Index of Spells by Sources - PHBII

PHBII

Archivist Spells

1st-Level Archivist Spells

Necr

2nd-Level Archivist Spells

Conj
  • Cloud of Knives: Release one knife/round, 1d6 damage +1/3 levels (max +5).
Ench
  • Stay the Hand: Change subject creature's attitude to helpful for 1 round.
Tran

3rd-Level Archivist Spells

Ench
  • Hesitate: Force subject to lose actions.
Necr
  • Mark of Doom: Subject takes 1d6 damage for each hostile action.

5th-Level Archivist Spells

Tran

Assassin Spells

1st-Level Assassin Spells

Necr

Bard Spells

1st-Level Bard Spells

Ench
  • Stay the Hand: Change subject creature's attitude to helpful for 1 round.

2nd-Level Bard Spells

Abjur
Illu
Tran

3rd-Level Bard Spells

Ench
  • Hesitate: Force subject to lose actions.
Evoc
  • Sonic Shield: +4 deflection bonus to AC; 1d8 sonic damage and push back creatures that hit you in melee.
Illu
Tran
  • Halt: Subject's feet become stuck to the ground.

4th-Level Bard Spells

Illu
Tran

5th-Level Bard Spells

Ench
Illu
  • Friend to Foe: Make subject creature believe its allies are its enemies.

Beguiler Spells

1st-Level Beguiler Spells

Ench

2nd-Level Beguiler Spells

Abjur
Ench
Illu

3rd-Level Beguiler Spells

Ench
Illu
Tran
  • Halt: Subject's feet become stuck to the ground.

4th-Level Beguiler Spells

Abjur
Illu

5th-Level Beguiler Spells

Illu
  • Friend to Foe: Make subject creature believe its allies are its enemies.
Tran

Blackguard Spells

1st-Level Blackguard Spells

Necr

Cleric Spells

1st-Level Cleric Spells

Necr

2nd-Level Cleric Spells

Conj
  • Cloud of Knives: Release one knife/round, 1d6 damage +1/3 levels (max +5).
Ench
  • Stay the Hand: Change subject creature's attitude to helpful for 1 round.
Tran

3rd-Level Cleric Spells

Abjur
  • Energy Aegis: Subject gains resistance 20 against one energy type for one attack.
Ench
  • Hesitate: Force subject to lose actions.
Necr
  • Mark of Doom: Subject takes 1d6 damage for each hostile action.
Tran
  • Crown Of Might: Gain +2 Strength, discharge to gain +8 bonus for 1 round.
  • Crown of Protection: +1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round.

5th-Level Cleric Spells

Tran

Druid Spells

2nd-Level Druid Spells

Tran

Duskblade Spells

1st-Level Duskblade Spells

Abjur
  • Lesser Deflect: Gain a deflection bonus of +1/3 levels (max +5) against one attack.
Conj
Ench
  • Rouse: Awakens creatures in area.
Evoc
Necr

2nd-Level Duskblade Spells

Abjur
  • Deflect: Gain bonus to AC for one attack.
Conj
Div
Evoc
  • Bigby's Striking Fist: Hand deals 1d6 nonlethal damage/2 levels (max 5d6) and knocks subject back.
  • Seeking Ray: Ray deals 4d6 electricity damage, ignores concealment and cover; you gain +4 on attacks with rays against the subject.
Tran

3rd-Level Duskblade Spells

Abjur
  • Dispelling Touch: Dispel one magical effect on touched subject.
  • Energy Aegis: Subject gains resistance 20 against one energy type for one attack.
Conj
  • Doom Scarabs: Scarab swarm deals 1d6/2 levels, gives you temporary hit points.
  • Regroup: Teleports nearby allies to your side.
Tran

4th-Level Duskblade Spells

Conj
Evoc

5th-Level Duskblade Spells

Abjur
Evoc
  • Sonic Shield: +4 deflection bonus to AC; 1d8 sonic damage and push back creatures that hit you in melee.

Paladin Spells

2nd-Level Paladin Spells

Necr
  • Mark of Doom: Subject takes 1d6 damage for each hostile action.

Ranger Spells

2nd-Level Ranger Spells

Tran

Sorcerer/Wizard Spells

1st-Level Sorcerer/Wizard Spells

Abjur
  • Lesser Deflect: Gain a deflection bonus of +1/3 levels (max +5) against one attack.
Conj
Ench
Evoc
Necr

2nd-Level Sorcerer/Wizard Spells

Abjur
Conj
Div
Ench
Evoc
  • Bigby's Striking Fist: Hand deals 1d6 nonlethal damage/2 levels (max 5d6) and knocks subject back.
  • Seeking Ray: Ray deals 4d6 electricity damage, ignores concealment and cover; you gain +4 on attacks with rays against the subject.
Illu
Tran

3rd-Level Sorcerer/Wizard Spells

Abjur
  • Energy Aegis: Subject gains resistance 20 against one energy type for one attack.
Conj
  • Regroup: Teleports nearby allies to your side.
Ench
Illu
Tran

4th-Level Sorcerer/Wizard Spells

Abjur
Conj
  • Doom Scarabs: Scarab swarm deals 1d6/2 levels, gives you temporary hit points.
Evoc
Illu
Tran

5th-Level Sorcerer/Wizard Spells

Conj
Evoc
  • Sonic Shield: +4 deflection bonus to AC; 1d8 sonic damage and push back creatures that hit you in melee.
Illu
  • Friend to Foe: Make subject creature believe its allies are its enemies.
Tran

6th-Level Sorcerer/Wizard Spells

Tran

8th-Level Sorcerer/Wizard Spells

Tran