| Name | Water Walk |
|---|---|
| School | Transmutation [Water] |
| Level | APeace 3, Arc 3, BVal 3, Clr 3, Rgr 3, Shu 3 |
| Components | V, S, DF |
| Casting Time | 1 standard action |
| Recharge Time | 4 hours |
| Range | Touch |
| Targets | One touched creature/level |
| Duration | 10 min./level (D) |
| Saving Throw | Will negates (harmless) |
| Spell Resistance | Yes (harmless) |
| Version | SRD |
| Sources | System Reference Document on page 300 |
| Short Description | Subject treads on water as if solid. |
| Living Greyhawk | Open |
|
The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow, quicksand, running water, ice, and even lava can be traversed easily, since the subjects feet hover an inch or two above the surface. (Creatures crossing molten lava still take damage from the heat because they are near it.) The subjects can walk, run, charge, or otherwise move across the surface as if it were normal ground. If the spell is cast underwater (or while the subjects are partially or wholly submerged in whatever liquid they are in), the subjects are borne toward the surface at 60 feet per round until they can stand on it. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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