|Sorted Name||Badger, Dire|
|Size and Type||Medium Animal|
|Hit Dice Count||3|
|Hit Dice||3d8+15 (28 hp)|
|Random Hit Points||3d8+15 - 12|
|Speed||30 ft. (6 squares), burrow 10 ft.|
|Armor Class||16 (+3 Dex, +3 natural), touch 13, flat-footed 13|
Claw +4 melee (1d4+2)
2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)
|Space/Reach||5 ft./5 ft.|
Low-light vision, scent
|Saves||Fort +7, Ref +6, Will +4|
|Abilities||Str 14, Dex 17, Con 19, Int 2, Wis 12, Cha 10|
Listen +6, Spot +6
Solitary or cete (2-5)
|Advancement||4-9 HD (Large)|
|Sources||System Reference Document|
Dire badger; CR 2; Medium animal; HD 3d8+15; hp 28; Init +3; Spd 30 ft. (6 squares), burrow 10 ft.; AC 16 (+3 dex, +3 natural), touch 13, flat-footed 13; Base Atk +2; Grp +4; Atk +4 melee (1d4+2, claw); Full Atk +4 melee (1d4+2, 2 claws) and -1 melee (1d6+1, bite); Space/Reach 5 ft./5 ft.; SA Rage; SQ Low-light vision, scent; AL N; SV Fort +7, Ref +6, Will +4; Str 14, Dex 17, Con 19, Int 2, Wis 12, Cha 10
Skills and Feats: Listen +6, Spot +6; Alertness, Toughness, Track
These vicious creatures tolerate no intrusions. They cannot burrow into solid rock, but can move through just about any material softer than that. A dire badger usually leaves behind a usable tunnel 5 feet in diameter when burrowing unless the material it's moving through is very loose.
A dire badger is from 5 to 7 feet in length and can weigh up to 500 pounds.
Dire badgers attack with their sharp claws and teeth.
Rage (Ex): A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Claw +4 melee (1d4+2), or 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)
feats: ALERTNESS, TOUGHNESS, TRACK,