ Y ! 1a C G

Target takes 2d6 nonlethal damage and is fatigued.

Surefoot A N N 10m/l 1a P 1h

You gain a +10 competence bonus on Balance checks.

Suspend Disease A F- Y 1d 1a T 24h

Keeps disease from harming creature for 24 hours.

Temporary Soul Binding C W- N 1m/l# 1r T G

An item is temporarily soul bound to the subject.

Tern's Persistence T W- Y 1d 1a T 24h

Subject can travel overland 50% longer without fatigue.

Thunderhead Ev R- Y 1r/l 1a C G

Small lightning bolts deal 1d6 electricity damage/round. Each bolt requires a successful Reflex save to negate.

Tongue of Baalzebul T- N N 1h/l 1r P G

You gain +2 bonus on Bluff, Diplomacy, and Gather Information checks.

Touch Of Jorasco C W- Y x 1a P&T G

Touch heals up to 2 hp/level divided among multiple targets.

Towering Oak I N N 3r/l 1a P 5m

You gain a competence bonus of +10 on your Intimidate checks.

Traveler's Mount T W- Y 1h/l 1a T 6h

Creature moves faster but can't attack.

Undertow T F- Y ! 1a M G

Cause water to splash out of containers or Stun creatures in large bodies of water for 1 round.

Unity Wine T W- Y 1h/l 1m T G

Drinking a glass of wine inspires +1 morale bonus on skill checks.

Urchin's Spines T W- Y 1m/l 1a T 30m

Target grows spines that damage opponents.

Lesser Vigor C W- Y 10r+1r/l (<=15r) 1a T G

Creature heals 1 hp/round (max 15 rounds).

Vine Strike D N N 1r 1sw P G

Swift. You can sneak attack plant creatures for 1 round.

Vision of Glory D N Y 1m# 1a T G

Subject gains morale bonus equal to your Cha modifier to one saving throw.

Vision of Heaven En W- Y 1r 1a C G

Evil creature is dazed for 1 round.

Wall of Smoke C F~ N 1r/l 1a C G

Simple wall of smoke to block vision. Breathing causes nausea for 1 round (Fort save).

Warning Shout T N N 1r;x 1a txt G

All living creatures within half a mile hear your shout.

Waste Strider T W- Y 1h/l* 1a T 6h

Move through the wasteland without penalties.

Webfoot T W- Y 10m/l 1a T 1h

Target gains +4 on Swim and is less hindered by bog terrain.

Wieldskill D N Y 1m/l# 1a T G

Target gains +10 to one skill, or can use it untrained, or gains a weapon or armor proficiency.

Winged Watcher T N N 1r/l* 1sw P G

Take the form of a bird.

Wings of The Sea T F- Y 1m/l 1a T 5m

+30 ft. to subject’s swim** speed*.

Winter Chill T F- Y ! 1a C G

Creature takes 1d6 cold damage and is fatigued.

Wood Wose C N N 1h/l 1a C 1h

Nature spirit does simple tasks for you.

Woodwisp Arrow (M) T N N ! 1sw T G

Enables a masterwork arrow or bolt to pass through wood.