Dire Lion

MapTool Token

NameDire Lion
Sorted NameLion, Dire
FamilyDire Animal
Size and TypeLarge Animal
Hit Dice Count8
Hit Dice8d8+24 (60 hp)
Random Hit Points8d8+24 - 24
Initiative+2
Speed40 ft. (8 squares)
Armor Class15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple+6/+17
Attack

Claw +13 melee (1d6+7)

Full Attack

2 claws +13 melee (1d6+7) and bite +7 melee (1d8+3)

Space/Reach10 ft./5 ft.
Special AttacksImproved grab, pounce, rake 1d6+3
Special Qualities

Low-light vision, scent

SavesFort +9, Ref +8, Will +7
AbilitiesStr 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Skills

Hide +2*, Listen +7, Move Silently +5, Spot +7

Feats

Alertness, Run, Weapon Focus (claw)

EnvironmentWarm plains
Challenge Rating5
Organization

Solitary, pair, or pride (6-10)

TreasureNone
AlignmentAlways neutral
Advancement9-16 HD (Large); 17-24 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Dire lion; CR 5; Large animal; HD 8d8+24; hp 60; Init +2; Spd 40 ft. (8 squares); AC 15 (-1 size, +2 dex, +4 natural), touch 11, flat-footed 13; Base Atk +6; Grp +17; Atk +13 melee (1d6+7, claw); Full Atk +13 melee (1d6+7, 2 claws) and +7 melee (1d8+3, bite); Space/Reach 10 ft./5 ft.; SA Improved grab, pounce, rake 1d6+3; SQ Low-light vision, scent; AL N; SV Fort +9, Ref +8, Will +7; Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10

Skills and Feats: Hide +2*, Listen +7, Move Silently +5, Spot +7; Alertness, Run, Weapon Focus (claw)

Dire Lion

Dire Lion
Large Animal
Hit Dice:
8d8+24 (60 hp)
Initiative:
+2
Speed:
40 ft. (8 squares)
Armor Class:
15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple:
+6/+17
Attack:
Claw +13 melee (1d6+7)
Full Attack:
2 claws +13 melee (1d6+7) and bite +7 melee (1d8+3)
Space/Reach:
10 ft./5 ft.
Special Attacks:
Improved grab, pounce, rake 1d6+3
Special Qualities:
Low-light vision, scent
Saves:
Fort +9, Ref +8, Will +7
Abilities:
Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Skills:
Hide +2*, Listen +7, Move Silently +5, Spot +7
Feats:
Alertness, Run, Weapon Focus (claw)
Environment:
Warm plains
Organization:
Solitary, pair, or pride (6-10)
Challenge Rating:
5
Treasure:
None
Alignment:
Always neutral
Advancement:
9-16 HD (Large); 17-24 HD (Huge)
Level Adjustment:
-

Dire lions are patient hunters, just like their smaller cousins, but apt to take on bigger prey.

Dire lions grow to be up to 15 feet long and weigh up to 3,500 pounds.

Combat

A dire lion attacks by running at prey, leaping, and clawing and biting as it rakes with its rear claws. It often jumps onto a creature larger than itself.

Improved Grab (Ex): To use this ability, a dire lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If a dire lion charges, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +12 melee, damage 1d6+3.

Skills: Dire lions have a +4 racial bonus on Hide and Move Silently checks.

*In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +13 melee (1d6+7), or 2 claws +13 melee (1d6+7) and bite +7 melee (1d8+3)

feats: ALERTNESS, RUN, WEAPON FOCUS (CLAW), ,