|Name||Summon Nature's Ally I|
|Level||Arc 1, BVal 1, Drd 1, Rgr 1|
|Components||V, S, DF|
|Casting Time||1 round|
|Range||Close (25 ft. + 5 ft./2 levels)|
|Effect||One summoned creature|
|Duration||1 round/level (D)|
|Sources||System Reference Document on page 288|
Calls creature to fight.
This spell summons a natural creature. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.
A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them.
The spell conjures one of the creatures from the 1st-level list on the accompanying Summon Nature's Ally table. You choose which kind of creature to summon, and you can change that choice each time you cast the spell. All the creatures on the table are neutral unless otherwise noted.
1) May be summoned only into an aquatic or watery environment.
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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