Index of Feats by Name Letters - P

Name Prerequisites Benefit
Pain Touch Wis 15, Stunning Fist, base attack bonus +2.  
Improved Paralysis Undead type, paralysis special ability, Ability Focus (paralysis).  
Parrying Shield Shield proficiency.  
Pathetic   Reduce one of your ability scores by 2. 
Penetrate Damage Reduction   The character melee weapons (including natural weapons) are treated as being crafted from the chosen special material for the purposes of bypassing the damage reduction of any creature the character strikes. None of the other special properties of special materials are gained by the character's melee weapons. 
Penumbra Bloodline Ability to cast arcane spells without preparation, ability to summon a familiar.  
Perfect Health Con 25, Great Fortitude. The character is immune to all nonmagical diseases, as well as to all poisons whose Fortitude save DC is 25 or less. 
Perfect Multiweapon Fighting Dex 25, three or more hands, Greater Multiweapon Fighting, Multiweapon Fighting. The character can make as many attacks with each extra weapon as with his or her primary weapon, using the same base attack bonus. The character still takes the normal penalties for fighting with two weapons. 
Perfect Two-Weapon Fighting Dex 25, Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Two-Weapon Fighting. The character can make as many attacks with his or her off-hand weapon as with his or her primary weapon, using the same base attack bonus. The character still takes the normal penalties for fighting with two weapons. 
Permanent Emanation Spellcraft 25 ranks, ability to cast the spell to be made permanent. Designate any one of the character's spells whose area is an emanation from the character. This spell's effect is permanent (though the character can dismiss or restart it as a free action). Effects that would normally dispel this spell instead suppress it for 2d4 rounds. 
Pernicious Magic Shadow Weave Magic.  
Persistent Attacker Sneak attack +5d6.  
Persistent Spell Extend Spell. A persistent spell has a duration of 24 hours. The persistent spell must have a personal range or a fixed range. Spells of instantaneous duration cannot be affected by this feat, nor can spells whose effects are discharged. You need not concentrate on spells such as detect magic or detect thoughts to be aware of the mere presence of absence of the things detected, but you must still concentrate to gain additional information as normal. Concentration on such a spell is a standard action that does not provoke an attack of opportunity. A persistent spell uses up a spell slot six levels higher than the spell's actual level. 
Persuasive   You get a +2 bonus on all Bluff checks and Intimidate checks. 
Phalanx Fighting Proficiency with a heavy shield, base attack bonus +1.  
Phantom Sparks Ability to cast spells.  
Pierce Magical Concealment Con 13, Blind-Fight, Mage Slayer.  
Pierce Magical Protection Con 13, Mage Slayer.  
Piercing Cold    
Pin Shield Two-Weapon Fighting, base attack bonus +4.  
Planar Turning Wis 25, Cha 25, ability to turn or rebuke undead. The character can turn or rebuke outsiders as if they were undead. An outsider has effective turn resistance equal to half its spell resistance (round down). If the character can turn undead, he or she turns (or destroys) all evil outsiders and rebukes (or commands) all nonevil outsiders. If the character can rebuke undead, he or she rebukes (or commands) all evil outsiders and turns (or destroys) all nonevil outsiders. 
Plant Bloodline Ability to cast arcane spells without preparation, ability to summon a Familiar.  
Plant Control Plant Defiance, ability to cast speak with plants. You can rebuke or command plant creatures as an evil cleric rebukes undead. To command a plant, you must be able to speak with it via a speak with plants effect, though it may do so mentally if desired. This ability is usable a total number of times per day equal to 3 + your Charisma modifier. You use your highest caster level to determine the level at which you rebuke plants. 
Plant Defiance Ability to cast detect animals or plants. You can turn (but not destroy) plant creatures as a good cleric turns undead. When determining the result of a turning attempt, treat all destruction results as normal turning. Treat immobile plant creatures as creatures unable to flee. This ability is usable a total number of times per day equal to 3 + your Charisma modifier. You use your highest caster level to determine the level at which you turns plants. 
Plant Wild Shape Knowledge (nature) 24 ranks, wild shape 4/day. The character can use his or her normal wild shape ability to take the form of a plant. The size limitation is the same as the character's limitation on animal size. 
Point Blank Shot   You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. 
Poison Expert Craft (poisonmaking) 4 ranks, poison use.  
Poison Immunity    
Poison Master Poison Expert, Craft (poisonmaking) 8 ranks, poison use.  
Pole Balance    
Pole Fighter Proficiency with the selected weapon, Weapon Focus with the selected weapon, flurry of blows class feature.  
Polyglot Int 25, Speak Language (five languages). The character can speak all languages. If the character is literate, he or she can also read and write all languages (not including magical script). 
Ponderous Spellcaster Ability to cast spells.  
Poor Reflexes   You take a -3 penalty on Reflex saves. 
Portal Master Craft Wondrous Item.  
Positive Energy Aura Cha 25, ability to turn undead, ability to cast dispel evil. Every undead creature that comes within 15 feet of the character is automatically affected as if the character had turned it. This doesn't cost a turning attempt, and the character doesn't have to roll turning damage (it automatically affects all undead in a 15-foot burst), but it only turns undead with Hit Dice equal to or less than the character's effective cleric level minus 10 (and automatically destroys undead with Hit Dice equal to or less than the character's effective cleric level minus 20). Just as with normal turning, the character can't affect undead that have total cover relative to him or her. 
Positive Energy Resistance Undead type.  
Potent Enchantment Spell Focus (enchantment), enchanter level 1st.  
Power Attack Str 13. On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn. 
Power Critical Weapon focus (chosen weapon), base attack bonus +4 When using the weapon you selected, you gain a +4 bonus on the roll to confirm a threat. 
Power Knowledge Character level 21st, ability to manifest powers of the normal maximum power level in at least one psionic class. You learn two new powers of any level up to the highest level of power you can manifest. The powers you select must be on your class list or the list for your discipline. 
Power Lunge Base attack bonus +3, Power Attack.  
Power Penetration   To use this feat, you must expend your psionic focus. You get a +4 bonus on manifester level checks made to overcome a creature's power resistance. 
Greater Power Penetration Power Penetration. To use this feat, you must expend your psionic focus (see the Concentration skill description). You get a +8 bonus on manifester level checks to overcome a creature's power resistance. This bonus overlaps with the bonus from Power Penetration
Power Specialization Weapon Focus (ray), manifester level 4th. With rays and ranged touch attack powers that deal damage, you deal an extra 2 points of damage. If you expend your psionic focus when you manifest a ray or a ranged touch attack power that deals damage, you add your key ability bonus to the damage (instead of adding 2). 
Greater Power Specialization Power Specialization, Weapon Focus (ray), manifester level 12th. Your powers that deal damage deal an extra 2 points of damage. This damage stacks with other bonuses on damage rolls to powers, including the one from Power Specialization. The damage bonus applies only if the target or targets are within 30 feet. 
Power Throw Str 13, Brutal Throw, Power Attack.  
Powerful Bite Aboleth, Str 28, Weapon Focus (bite).  
Powerful Charge Medium or larger, base attack bonus +1.  
Practiced Spellcaster Spellcraft 4 ranks.  
Precise Shot Point Blank Shot. You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll. 
Improved Precise Shot Dex 19, Point Blank Shot, Precise Shot, base attack bonus +11. Your ranged attacks ignore the AC bonus granted to targets by anything less than total cover, and the miss chance granted to targets by anything less than total concealment. Total cover and total concealment provide their normal benefits against your ranged attacks. In addition, when you shoot or throw ranged weapons at a grappling opponent, you automatically strike at the opponent you have chosen. 
Precocious Apprentice Spellcasting ability (Int or Cha) 15, arcane caster level 1st.  
Pressure Point Strike Dex 13, Wis 13, Knowledge (arcana) 5 ranks, Improved Unarmed Strike, Stunning Fist, base attack bonus +8, ki strike (magic).  
Pride of Arms Proficiency in all martial weapons.  
Primeval Wild Shape Wild shape ability.  
Primitive Caster    
Profane Lifeleech Ability to rebuke undead.  
Profane Outburst Ability to rebuke undead, evil alignment.  
Profane Vigor Cha It, ability to rebuke undead.  
Prone Attack Dex 15, Lightning Reflexes, base attack bonus +2  
Protected Destiny Human or half-human, Heroic Destiny, character level 3rd.  
Psicrystal Affinity Manifester level 1st. This feat allows you to gain a psicrystal. 
Psicrystal Containment Psicrystal Affinity, manifester level 3rd. You can spend a full-round action attempting to psionically focus your psicrystal. At any time when you need to expend your psionic focus, you can expend your psicrystal's psionic focus instead, as long as the crystal is within 5 feet of you. Psionically focusing your psicrystal works just like focusing yourself. The psicrystal cannot focus itself-only the owner can spend the time to focus the crystal. 
Psicrystal Power Character level 21st, Intelligence 25 or Charisma 25 (depending on which is your key ability score for manifesting). Choose one power you know of 8th level or lower. Your psicrystal can now manifest this power once per day at your manifester level (the psicrystal gains sufficient power points to manifest the power once). You cannot bestow a power upon your psicrystal if the power normally has any experience point cost. 
Improved Psicrystal Psicrystal Affinity. You can implant another personality fragment in your psicrystal. You gain the benefits of both psicrystal personalities. Your psicrystal's personality adjusts and becomes a blend between all implanted personality fragments. From now on, when determining the abilities of your psicrystal, treat your manifester level as one higher than your normal manifester level. 
Psionic Affinity   You get a +2 bonus on all Psicraft checks and Use Psionic Device checks. 
Psionic Body   When you take this feat, you gain 2 hit points for each psionic feat you have (including this one). Whenever you take a new psionic feat, you gain 2 more hit points. 
Psionic Charge Dex 13, Speed of Thought. To use this feat, you must expend your psionic focus. When you charge, you can make one turn of up to 90 degrees during your movement. All other restrictions on charges still apply; for instance, you cannot pass through a square that blocks or slows movement, or that contains a creature. You must have line of sight to the opponent at the start of your turn. 
Psionic Dodge Dex 13, Dodge. You must be psionically focused to use this feat. You receive a +1 dodge bonus to your Armor Class. This bonus stacks with the bonus from the Dodge feat (but only applies on attacks made by the opponent you have designated). 
Psionic Endowment   To use this feat, you must expend your psionic focus. You add 1 to the save DC of a power you manifest. 
Greater Psionic Endowment Psionic Endowment. When you use the Psionic Endowment feat, you add +2 to the save DC of a power you manifest instead of +1. 
Psionic Fist Str 13. To use this feat, you must expend your psionic focus. Your unarmed strike or attack with a natural weapon deals an extra 2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus. 
Greater Psionic Fist Str 13, Psionic Fist, base attack bonus +5. When you use the Psionic Fist feat, your unarmed attack or attack with a natural weapon deals an extra 4d6 points of damage instead of an extra 2d6 points. 
Psionic Hole Con 15. When a foe strikes you in melee combat, the foe immediately loses its psionic focus, if any. Also, if you are the target of a power, the manifester of the power must spend an additional number of power points equal to your Wisdom bonus, or the power fails (all the power points spent on the power are still lost). This extra cost does not count toward the maximum power points a manifester can spend on a single power. 
Psionic Meditation Wis 13, Concentration 7 ranks. You can take a move action to become psionically focused. 
Psionic Shot Point Blank Shot. To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus. 
Greater Psionic Shot Point Blank Shot, Psionic Shot, base attack bonus +5. When you use the Psionic Shot feat, your ranged attack deals an extra 4d6 points of damage instead of an extra 2d6 points. 
Psionic Talent Having a power point reserve. When you take this feat for the first time, you gain 2 power points. 
Psionic Weapon Str 13. To use this feat, you must expend your psionic focus. Your attack with a melee weapon deals an extra 2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus. 
Greater Psionic Weapon Str 13, Psionic Weapon, base attack bonus +5. When you use the Psionic Weapon feat, your attack with a melee weapon deals an extra 4d6 points of damage instead of an extra 2d6 points. 
Psithief Manifester level 1st, steal spell.  
Psychic Luck Manifester level 3rd, any luck feat.  
Pulverize Foe Str 15, base attack bonus +6, proficient with bludgeoning melee weapon.  
Purify Spell Any good alignment.  
Purify Spell Trigger Craft Wand or Craft Staff ability to turn undead.  
Purify Spell-Like Ability Any good alignment.  
Pushback Str 17, Improved Bull Rush, Power Attack.