Index of Spells by Sources - Far Corners of the World

Far Corners of the World

Name Scl Sv Rs Dur CT Rng Re Description
Acorn of Far Travel T N N 1d/l# 1m T G

Makes an acorn feel like a forest to the user and a spell.

Avalanche of Devastation C N C:1r/l 1a 40f G

Rolling bludgeoning damage deals 8d6 in 40-ft. long segments of a cone per round of concentration.

Calm Earth (M) A N N 1h/l 1r L G

Protects an area from earthquakes and lava. Also slows earth subtype creatures.

Cloud Spear Ev F~ Y 1r/l 1a 0f G

Cloud spear deals 1d8 +1/2 levels piercing damage and may inflict a gaseous form effect.

Crabwalk T N N 1m/l 1a T 5m

Subject gains +2 to AC and Attacks when charging.

Creaking Cacophony I N Y 1r/l 1a M G

Spell causes deafness and shankened and applies a sonic weakness to subjects.

Deadfall C R~ N !;x 1a L G

Creates a deadfall, 1d6/level bludgeoning damage (Reflex half), prone (save negate), and Fort save or stunned 1 round.

Expeditious Excavation (M) (F) T N|R- N 1h/l*;x 1m C G

Clear pathway of loose stone, sand, gravel, or other lightweight rubble into a tunnel.

Fengut I F- Y 1d4+1r 1a C G

Subject is nauseated.

Fey Ring (XP) C N N x 10m C G

Call a Fey creature that may or may not help you.

Fire Dance Ev N N <=1r/l 1a P G

Perform (dance) DC 15 + 2/round, gain fire immunity, cast off light. End dance with ray of heat or personal healing 1d6/level. Failure results in fatigue and no ray of heat or healing.

Foundation of Stone T N N 1r/l 1a C G

+4 bonus to resist being bull rushed or tripped

Gatorswarm C N N 1r/l* 1r M G

This spell summons 1d3 exceptionally irate and hungry monstrous alligators from the surrounding waters.

Ghost Storm N F~ Y 1r/l 1r M G

Save and become Frightened or fail and gain a temporary negative level, per round. Levels return at the rate of 1 per minute. More nastiness.

Giant's Wrath T N N 1r/l 1a P G

Thrown pebble becomes boulder dealing 2d6 +1/two levels bludgeoning damage. Base damage increases to 2d8 at 9th level, 2d8 +2d6 fire at 13th, critical is x3 at 17th.

Healing Surf (M) C W~ Y 1h/l 10m C G

Heals 5 points/level (max 50) and removes all trace of disease, ability damage, exhaustion, fatigue, nausea, and sickened. Targets gain +4 sacred bonus against these effects that cause those conditions.

Hide the Path (F) A N N 1d* 10m txt 24h

Disrupts find the path and other 6th level or lower divination spells.

Kelpstrand C N N 1m/l 1a C 5m

Ranged touch attack to special grapple with kelp.

Magnetic Pulse C N N ! 1a M G

Magnetic forces cause 5d6 or 3d6 damage and trip attacks.

Quagmire Vortex Ev N N 1r/l* 1a L G

Muddy "whirlpool" causes death and destruction in a swamp.

Raise Hummock (M) T N N ! 10m M G

Raise swamp land into dry stable land.

Raise Volcano (M) (XP) C R~ N C 1r L G

Create a devestating volcano.

Red Tide Ev F~ Y ! 1a M G

Sicken or Nauseate subjects in area for 1 minute. 3d6 temporary Strength damage poison to Fortitude save failure.

Ruin Delver's Fortune T N N 1d4r 1fa P G

Temporarily gain a benefit that will last for a short while. Benefits include Bonus to Fort, Reflex, Will, HP, SR, or AC.

Saltray Ev F~ Y ! 1a C G

Ranged touch attack deals 1d6/2 levels (max 5d6) slashing damage. If cast near an ocean, a second ray is cast.

Sirine's Grace (M) Ev N N 1r/l 1a P G

Grants +4 to Cha and Dex. Adds Cha Modifier deflection bonus to AC. +8 to Perform checks. 1d4 Int touch attack.

Skyhurling T F- Y ! 1a M G

Throw a creature up and let them take falling damage. 5-ft./level with yielding obstructions or 10-ft./level with no obstructions.

Skyrift (M) (F) (XP) I N N P 1h T G

Make a 1 mile radius area appear to be in perpetual night or dusk.

Splinterbolt Ev N Y ! 1a C G

Ranged Attack that deals 4d6 piercing damage per bolt (3-6:1, 7-10: 2, 11+: 3). Threatens 18-20, x3. +4 damage, cold iron in forest.

Storm Prison Ev R~ Y 1r/l 1a L G

Deal 1d6/level (max 15d6) electricity damage to target and encase them in a wind and lightning prison.

Surefooted Stride (M) T N N 1h/l 1a P G

Treat mountainous terrain as plains.

Mass Surefooted Stride (M) T N N 1h/l 1a C G

Treat mountainous terrain as plains.

Undertow T F- Y ! 1a M G

Cause water to splash out of containers or Stun creatures in large bodies of water for 1 round.

Vertigo (Sky) A W~ Y 1d 1a 0f G

Creature believes it is at the top of a great fall and has nowhere it can move. Takes non-lethal damage if it moves or is moved.

Volcanic Storm (M) C N N 3r 1a L G

Wind, Rocks, and lava sweep an area.

Wall of Smoke C F~ N 1r/l 1a C G

Simple wall of smoke to block vision. Breathing causes nausea for 1 round (Fort save).