|Name||Oil (1-pint flask)|
|Sorted Name||Oil (1-pint flask)|
|Family||Goods and Services|
|Price as Gold Pieces||0.1|
|Creation Cost||1 sp|
|Sources||System Reference Document|
Full round to prepare with a fuse for a splash weapon, 50% success rate (1d6 fire, 1d6 fire in the following round, 5 ft: 1 point of splash damgage). 2 rounds of fire in a 5 foot square dealing 1d3 fire damage.
A pint of oil burns for 6 hours in a lantern. You can use a flask of oil as a splash weapon. Use the rules for alchemist's fire, except that it takes a full round action to prepare a flask with a fuse. Once it is thrown, there is a 50% chance of the flask igniting successfully. You can pour a pint of oil on the ground to cover an area 5 feet square, provided that the surface is smooth. If lit, the oil burns for 2 rounds and deals 1d3 points of fire damage to each creature in the area.
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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