Greater Fire Elemental

MapTool Token

NameGreater Fire Elemental
Sorted NameFire Elemental, Greater
FamilyElemental
Size and TypeHuge Elemental (Fire, Extraplanar)
Hit Dice Count21
Hit Dice21d8+84 (178 hp)
Random Hit Points21d8+84 - 84
Initiative+12
Speed60 ft. (12 squares)
Armor Class24 (-2 size, +8 Dex, +8 natural), touch 16, flat-footed 16
Base Attack/Grapple+15/+28
Attack

Slam +22 melee (2d8+5 plus 2d8 fire)

Full Attack

2 slams +22 melee (2d8+5 plus 2d8 fire)

Space/Reach15 ft./15 ft.
Special AttacksBurn
Special Qualities

Damage reduction 10/-, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold

SavesFort +11, Ref +20, Will +9
AbilitiesStr 20, Dex 27, Con 18, Int 6, Wis 11, Cha 11
Skills

Listen +14, Spot +14

Feats

Alertness, Blind-Fight, Combat Reflexes, Dodge, Iron Will, Mobility, Spring Attack, Weapon Focus (slam)

Bonus Feats

Improved Initiative, Weapon Finesse

EnvironmentElemental Plane of Fire
Challenge Rating9
Organization

Solitary

TreasureNone
AlignmentUsually neutral
Advancement22-23 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Greater fire elemental; CR 9; Huge elemental (fire, extraplanar); HD 21d8+84; hp 178; Init +12; Spd 60 ft. (12 squares); AC 24 (-2 size, +8 dex, +8 natural), touch 16, flat-footed 16; Base Atk +15; Grp +28; Atk +22 melee (2d8+5 plus 2d8 fire, slam); Full Atk +22 melee (2d8+5 plus 2d8 fire, 2 slams); Space/Reach 15 ft./15 ft.; SA Burn; SQ Damage reduction 10/-, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold; AL N; SV Fort +11, Ref +20, Will +9; Str 20, Dex 27, Con 18, Int 6, Wis 11, Cha 11

Skills and Feats: Listen +14, Spot +14; Alertness, Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Iron Will, Mobility, Spring Attack, Weapon Finesse, Weapon Focus (slam)

Fire Elemental

Fire Elemental, Greater
Huge Elemental (Fire, Extraplanar)
Hit Dice:
21d8+84 (178 hp)
Initiative:
+12
Speed:
60 ft. (12 squares)
Armor Class:
24 (-2 size, +8 Dex, +8 natural), touch 16, flat-footed 16
Base Attack/Grapple:
+15/+28
Attack:
Slam +22 melee (2d8+5 plus 2d8 fire)
Full Attack:
2 slams +22 melee (2d8+5 plus 2d8 fire)
Space/Reach:
15 ft./15 ft.
Special Attacks:
Burn
Special Qualities:
Damage reduction 10/-, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Saves:
Fort +11, Ref +20, Will +9
Abilities:
Str 20, Dex 27, Con 18, Int 6, Wis 11, Cha 11
Skills:
Listen +14, Spot +14
Feats:
Alertness, Blind-Fight, Combat Reflexes, Dodge, Improved Initiative B, Iron Will, Mobility, Spring Attack, Weapon Finesse B, Weapon Focus (slam)
Environment:
Elemental Plane of Fire
Organization:
Solitary
Challenge Rating:
9
Treasure:
None
Alignment:
Usually neutral
Advancement:
22-23 HD (Huge)
Level Adjustment:
-

A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it.

Fire elementals speak Ignan, though they rarely choose to do so.

Combat

A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.

Burn (Ex): A fire elemental's slam attack deals bludgeoning damage plus fire damage from the elemental's flaming body. Those hit by a fire elemental's slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental's size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Constitution- based.

Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental's attack, and also catch on fire unless they succeed on a Reflex save.

Fire Elemental Sizes
Elemental
Height
Weight
Burn Save DC
Small
4 ft.
1 lb.
11
Medium
8 ft.
2 lb.
14
Large
16 ft.
4 lb.
17
Huge
32 ft.
8 lb.
22
Greater
36 ft.
10 lb.
24
Elder
40 ft.
12 lb.
26

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Slam +22 melee (2d8+5 plus 2d8 fire), or 2 slams +22 melee (2d8+5 plus 2d8 fire)

feats: ALERTNESS, BLIND-FIGHT, COMBAT REFLEXES, DODGE, IRON WILL, MOBILITY, SPRING ATTACK, WEAPON FOCUS (SLAM), IMPROVED INITIATIVE, WEAPON FINESSE,