Index of Spells by Sources - LostEmpiresOfFaerun

LostEmpiresOfFaerun

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Effect
Expensive Focus
Expensive Material
XP Cost
Description
Full Description
 
Aura of the Sun
    LostEmpiresOfFaerun
  Arc 4, Clr 4, Pal 4  
    General

Fills an area with light that damages undead and hampers magical darkness.

 
Backblast
    LostEmpiresOfFaerun
  Sor/Wiz 3  
    General

Grants fire resistance* 10 and functions like spell turning with respect to spells with the fire descriptor that are targeted on you.

 
Bloodbriars
    LostEmpiresOfFaerun
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Wraps target in invisible briars that deal 1d8 points of damage per round if movement is attempted.

 
Clearstone
    LostEmpiresOfFaerun
  Sor/Wiz 3  
    General

Makes rock or stone transparent.

 
Crushing Sphere
    LostEmpiresOfFaerun
  Sor/Wiz 6  
    General

Force globe traps and crushes subject for 3d6 points of nonlethal damage per round.

 
Ebon Ray of Doom
    LostEmpiresOfFaerun
  Asn 3, Sor/Wiz 4  
    General

Black energy prevents magical healing and special healing abilities from functioning.

 
Ghost Pipes
    LostEmpiresOfFaerun
  Brd 1  
    General

Causes an instrument to float above the ground and play itself.

 
Know Bloodline
    LostEmpiresOfFaerun
  Arc 3, Clr 3  
    General

Reveals target's type, race, subrace, and all subtypes possessed.

 
Mailed Might of The Magelords
    LostEmpiresOfFaerun
  Sor/Wiz 5  
    General

Field of force around subject grants +8 armor bonus, immunity to 2nd level or lower force spells, and DR 5/magic.

 
Nar Fiendbond (XP)
    LostEmpiresOfFaerun
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Subject gains half-fiend template.

 
Nezram's Amethyst Aura
    LostEmpiresOfFaerun
  Sor/Wiz 3  
    General

Prevents poisons and diseases from affecting the subject.

 
Nezram's Emerald Energy Shield
    LostEmpiresOfFaerun
  Sor/Wiz 4  
    General

Grants immunity to deafness effects and language-dependent, mind-affecting effects, plus sonic resistance* 10 and a +4 bonus on saves against spells and effects with the sonic descriptor to which the subject isn't already immune.

 
Nezram's Sapphire Screen of Shielding
    LostEmpiresOfFaerun
  Sor/Wiz 5  
    General

Moving shield of force grants +4 bonus to AC against ranged attacks and DR 10/magic against all other attacks.

 
Ray of Resurgence
    LostEmpiresOfFaerun
  Arc 1, Clr 1, Sor/Wiz 2  
    General

Yellow light restores 1 point/level (max 5 points) of Strength damage, negates penalties to Strength (up to 1d6+1/level, max +5) and either converts exhaustion to fatigue or removes fatigue.

 
Sakkratar's Triple Strike
    LostEmpiresOfFaerun
  Sor/Wiz 5  
    General

Grants each subject two extra attacks with a held melee weapon at its highest base attack bonus; grants the keen and flaming burst abilities to melee weapons held by subjects.

 
Sandblast (LE)
    LostEmpiresOfFaerun
  Sor/Wiz 6  
    General

Cone of sand and wind deals 6d8 points of damage and blows away opponents.

 
Shalantha's Delicate Disk
    LostEmpiresOfFaerun
  Sor/Wiz 6  
    General

Conjures disk that can store a single spell of up to 5th level and release it when broken.

 
Srinshee's Spell Shift
    LostEmpiresOfFaerun
  Sor/Wiz 9  
    General

Instead of countering another's spell, you can apply a metamagic feat to it, manipulate one of its properties, or stun the caster.

 
Storm Shield
    LostEmpiresOfFaerun
  Arc 3, Clr 3, Drd 3  
    General

Glowing sphere absorbs 20 points per caster level of electricity damage from effects that pass within 30 ft.

 
Sun Scepter
    LostEmpiresOfFaerun
  Arc 6, Clr 6  
    General

Scepter of light functions as a melee weapon with the axiomatic, disruption, and flaming burst special abilities.

 
Theskyn's Hearty Heave
    LostEmpiresOfFaerun
  Sor/Wiz 2  
    General

Blast of force pushes away creatures surrounding you as though via a bull rush maneuver by a foe of Large size with a Strength score equal to 20 + your caster level (max 25).

 
Toothed Tentacle
    LostEmpiresOfFaerun
  Sor/Wiz 2  
    General

Shadowy tentacle ending in three mouths (each AC 15, hp 10 + your caster level) projects from your hand. The mouths can strike foes within 10 feet of each other independently, dealing 2d6 points of damage each.

 
Tyche's Touch
    LostEmpiresOfFaerun
  Arc 2, Clr 2  
    General

Confers a decreasing sacred bonus or penalty on the subject's next four saving throws.