Index of Spells by Class - Shu

Shugenja

Shugenja Spells

0-Level Shugenja Spells

Abjur
Conj
Div
Ench
  • Daze: Humanoid creature of 4 HD or less loses next action.
Evoc
Illu
Necr
Tran

1st-Level Shugenja Spells

Abjur
  • Endure Elements: Exist comfortably in hot or cold environments.
  • Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
  • Sanctuary: Opponents cant attack you, and you can't attack.
  • Shield of Faith: Aura grants +2 or higher deflection bonus.
Conj
Div
Ench
  • Bless: Allies gain +1 on attack rolls and saves against fear.
  • Hypnotism: Fascinates 2d4 HD of creatures.
  • Sleep: Puts 4 HD of creatures into magical slumber.
Evoc
  • Burning Hands: 1d4/level fire damage (max 5d4).
  • Faerie Fire: Outlines subjects with light, canceling blur, concealment, and the like.
  • Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
Illu
Necr
  • Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Tran

2nd-Level Shugenja Spells

Abjur
  • Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
Conj
Div
Ench
  • Hold Person: Paralyzes one humanoid for 1 round/level.
Evoc
Illu
Tran

3rd-Level Shugenja Spells

Abjur
Conj
Div
Ench
  • Prayer: Allies +1 bonus on most rolls, enemies -1 penalty.
Evoc
Illu
  • Invisibility: Subject is invisible for 1 min./level or until it attacks.
  • Major Image: As silent image, plus sound, smell and thermal effects.
Tran

4th-Level Shugenja Spells

Abjur
Conj
Div
Evoc
  • Fire Shield: Creatures attacking you take fire damage; you're protected from heat or cold.
  • Lightning Bolt: Electricity deals 1d6/level damage.
  • Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Illu
  • Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
  • Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through.
Necr
  • Death Ward: Grants immunity to death spells and negative energy effects.
Tran

5th-Level Shugenja Spells

Abjur
Conj
Div
Ench
  • Bewildering Mischance: Target must take the lower of two rolls for each save, attack roll, and skill check.
  • Confusion: For 1 round/level, subject will attack caster 10%, act normally 10%, babble 30%, flee 20%, attack nearest creature 30%.
  • Feeblemind: Subjects Int and Cha drop to 1.
Evoc
  • Dragon Breath: You choose a dragon type and mimic its breath weapon.
  • Energy Vortex: Burst of energy centered on you damages nearby creatures.
  • Flame Strike: Smite foes with divine fire (1d6/level damage).
  • Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
Illu
Tran

6th-Level Shugenja Spells

Abjur
Conj
  • Cloudkill: Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.
  • Fire Seeds: Acorns and berries become grenades and bombs.
  • Heal: Cures 10 points/level of damage, all diseases and mental conditions.
  • Rapid ResurrectionM: Restores a person to life who died within the last 2 rounds and damages caster.
  • Summon Nature's Ally VI: Calls creature to fight.
  • Teleport: Instantly transports you as far as 100 miles/level.
Div
Evoc
Illu
  • Permanent ImageM: Includes sight, sound, and smell.
  • Veil: Changes appearance of group of creatures.
Tran

7th-Level Shugenja Spells

Abjur
Conj
Div
Evoc
  • Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
  • Fire Storm: Deals 1d6/level fire damage.
  • Sunbeam: Beam blinds and deals 4d6 damage.
Illu
Tran

8th-Level Shugenja Spells

Abjur
Conj
Div
Ench
  • BindingM: Utilizes an array of techniques to imprison a creature.
  • Power Word Blind: Blinds creature with 200 hp or less.
Evoc
  • Earthquake: Intense tremor shakes 5-ft./level radius.
  • Sunburst: Blinds all within 10 ft., deals 6d6 damage.
  • Whirlwind: Cyclone deals damage and can pick up creatures.
Illu
  • Screen: Illusion hides area from vision, scrying.

9th-Level Shugenja Spells

Abjur
Conj
Ench
  • Antipathy: Object or location affected by spell repels certain creatures.
Evoc
Tran