Spectre

MapTool Token

NameSpectre
Sorted NameSpectre
FamilySpectre
Size and TypeMedium Undead (Incorporeal)
Hit Dice Count7
Hit Dice7d12 (45 hp)
Random Hit Points7d12 - 0
Initiative+7
Speed40 ft. (8 squares), fly 80 ft. (perfect)
Armor Class15 (+3 Dex, +2 deflection), touch 15, flat-footed 13
Base Attack/Grapple+3/-
Attack

Incorporeal touch +6 melee (1d8 plus energy drain)

Full Attack

Incorporeal touch +6 melee (1d8 plus energy drain)

Space/Reach5 ft./5 ft.
Special AttacksEnergy drain, create spawn
Special Qualities

Darkvision 60 ft., incorporeal traits, +2 turn resistance, sunlight powerlessness, undead traits, unnatural aura

SavesFort +2, Ref +5, Will +7
AbilitiesStr -, Dex 16, Con -, Int 14, Wis 14, Cha 15
Skills

Hide +13, Intimidate +12, Knowledge (religion) +12, Listen +14, Search +12, Spot +14, Survival +2 (+4 following tracks)

Feats

Alertness, Blind-Fight, Improved Initiative

EnvironmentAny land and underground
Challenge Rating7
Organization

Solitary, gang (2-4), or swarm (6-11)

TreasureNone
AlignmentAlways lawful evil
Advancement8-14 HD (Medium)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Spectre; CR 7; Medium undead (incorporeal); HD 7d12; hp 45; Init +7; Spd 40 ft. (8 squares), fly 80 ft. (perfect); AC 15 (+3 dex, +2 deflection), touch 15, flat-footed 13; Base Atk +3; Grp -; Atk +6 melee (1d8 plus energy drain, incorporeal touch); Full Atk +6 melee (1d8 plus energy drain, incorporeal touch); Space/Reach 5 ft./5 ft.; SA Energy drain, create spawn; SQ Darkvision 60 ft., incorporeal traits, +2 turn resistance, sunlight powerlessness, undead traits, unnatural aura; AL LE; SV Fort +2, Ref +5, Will +7; Str -, Dex 16, Con -, Int 14, Wis 14, Cha 15

Skills and Feats: Hide +13, Intimidate +12, Knowledge (religion) +12, Listen +14, Search +12, Spot +14, Survival +2 (+4 following tracks); Alertness, Blind-Fight, Improved Initiative

Spectre

Spectre
Medium Undead (Incorporeal)
Hit Dice:
7d12 (45 hp)
Initiative:
+7
Speed:
40 ft. (8 squares), fly 80 ft. (perfect)
Armor Class:
15 (+3 Dex, +2 deflection), touch 15, flat-footed 13
Base Attack/Grapple:
+3/-
Attack:
Incorporeal touch +6 melee (1d8 plus energy drain)
Full Attack:
Incorporeal touch +6 melee (1d8 plus energy drain)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Energy drain, create spawn
Special Qualities:
Darkvision 60 ft., incorporeal traits, +2 turn resistance, sunlight powerlessness, undead traits, unnatural aura
Saves:
Fort +2, Ref +5, Will +7
Abilities:
Str -, Dex 16, Con -, Int 14, Wis 14, Cha 15
Skills:
Hide +13, Intimidate +12, Knowledge (religion) +12, Listen +14, Search +12, Spot +14, Survival +2 (+4 following tracks)
Feats:
Alertness, Blind-Fight, Improved Initiative
Environment:
Any land and underground
Organization:
Solitary, gang (2-4), or swarm (6-11)
Challenge Rating:
7
Treasure:
None
Alignment:
Always lawful evil
Advancement:
8-14 HD (Medium)
Level Adjustment:
-

A spectre looks much as it did in life and can be easily recognized by those who knew the individual or have seen the individual's face in a painting or a drawing. In many cases, the evidence of a violent death is visible on its body. A spectre is roughly human-sized and is weightless.

Combat

In close combat a spectre attacks with its numbing, life-draining touch. It makes full use of its incorporeal nature, moving through walls, ceilings, and floors as it attacks.

Energy Drain (Su): Living creatures hit by a spectre's incorporeal touch attack gain two negative levels. The DC is 15 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the spectre gains 5 temporary hit points.

Create Spawn (Su): Any humanoid slain by a spectre becomes a spectre in 1d4 rounds. Spawn are under the command of the spectre that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.

Unnatural Aura (Su): Animals, whether wild or domesticated, can sense the unnatural presence of a spectre at a distance of 30 feet. They do not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.

Sunlight Powerlessness (Ex): Spectres are powerless in natural sunlight (not merely a daylight spell) and flee from it. A spectre caught in sunlight cannot attack and can take only a single move or attack action in a round.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Incorporeal touch +6 melee (1d8 plus energy drain), or Incorporeal touch +6 melee (1d8 plus energy drain)

feats: ALERTNESS, BLIND-FIGHT, IMPROVED INITIATIVE, ,