Index of Spells by Class - APeace

Apostle of Peace

Apostle of Peace Spells

0-Level Apostle of Peace Spells

Abjur
Conj
Div
  • Detect Magic: Detects spells and magic items within 60 ft.
  • Detect Poison: Detects poison in one creature or object.
  • Guidance: +1 on one attack roll, saving throw, or skill check.
  • Read Magic: Read scrolls and spellbooks.
Evoc
  • Light: Object shines like a torch.
Tran

1st-Level Apostle of Peace Spells

Abjur
  • Endure Elements: Exist comfortably in hot or cold environments.
  • Entropic Shield: Ranged attacks against you have 20% miss chance.
  • Hide from Undead: Undead can't perceive one subject/level.
  • Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
  • Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
  • Sanctuary: Opponents cant attack you, and you can't attack.
  • Shield of Faith: Aura grants +2 or higher deflection bonus.
Conj
Div
Ench
  • Bless: Allies gain +1 on attack rolls and saves against fear.
  • Command: One subject obeys selected command for 1 round.
  • Ray of Hope: Subject gains +2 bonus on attacks, saves, and checks.
  • Vision of Heaven: Evil creature is dazed for 1 round.
Tran

2nd-Level Apostle of Peace Spells

Abjur
  • Glorious Raiment: Wearer gains +1 sacred bonus to AC per five caster levels and damage reduction 5/evil.
  • Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
  • Shield OtherF: You take half of subjects damage.
Conj
Div
  • AuguryMF: Learns whether an action will be good or bad.
  • Status: Monitors condition, position of allies.
Ench
  • Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
  • Calm Emotions: Calms creatures, negating emotion effects.
  • Enthrall: Captivates all within 100 ft. + 10 ft./level.
  • Yoke of Mercy: Target deals nonlethal damage.
  • Zone of Truth: Subjects within range cannot lie.
Evoc
  • ConsecrateM: Fills area with positive energy, making undead weaker.
Illu
  • Silence: Negates sound in 15-ft. radius.
Tran

3rd-Level Apostle of Peace Spells

Abjur
Conj
Div
Ench
  • Prayer: Allies +1 bonus on most rolls, enemies -1 penalty.
Evoc
Tran

4th-Level Apostle of Peace Spells

Abjur
Conj
Div
Ench
  • Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Evoc
Necr
Tran

5th-Level Apostle of Peace Spells

Abjur
Conj
  • Energetic Healing: Target is immune to one energy type and gains 10% of the energy damage as healing.
  • Mass Cure Light Wounds: Cures 1d8 damage +1/level for many creatures.
  • Plane Shift: As many as eight subjects travel to another plane.
  • Raise DeadM: Restores life to subject who died as long as one day/level ago.
  • Wall of Stone: Creates a stone wall that can be shaped.
Div
Ench
Evoc
  • HallowM: Designates location as holy.
Necr

6th-Level Apostle of Peace Spells

Abjur
  • Antilife Shell: 10-ft. field hedges out living creatures.
  • Banishment: Banishes 2 HD/level of extraplanar creatures.
  • Celestial BloodM: Gain acid, cold, and electricity resistance 10, +4 to saves versus poison, and DR 10/evil.
  • ForbiddanceM: Blocks planar travel, damages creatures of different alignment.
  • Greater Dispel Magic: As dispel magic, but +20 on check.
Conj
Ench
Tran

7th-Level Apostle of Peace Spells

Abjur
Conj
Div
Tran

8th-Level Apostle of Peace Spells

Abjur
Conj
Div

9th-Level Apostle of Peace Spells

Conj
Ench
  • End to Strife: Any attack made within 80 feet of caster causes attacker to take 1d6 points of lethal or nonlethal damage/caster level (max 20d6).
Evoc
  • MiracleXP: Requests a deity's intercession.
Necr
Tran