Baleen Whale

MapTool Token

NameBaleen Whale
Sorted NameBaleen Whale
FamilyWhale
Size and TypeGargantuan Animal
Hit Dice Count12
Hit Dice12d8+78 (132 hp)
Random Hit Points12d8+78 - 72
Initiative+1
SpeedSwim 40 ft. (8 squares)
Armor Class16 (-4 size, +1 Dex, +9 natural), touch 7, flat-footed 15
Base Attack/Grapple+9/+33
Attack

Tail slap +17 melee (1d8+18)

Full Attack

Tail slap +17 melee (1d8+18)

Space/Reach20 ft./15 ft.
Special Attacks-
Special Qualities

Blindsight 120 ft., hold breath, low-light vision

SavesFort +14, Ref +9, Will +5
AbilitiesStr 35, Dex 13, Con 22, Int 2, Wis 12, Cha 6
Skills

Listen +15*, Spot +14*, Swim +20

Feats

Alertness, Diehard, Endurance, Toughness (2)

EnvironmentWarm aquatic
Challenge Rating6
Organization

Solitary

Advancement13-18 HD (Gargantuan); 19-36 HD (Colossal)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Baleen whale; CR 6; Gargantuan animal; HD 12d8+78; hp 132; Init +1; Spd Swim 40 ft. (8 squares); AC 16 (-4 size, +1 dex, +9 natural), touch 7, flat-footed 15; Base Atk +9; Grp +33; Atk +17 melee (1d8+18, tail slap); Full Atk +17 melee (1d8+18, tail slap); Space/Reach 20 ft./15 ft.; SA -; SQ Blindsight 120 ft., hold breath, low-light vision; AL N; SV Fort +14, Ref +9, Will +5; Str 35, Dex 13, Con 22, Int 2, Wis 12, Cha 6

Skills and Feats: Listen +15*, Spot +14*, Swim +20; Alertness, Diehard, Endurance, Toughness (2)

Whale

Some varieties of these seagoing mammals are among the largest animals known. Relatively small whales (such as the orca presented here) can be vicious predators, attacking virtually anything they detect.

Blindsight (Ex): Whales can 'see' by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human's.

Hold Breath (Ex): A whale can hold its breath for a number of rounds equal to 8 x ?its Constitution score before it risks drowning.

Skills: A whale has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A whale has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.

Baleen Whale
Gargantuan Animal
Hit Dice:
12d8+78 (132 hp)
Initiative:
+1
Speed:
Swim 40 ft. (8 squares)
Armor Class:
16 (-4 size, +1 Dex, +9 natural), touch 7, flat-footed 15
Base Attack/Grapple:
+9/+33
Attack:
Tail slap +17 melee (1d8+18)
Full Attack:
Tail slap +17 melee (1d8+18)
Space/Reach:
20 ft./15 ft.
Special Attacks:
-
Special Qualities:
Blindsight 120 ft., hold breath, low-light vision
Saves:
Fort +14, Ref +9, Will +5
Abilities:
Str 35, Dex 13, Con 22, Int 2, Wis 12, Cha 6
Skills:
Listen +15*, Spot +14*, Swim +20
Feats:
Alertness, Diehard, Endurance, Toughness (2)
Environment:
Warm aquatic
Organization:
Solitary
Challenge Rating:
6
Advancement:
13-18 HD (Gargantuan); 19-36 HD (Colossal)
Level Adjustment:
-

The statistics here describe a plankton-feeding whale between 30 and 60 feet long, such as gray, humpback, and right whales. These massive creatures are surprisingly gentle. If harassed or provoked, they are as likely to flee as they are to retaliate.

Also known as sperm whales, these creatures can be up to 60 feet long. They prey on giant squids.

These ferocious creatures are about 30 feet long. They eat fish, squid, seals, and other whales.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Tail slap +17 melee (1d8+18), or Tail slap +17 melee (1d8+18)

feats: ALERTNESS, DIEHARD, ENDURANCE, TOUGHNESS (2), ,