Index of Spells by Domain - Destiny

Deities: Glautru (N), Haela Brightaxe (CG), Heironeous (LG), Horus-Re (LG), Istus (N), Lyris (N), Savras (LN), The Undying Court (NG), Vecna (NE), Zarus (LE)

Name: Destiny

Granted Power: Once per day as an immediate action, you can grant a willing creature within 30 feet the ability to reroll an attack, save, ability check, or skill check. You must be able to see the creature to be affected. You cannot use this power on yourself. This is a supernatural ability.

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Effect
Expensive Focus
Expensive Material
XP Cost
Description
Full Description
Omen of Peril (F)
    RoD
  Arc 1, Clr 1, Destiny 1, Drd 1, Liberation 1  
    6 hours

You know how dangerous the future will be.

Augury (M) (F)
Divination 1 minute SRD
- APeace 2, Arc 2, Clr 2, Destiny 2, Dream 2, Fate 2, Oracle 2, Planning 2 V, S, M, F
Instant Personal 6 hours
Target: You
Focus: A set of marked sticks, bones, or similar tokens of at least 25 gp value.
Materials: Incense worth at least 25 gp.

Learns whether an action will be good or bad.

An augury can tell you whether a particular action will bring good or bad results for you in the immediate future.

The base chance for receiving a meaningful reply is 70% + 1% per caster level, to a maximum of 90%; this roll is made secretly. A question may be so straightforward that a successful result is automatic, or so vague as to have no chance of success. If the augury succeeds, you get one of four results:

Weal (if the action will probably bring good results).

Woe (for bad results).

Weal and woe (for both).

Nothing (for actions that don't have especially good or bad results).

If the spell fails, you get the "nothing" result. A cleric who gets the nothing result has no way to tell whether it was the consequence of a failed or successful augury.

The augury can see into the future only about half an hour, so anything that might happen after that does not affect the result. Thus, the result might not take into account the long-term consequences of a contemplated action. All auguries cast by the same person about the same topic use the same dice result as the first casting.

Delay Death
    SPC
  Arc 4, Clr 4, Destiny 3  
    General

Losing hit points doesn't kill subject.

Bestow Curse
Necromancy 1 standard action SRD
Will negates - Yes Adp 3, Arc 3, Clr 3, Dem 2, Destiny 4, DrgBlw 3, Fate 3, Hatred 3, Sor/Wiz 4, Suffering 3 V, S
Permanent Touch General
Target: Creature touched

-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.

You place a curse on the subject. Choose one of the following three effects.

1) -6 decrease to an ability score (minimum 1).

2) -4 penalty on attack rolls, saves, ability checks, and skill checks.

3) Each turn, the target has a 50% chance to act normally; otherwise, it takes no action.

You may also invent your own curse, but it should be no more powerful than those described above.

The curse bestowed by this spell cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell.

Bestow curse counters remove curse.

Stalwart Pact (XP)
    RoD
  Arc 5, Clr 5, Destiny 5, Pact 5  
    General

You gain combat bonuses automatically when reduced to half hit points or lower.

Warp Destiny
    RoD
  Destiny 6  
    General

Reverse failed save or hit in combat.

Greater Bestow Curse
    SPC
  Arc 7, Clr 7, Dem 4, Destiny 7, Sor/Wiz 8  
    General

As bestow curse, but more severe penalties.

Moment of Prescience
Divination 1 standard action SRD
- Beguiler 8, Competition 8, Destiny 8, Fate 8, Luck 8, Sor/Wiz 8, Time 7 V, S
1 hour/level or until discharged Personal 6 hours
Target: You

You gain insight bonus on single attack roll, check, or save.

This spell grants you a powerful sixth sense in relation to yourself. Once during the spells duration, you may choose to use its effect. This spell grants you an insight bonus equal to your caster level (maximum +25) on any single attack roll, opposed ability or skill check, or saving throw. Alternatively, you can apply the insight bonus to your AC against a single attack (even if flatfooted). Activating the effect doesn't take an action; you can even activate it on another characters turn if needed. You must choose to use the moment of prescience before you make the roll it is to modify. Once used, the spell ends.

You can't have more than one moment of prescience active on you at the same time.

Choose Destiny
    RoD
  Destiny 9  
    General

Gain two chances for success on every action.