|Size and Type||Medium Animal|
|Hit Dice Count||3|
|Hit Dice||3d8+15 (28 hp)|
|Random Hit Points||3d8+15 - 12|
|Speed||30 ft. (6 squares), burrow 10 ft., climb 10 ft.|
|Armor Class||14 (+2 Dex, +2 natural), touch 12, flat-footed 12|
Claw +4 melee (1d4+2)
2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)
|Space/Reach||5 ft./5 ft.|
Low-light vision, scent
|Saves||Fort +7, Ref +5, Will +2|
|Abilities||Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10|
Climb +10, Listen +6, Spot +6
|Advancement||4-5 HD (Large)|
|Sources||System Reference Document|
Wolverine; CR 2; Medium animal; HD 3d8+15; hp 28; Init +2; Spd 30 ft. (6 squares), burrow 10 ft., climb 10 ft.; AC 14 (+2 dex, +2 natural), touch 12, flat-footed 12; Base Atk +2; Grp +4; Atk +4 melee (1d4+2, claw); Full Atk +4 melee (1d4+2, 2 claws) and -1 melee (1d6+1, bite); Space/Reach 5 ft./5 ft.; SA Rage; SQ Low-light vision, scent; AL N; SV Fort +7, Ref +5, Will +2; Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10
Skills and Feats: Climb +10, Listen +6, Spot +6; Alertness, Toughness, Track
These creatures are similar to badgers but are bigger, stronger, and even more ferocious.
Rage (Ex): A wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.
Skills: Wolverines have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Claw +4 melee (1d4+2), or 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)
feats: ALERTNESS, TOUGHNESS, TRACK,