Index of Spells by Domain - Water

Deities: Auril (NE), Azul (LE), Blibdoolpoolp (CE), Dark Six (Pantheon) (NE), Deep Sashelas (CG), Eadro (N), Eldath (NG), Geshtai (N), Isis (NG), Istishia (N), Lliendil (CN), Obad-Hai (N), Osprem (LN), Panzuriel (NE), Procan (CN), Sebek (NE), Semuanya (N), Silvanus (N), Solanil (NG), The Devourer (NE), Umberlee (CE), Ventila (N)

Name: Water

Granted Power: You can turn or destroy fire creatures as a good cleric turns undead. You can also rebuke or command water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Name Scl Sv Rs Dur CT Rng Re Description
Obscuring Mist C N N 1m/l 1a 20f G

Fog obscures all sight incl darkvision, 20% miss chance on adjacent, 50% on farther creatures.

Fog Cloud C N N 10m/l 1a M G

Obscure sight and darkvision beyond 5'. 20% miss chance within 5', 50% miss chance further. 11+ mph wind disperses fog in 4 rounds, 21+ mph in 1 round.

Water Breathing T W- Y 2h/l;x 1a T 4h

Subjects can breathe underwater.

Control Water T N N 10m/l* 1a L 1h

Raises or lowers bodies of water.

Ice Storm Ev N Y 1r 1a L G

Hail deals 3d6 bludgeoning damage and 2d6 cold damage in cylinder 40 ft. across.

Cone of Cold Ev Y ! 1a 60f G

1d6/level (max 15d6) cold damage in a cone.

Acid Fog C N N 1r/l 1a M G

Fog deals 2d6 acid damage per round.

Horrid Wilting N Y ! 1a L G

Deals 1d6/level damage within 30 ft.

Elemental Swarm C N N 10m/l* 10m M 1h

Summons multiple elementals.