Name | Large Viper Snake |
---|---|
Sorted Name | Snake, Large Viper |
Family | Snake |
Size and Type | Large Animal |
Hit Dice Count | 3 |
Hit Dice | 3d8 (13 hp) |
Random Hit Points | 3d8 - 0 |
Initiative | +7 |
Speed | 20 ft. (4 squares), climb 20 ft., swim 20 ft. |
Armor Class | 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 |
Base Attack/Grapple | +2/+6 |
Attack | Bite +4 melee (1d4 plus poison) |
Full Attack | Bite +4 melee (1d4 plus poison) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Poison |
Special Qualities | Scent |
Saves | Fort +3, Ref +6, Will +2 |
Abilities | Str 10, Dex 17, Con 11, Int 1, Wis 12, Cha 2 |
Skills | Balance +11, Climb +11, Hide +8, Listen +5, Spot +6, Swim +8 |
Feats | Improved Initiative, Weapon Finesse |
Environment | Temperate marshes |
Challenge Rating | 2 |
Organization | Solitary |
Advancement | - |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Large viper snake; CR 2; Large animal; HD 3d8; hp 13; Init +7; Spd 20 ft. (4 squares), climb 20 ft., swim 20 ft.; AC 15 (-1 size, +3 dex, +3 natural), touch 12, flat-footed 12; Base Atk +2; Grp +6; Atk +4 melee (1d4 plus poison, bite); Full Atk +4 melee (1d4 plus poison, bite); Space/Reach 10 ft./5 ft.; SA Poison; SQ Scent; AL N; SV Fort +3, Ref +6, Will +2; Str 10, Dex 17, Con 11, Int 1, Wis 12, Cha 2 Skills and Feats: Balance +11, Climb +11, Hide +8, Listen +5, Spot +6, Swim +8; Improved Initiative, Weapon Finesse |
Viper Snake
These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Bite +4 melee (1d4 plus poison), or Bite +4 melee (1d4 plus poison)
feats: IMPROVED INITIATIVE, WEAPON FINESSE, ,