Hellcat

MapTool Token

NameHellcat
Sorted NameHellcat
FamilyDevil
Size and TypeLarge Outsider (Evil, Extraplanar, Lawful)
Hit Dice Count8
Hit Dice8d8+24 (60 hp)
Random Hit Points8d8+24 - 24
Initiative+9
Speed40 ft. (8 squares)
Armor Class21 (-1 size, +5 Dex, +7 natural), touch 14, flat-footed 16
Base Attack/Grapple+8/+18
Attack

Claw +13 melee (1d8+6)

Full Attack

2 claws +13 melee (1d8+6) and bite +8 melee (2d8+3)

Space/Reach10 ft./5 ft.
Special AttacksImproved grab, pounce, rake 1d8+3
Special Qualities

Damage reduction 5/good, darkvision 60 ft., invisible in light, fire resistance 10, scent, spell resistance 19, telepathy 100 ft.

SavesFort +9, Ref +11, Will +8
AbilitiesStr 23, Dex 21, Con 17, Int 10, Wis 14, Cha 10
Skills

Balance +16, Climb +17, Hide +13, Jump +21, Listen +17, Move Silently +20, Spot +13, Swim +17

Feats

Dodge, Improved Initiative, Track

EnvironmentA lawful evil-aligned plane
Challenge Rating7
Organization

Solitary, pair, or pride (6-10)

TreasureNone
AlignmentAlways lawful evil
Advancement9-10 HD (Large); 11-24 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Hellcat; CR 7; Large outsider (evil, extraplanar, lawful); HD 8d8+24; hp 60; Init +9; Spd 40 ft. (8 squares); AC 21 (-1 size, +5 dex, +7 natural), touch 14, flat-footed 16; Base Atk +8; Grp +18; Atk +13 melee (1d8+6, claw); Full Atk +13 melee (1d8+6, 2 claws) and +8 melee (2d8+3, bite); Space/Reach 10 ft./5 ft.; SA Improved grab, pounce, rake 1d8+3; SQ Damage reduction 5/good, darkvision 60 ft., invisible in light, fire resistance 10, scent, spell resistance 19, telepathy 100 ft.; AL LE; SV Fort +9, Ref +11, Will +8; Str 23, Dex 21, Con 17, Int 10, Wis 14, Cha 10

Skills and Feats: Balance +16, Climb +17, Hide +13, Jump +21, Listen +17, Move Silently +20, Spot +13, Swim +17; Dodge, Improved Initiative, Track

Hellcat (Bezekira)

Hellcat
Large Outsider (Evil, Extraplanar, Lawful)
Hit Dice:
8d8+24 (60 hp)
Initiative:
+9
Speed:
40 ft. (8 squares)
Armor Class:
21 (-1 size, +5 Dex, +7 natural), touch 14, flat-footed 16
Base Attack/Grapple:
+8/+18
Attack:
Claw +13 melee (1d8+6)
Full Attack:
2 claws +13 melee (1d8+6) and bite +8 melee (2d8+3)
Space/Reach:
10 ft./5 ft.
Special Attacks:
Improved grab, pounce, rake 1d8+3
Special Qualities:
Damage reduction 5/good, darkvision 60 ft., invisible in light, fire resistance 10, scent, spell resistance 19, telepathy 100 ft.
Saves:
Fort +9, Ref +11, Will +8
Abilities:
Str 23, Dex 21, Con 17, Int 10, Wis 14, Cha 10
Skills:
Balance +16, Climb +17, Hide +13, Jump +21, Listen +17, Move Silently +20, Spot +13, Swim +17
Feats:
Dodge, Improved Initiative, Track
Environment:
A lawful evil-aligned plane
Organization:
Solitary, pair, or pride (6-10)
Challenge Rating:
7
Treasure:
None
Alignment:
Always lawful evil
Advancement:
9-10 HD (Large); 11-24 HD (Huge)
Level Adjustment:
-

While its appearance suggests it is incorporeal, a hellcats has a corporeal body and can be harmed by physical attacks.

Hellcats use a natural telepathy to communicate with one another and those they encounter. A hellcat measures about 9 feet long and weighs about 900 pounds.

Combat

A hellcat can hold its own in combat thanks to sharp claws and wicked fangs. It prefers to leap upon opponents, just as a lion does.

A hellcat's natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.

Improved Grab (Ex): To use this ability, a hellcat must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If a hellcat charges, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +13 melee, damage 1d8+3.

Invisible in Light (Ex): A hellcat is invisible in any area lit well enough for a human to see. In a darkened area, it shows up as a faintly glowing outline visible up to 30 feet away (60 feet if the viewer has low-light vision). Magical darkness smothers the glow and conceals the outline.

Skills: Hellcats have a +4 racial bonus on Listen and Move Silently checks.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +13 melee (1d8+6), or 2 claws +13 melee (1d8+6) and bite +8 melee (2d8+3)

feats: DODGE, IMPROVED INITIATIVE, TRACK, ,