Huge Monstrous Scorpion

MapTool Token

NameHuge Monstrous Scorpion
Sorted NameMonstrous Scorpion, Huge
FamilyMonstrous Scorpion
Size and TypeHuge Vermin
Hit Dice Count10
Hit Dice10d8+30 (75 hp)
Random Hit Points10d8+30 - 30
Initiative+0
Speed50 ft. (10 squares)
Armor Class20 (-2 size, +12 natural), touch 8, flat-footed 20
Base Attack/Grapple+7/+21
Attack

Claw +11 melee (1d8+6)

Full Attack

2 claws +11 melee (1d8+6) and sting +6 melee (2d4+3 plus poison)

Space/Reach15 ft./10 ft.
Special AttacksConstrict 1d8+6, improved grab, poison
Special Qualities

Darkvision 60 ft., tremorsense 60 ft., vermin traits

SavesFort +10, Ref +3, Will +3
AbilitiesStr 23, Dex 10, Con 16, Int -, Wis 10, Cha 2
Skills

Climb +10, Hide -4, Spot +4

Feats

-

EnvironmentWarm deserts
Challenge Rating7
Organization

Solitary or colony (2-5)

Treasure1/10 coins; 50% goods; 50% items
Advancement11-19 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Huge monstrous scorpion; CR 7; Huge vermin; HD 10d8+30; hp 75; Init +0; Spd 50 ft. (10 squares); AC 20 (-2 size, +12 natural), touch 8, flat-footed 20; Base Atk +7; Grp +21; Atk +11 melee (1d8+6, claw); Full Atk +11 melee (1d8+6, 2 claws) and +6 melee (2d4+3 plus poison, sting); Space/Reach 15 ft./10 ft.; SA Constrict 1d8+6, improved grab, poison; SQ Darkvision 60 ft., tremorsense 60 ft., vermin traits; AL N; SV Fort +10, Ref +3, Will +3; Str 23, Dex 10, Con 16, Int -, Wis 10, Cha 2

Skills and Feats: Climb +10, Hide -4, Spot +4; -

Monstrous Scorpion

Monstrous Scorpion, Huge
Huge Vermin
Hit Dice:
10d8+30 (75 hp)
Initiative:
+0
Speed:
50 ft. (10 squares)
Armor Class:
20 (-2 size, +12 natural), touch 8, flat-footed 20
Base Attack/Grapple:
+7/+21
Attack:
Claw +11 melee (1d8+6)
Full Attack:
2 claws +11 melee (1d8+6) and sting +6 melee (2d4+3 plus poison)
Space/Reach:
15 ft./10 ft.
Special Attacks:
Constrict 1d8+6, improved grab, poison
Special Qualities:
Darkvision 60 ft., tremorsense 60 ft., vermin traits
Saves:
Fort +10, Ref +3, Will +3
Abilities:
Str 23, Dex 10, Con 16, Int -, Wis 10, Cha 2
Skills:
Climb +10, Hide -4, Spot +4
Feats:
-
Environment:
Warm deserts
Organization:
Solitary or colony (2-5)
Challenge Rating:
7
Treasure:
1/10 coins; 50% goods; 50% items
Advancement:
11-19 HD (Huge)
Level Adjustment:
-

Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.

Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.

Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.

Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion's size, as follows. The save DCs are Constitution- based. The indicated damage is initial and secondary damage.

Size
Fort DC
Damage
Size
Fort DC
Damage
Tiny
12
1 Con
Huge
18
1d6 Con
Small
12
1d2 Con
Gargantuan
23
1d8 Con
Medium
13
1d3 Con
Colossal
33
1d10 Con
Large
14
1d4 Con

Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +11 melee (1d8+6), or 2 claws +11 melee (1d8+6) and sting +6 melee (2d4+3 plus poison)

feats: -, ,