Medium Fire Elemental

MapTool Token

NameMedium Fire Elemental
Sorted NameFire Elemental, Medium
FamilyElemental
Size and TypeMedium Elemental (Fire, Extraplanar)
Hit Dice Count4
Hit Dice4d8+8 (26 hp)
Random Hit Points4d8+8 - 8
Initiative+7
Speed50 ft. (10 squares)
Armor Class16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple+3/+4
Attack

Slam +6 melee (1d6+1 plus 1d6 fire)

Full Attack

Slam +6 melee (1d6+1 plus 1d6 fire)

Space/Reach5 ft./5 ft.
Special AttacksBurn
Special Qualities

Darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold

SavesFort +3, Ref +7, Will +1
AbilitiesStr 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11
Skills

Listen +3, Spot +4

Feats

Dodge, Mobility

Bonus Feats

Improved Initiative, Weapon Finesse

EnvironmentElemental Plane of Fire
Challenge Rating3
Organization

Solitary

TreasureNone
AlignmentUsually neutral
Advancement5-7 HD (Medium)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Medium fire elemental; CR 3; Medium elemental (fire, extraplanar); HD 4d8+8; hp 26; Init +7; Spd 50 ft. (10 squares); AC 16 (+3 dex, +3 natural), touch 13, flat-footed 13; Base Atk +3; Grp +4; Atk +6 melee (1d6+1 plus 1d6 fire, slam); Full Atk +6 melee (1d6+1 plus 1d6 fire, slam); Space/Reach 5 ft./5 ft.; SA Burn; SQ Darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold; AL N; SV Fort +3, Ref +7, Will +1; Str 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11

Skills and Feats: Listen +3, Spot +4; Dodge, Improved Initiative, Mobility, Weapon Finesse

Fire Elemental

Fire Elemental, Medium
Medium Elemental (Fire, Extraplanar)
Hit Dice:
4d8+8 (26 hp)
Initiative:
+7
Speed:
50 ft. (10 squares)
Armor Class:
16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple:
+3/+4
Attack:
Slam +6 melee (1d6+1 plus 1d6 fire)
Full Attack:
Slam +6 melee (1d6+1 plus 1d6 fire)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Burn
Special Qualities:
Darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Saves:
Fort +3, Ref +7, Will +1
Abilities:
Str 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11
Skills:
Listen +3, Spot +4
Feats:
Dodge, Improved Initiative B, Mobility, Weapon Finesse B
Environment:
Elemental Plane of Fire
Organization:
Solitary
Challenge Rating:
3
Treasure:
None
Alignment:
Usually neutral
Advancement:
5-7 HD (Medium)
Level Adjustment:
-

A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it.

Fire elementals speak Ignan, though they rarely choose to do so.

Combat

A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.

Burn (Ex): A fire elemental's slam attack deals bludgeoning damage plus fire damage from the elemental's flaming body. Those hit by a fire elemental's slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental's size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Constitution- based.

Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental's attack, and also catch on fire unless they succeed on a Reflex save.

Fire Elemental Sizes
Elemental
Height
Weight
Burn Save DC
Small
4 ft.
1 lb.
11
Medium
8 ft.
2 lb.
14
Large
16 ft.
4 lb.
17
Huge
32 ft.
8 lb.
22
Greater
36 ft.
10 lb.
24
Elder
40 ft.
12 lb.
26

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Slam +6 melee (1d6+1 plus 1d6 fire), or Slam +6 melee (1d6+1 plus 1d6 fire)

feats: DODGE, MOBILITY, IMPROVED INITIATIVE, WEAPON FINESSE,