|School||Enchantment (Compulsion) [Mind-Affecting]|
|Level||APeace 4, Arc 4, Brd 3, Charm 4, EmBarachiel 3, Joy 4, Moon 4, Wuj 4|
|Casting Time||1 standard action|
|Recharge Time||30 minutes|
|Range||Medium (100 ft. + 10 ft./level)|
|Targets||One living creature/level, no two of which may be more than 30 ft. apart|
|Saving Throw||Will negates (harmless)|
|Spell Resistance||Yes (harmless)|
|Sources||System Reference Document on page 237|
Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
This spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Good hope counters and dispels crushing despair.
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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