Index of Feats by Sources - CS

Complete Scoundrel

Name Prerequisites Benefit Sources
Advantageous Avoidance Character level 3rd, any luck feat.   on page 73
Ascetic Stalker Ki power, ki strike (magic).   on page 73
Better Lucky Than Good Character level 6th, any two luck feats.   on page 74
Chant of the Long Road Bardic music, Perform 6 ranks.   on page 74
Chord Of Distraction Bardic music, Perform 9 ranks.   on page 75
Concussion Attack Sneak attack +3d6.   on page 75
Cool Head Any two mental skill tricks.   on page 75
Daredevil Athlete     on page 76
Daring Outlaw Grace +1, sneak attack +2d6.   on page 76
Daring Warrior Weapon Specialization, grace +1.   on page 76
Deadly Defense     on page 76
Deafening Strike Sneak attack +4d6.   on page 76
Disemboweling Strike Sneak attack +5d6, Weapon Focus (any slashing weapon).   on page 76
Dumb Luck Character level 6th, any two luck feats.   on page 77
Eldritch Erosion Sneak attack +4d6, Knowledge (arcana) 1 rank.   on page 77
Enduring Ki Ki power.   on page 77
Epic Of The Lost King Bardic music, Perform 6 ranks.   on page 77
Expanded Ki Pool Ki power.   on page 77
Improved Familiar Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below).

When choosing a familiar, the creatures listed below are also available to the spellcaster. The spellcaster may choose a familiar with an alignment up to one step away on each of the alignment axes (lawful through chaotic, good through evil).

Familiar Alignment Arcane Spellcaster Level Base Attack Bonus
Shocker lizard Neutral 5th +0
Stirge Neutral 5th +0
Formian worker Lawful neutral 7th +0
Imp Lawful evil 7th +0
Pseudodragon Neutral good 7th +0
Quasit Chaotic evil 7th +0
Complete Scoundrel:
Monstrous centipede, SmallNeutral 2nd+0
BadgerNeutral 3rd+0
Monstrous scorpion, SmallNeutral 3rd+0
Viper, MediumNeutral 3rd+0
Monstrous spider, SmallNeutral 4th+0
Vargouille (no kiss Su ability)Neutral Evil6th+0
Mephit, anyNeutral 7th+0
Complete Warrior:
KrensharNeutral 3rd+3
WorgNeutral Evil 3rd+3
Blink DogLawful Good 5th+5
Hell HoundLawful Evil 5th+5
HippogriffNeutral 7th+7
HowlerChaotic Evil 7th+7
Winter WolfNeutral Evil 7th+7
Player's Guide to Faerun:
DeathfangNeutral Evil 9th+0
Flying snakeNeutral 3rd+0
spitting crawler lizardNeutral 3rd+0
LynxNeutral 3rd+0
OsquipNeutral Evil 5th+0
TressymNeutral Good 5th+0

Improved familiars otherwise use the rules for regular familiars, with two exceptions: If the creature's type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate). The list in the table above presents only a few possible improved familiars. Almost any creature of the same general size and power as those on the list makes a suitable familiar. Nor is the master's alignment the only possible categorization. For instance, improved familiars could be assigned by the master's creature type or subtype, as shown below.

Familiar Type/Subtype Arcane Spellcaster Level
Celestial hawk 1 Good 3rd
Fiendish Tiny viper snake 2 Evil 3rd
Air elemental, Small Air 5th
Earth elemental, Small Earth 5th
Fire elemental, Small Fire 5th
Shocker lizard Electricity 5th
Water elemental, Small Water 5th
Homunculus 3 Undead 7th
Ice mephit Cold 7th
Fire Bat (Monster Manual 2) Fire 15th
1 Or other celestial animal from the standard familiar list.
2 Or other fiendish animal from the standard familiar list.
3 The master must first create the homunculus, substituting ichor or another part of the master's body for blood if necessary.
 
on page 78, on page 100, on page 35, on page 39, on page 165, , on page 40
Fortuitous Strike Character level 6th, any luck feat.   on page 77
Freerunner Any two movement skill tricks.   on page 77
Good Karma Character level 3rd.   on page 77
Head Shot Sneak attack +6d6, Weapon Focus (any bludgeoning weapon).   on page 77
Healer's Luck     on page 78
Impeding Attack Sneak attack +4d6.   on page 78
Lucky Break     on page 79
Lucky Catch     on page 79
Lucky Fingers     on page 79
Lucky Start     on page 79
Magical Fortune Caster level 3rd, any luck feat.   on page 79
Make Your Own Luck Character level 6th, any luck feat.   on page 79
Martial Stalker Proficiency with all martial weapons, ki power.   on page 79
Master Spellthief Ability to cast 2nd-level arcane spells, steal spell.   on page 79
Merciful Strike Sneak attack +2d6.   on page 79
Mind Drain Power point reserve, sneak attack +2d6.   on page 79
Miser's Fortune     on page 80
Persistent Attacker Sneak attack +5d6.   on page 80
Poison Expert Craft (poisonmaking) 4 ranks, poison use.   on page 80
Poison Master Poison Expert, Craft (poisonmaking) 8 ranks, poison use.   on page 80
Psithief Manifester level 1st, steal spell.   on page 80
Psychic Luck Manifester level 3rd, any luck feat.   on page 80
Savvy Rogue Rogue level 10th.   on page 80
Improved Skirmish Skirmish +2d6/+1 AC.   on page 78
Sly Fortune     on page 81
Sound Of Silence Bardic music, Perform 9 ranks.   on page 81
Sure Hand Any two manipulation skill tricks.   on page 81
Survivor's Luck Character level 9th, any luck feat.   on page 81
Sweet Talker Any two interaction skill tricks.   on page 81
Swift Ambusher Skirmish +1d6/+1 AC, sneak attack +1d6.   on page 81
Swift Hunter Favored enemy, skirmish +1d6/+1 AC.   on page 81
Tempting Fate Character level 6th, any luck feat.   on page 81
Third Time's The Charm Character level 3rd, any luck feat, access to the Luck domain.   on page 81
Throat Punch Improved Unarmed Strike, sneak attack +3d6.   on page 82
Unbelievable Luck Any luck feat.   on page 82
Victor's Luck     on page 82
Warning Shout Bardic music, Perform 9 ranks, evasion.   on page 82