Colossal Monstrous Spider

MapTool Token

NameColossal Monstrous Spider
Sorted NameMonstrous Spider, Colossal
FamilyMonstrous Spider
Size and TypeColossal Vermin
Hit Dice Count32
Hit Dice32d8+64 (208 hp)
Random Hit Points32d8+64 - 64
Initiative+2
Speed30 ft. (6 squares), climb 20 ft.
Armor Class22 (-8 size, +2 Dex, +18 natural), touch 4, flat-footed 20
Base Attack/Grapple+24/+50
Attack

Bite +26 melee (4d6+15 plus poison)

Full Attack

Bite +26 melee (4d6+15 plus poison)

Space/Reach40 ft./30 ft.
Special AttacksPoison, web
Special Qualities

Darkvision 60 ft., tremorsense 60 ft., vermin traits

SavesFort +20, Ref +12, Will +10
AbilitiesStr 31, Dex 15, Con 14, Int -, Wis 10, Cha 2
Skills

Climb +16, Hide -10*, Jump +10*, Spot +7*

Feats

-

EnvironmentTemperate forests
Challenge Rating11
Organization

Solitary

Treasure1/10 coins; 50% goods; 50% items
Advancement33-60 HD (Colossal)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Colossal monstrous spider; CR 11; Colossal vermin; HD 32d8+64; hp 208; Init +2; Spd 30 ft. (6 squares), climb 20 ft.; AC 22 (-8 size, +2 dex, +18 natural), touch 4, flat-footed 20; Base Atk +24; Grp +50; Atk +26 melee (4d6+15 plus poison, bite); Full Atk +26 melee (4d6+15 plus poison, bite); Space/Reach 40 ft./30 ft.; SA Poison, web; SQ Darkvision 60 ft., tremorsense 60 ft., vermin traits; AL N; SV Fort +20, Ref +12, Will +10; Str 31, Dex 15, Con 14, Int -, Wis 10, Cha 2

Skills and Feats: Climb +16, Hide -10*, Jump +10*, Spot +7*; -

Monstrous Spider

Monstrous Spider, Colossal
Colossal Vermin
Hit Dice:
32d8+64 (208 hp)
Initiative:
+2
Speed:
30 ft. (6 squares), climb 20 ft.
Armor Class:
22 (-8 size, +2 Dex, +18 natural), touch 4, flat-footed 20
Base Attack/Grapple:
+24/+50
Attack:
Bite +26 melee (4d6+15 plus poison)
Full Attack:
Bite +26 melee (4d6+15 plus poison)
Space/Reach:
40 ft./30 ft.
Special Attacks:
Poison, web
Special Qualities:
Darkvision 60 ft., tremorsense 60 ft., vermin traits
Saves:
Fort +20, Ref +12, Will +10
Abilities:
Str 31, Dex 15, Con 14, Int -, Wis 10, Cha 2
Skills:
Climb +16, Hide -10*, Jump +10*, Spot +7*
Feats:
-
Environment:
Temperate forests
Organization:
Solitary
Challenge Rating:
11
Treasure:
1/10 coins; 50% goods; 50% items
Advancement:
33-60 HD (Colossal)
Level Adjustment:
-

All monstrous spiders are aggressive predators that use their poisonous bites to subdue or kill prey.

Monstrous spiders come in two general types: hunters and web-spinners. Hunters rove about, while web-spinners usually attempt to trap prey. Hunting spiders can spin webs to use as lairs, but cannot use their webs as weapons the way web-spinners can. A hunting spider has a base land speed 10 feet faster than the figures given in the statistics blocks.

Poison (Ex): A monstrous spider has a poisonous bite. The details vary by the spider's size, as shown on the table below. The save DCs are Constitution-based. The indicated damage is initial and secondary damage.

Size
Fort DC
Damage
Size
Fort DC
Damage
Tiny
10
1d2 Str
Huge
16
1d8 Str
Small
10
1d3 Str
Gargantuan
20
2d6 Str
Medium
12
1d4 Str
Colossal
28
2d8 Str
Large
13
1d6 Str

Web (Ex): Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size. Web-spinners can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus.

Web-spinners often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/-.

A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.

Size
Escape Artist DC
Break DC
Hit Points
Tiny
10
14
2
Small
10
14
4
Medium
12
16
6
Large
13
17
12
Huge
16
20
14
Gargantuan
20
24
16
Colossal
28
32
18

Tremorsense (Ex): A monstrous spider can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the spider's webs.

Skills: Monstrous spiders have a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. A monstrous spider can always choose to take 10 on Climb checks, even if rushed or threatened. Monstrous spiders use either their Strength or Dexterity modifier for Climb checks, whichever is higher. *Hunting spiders have a +10 racial bonus on Jump checks and a +8 racial bonus on Spot checks. Web-spinning spiders have a +8 racial bonus on Hide and Move Silently checks when using their webs.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +26 melee (4d6+15 plus poison), or Bite +26 melee (4d6+15 plus poison)

feats: -, ,