Shadow

MapTool Token

NameShadow
Sorted NameShadow
FamilyShadow
Size and TypeMedium Undead (Incorporeal)
Hit Dice Count3
Hit Dice3d12 (19 hp)
Random Hit Points3d12 - 0
Initiative+2
SpeedFly 40 ft. (good) (8 squares)
Armor Class13 (+2 Dex, +1 deflection), touch 13, flat-footed 11
Base Attack/Grapple+1/-
Attack

Incorporeal touch +3 melee (1d6 Str)

Full Attack

Incorporeal touch +3 melee (1d6 Str)

Space/Reach5 ft./5 ft.
Special AttacksCreate spawn, strength damage
Special Qualities

Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits

SavesFort +1, Ref +3, Will +4
AbilitiesStr -, Dex 14, Con -, Int 6, Wis 12, Cha 13
Skills

Hide +8*, Listen +7, Search +4, Spot +7

Feats

Alertness, Dodge

EnvironmentAny
Challenge Rating3
Organization

Solitary, gang (2-5), or swarm (6-11)

TreasureNone
AlignmentAlways chaotic evil
Advancement4-9 HD (Medium)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Shadow; CR 3; Medium undead (incorporeal); HD 3d12; hp 19; Init +2; Spd Fly 40 ft. (good) (8 squares); AC 13 (+2 dex, +1 deflection), touch 13, flat-footed 11; Base Atk +1; Grp -; Atk +3 melee (1d6 Str, incorporeal touch); Full Atk +3 melee (1d6 Str, incorporeal touch); Space/Reach 5 ft./5 ft.; SA Create spawn, strength damage; SQ Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits; AL CE; SV Fort +1, Ref +3, Will +4; Str -, Dex 14, Con -, Int 6, Wis 12, Cha 13

Skills and Feats: Hide +8*, Listen +7, Search +4, Spot +7; Alertness, Dodge

Shadow

Shadow
Medium Undead (Incorporeal)
Hit Dice:
3d12 (19 hp)
Initiative:
+2
Speed:
Fly 40 ft. (good) (8 squares)
Armor Class:
13 (+2 Dex, +1 deflection), touch 13, flat-footed 11
Base Attack/Grapple:
+1/-
Attack:
Incorporeal touch +3 melee (1d6 Str)
Full Attack:
Incorporeal touch +3 melee (1d6 Str)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Create spawn, strength damage
Special Qualities:
Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits
Saves:
Fort +1, Ref +3, Will +4
Abilities:
Str -, Dex 14, Con -, Int 6, Wis 12, Cha 13
Skills:
Hide +8*, Listen +7, Search +4, Spot +7
Feats:
Alertness, Dodge
Environment:
Any
Organization:
Solitary, gang (2-5), or swarm (6-11)
Challenge Rating:
3
Treasure:
None
Alignment:
Always chaotic evil
Advancement:
4-9 HD (Medium)
Level Adjustment:
-

A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places.

A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly.

Combat

Shadows lurk in dark places, waiting for living prey to happen by.

Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.

Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.

Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a -4 penalty on Hide checks.

Greater Shadow

Although no more intelligent than an average shadow, a greater shadow is more fearsome because of its increased damage and its hit-and-run tactics.

Combat

Strength Damage (Su): The touch of a greater shadow deals 1d8 points of Strength damage to a living foe.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Incorporeal touch +3 melee (1d6 Str), or Incorporeal touch +3 melee (1d6 Str)

feats: ALERTNESS, DODGE, ,