Elephant

MapTool Token

NameElephant
Sorted NameElephant
FamilyElephant
Size and TypeHuge Animal
Hit Dice Count11
Hit Dice11d8+55 (104 hp)
Random Hit Points11d8+55 - 55
Initiative+0
Speed40 ft. (8 squares)
Armor Class15 (-2 size, +7 natural), touch 8, flat-footed 15
Base Attack/Grapple+8/+26
Attack

Gore +16 melee (2d8+15)

Full Attack

Slam +16 melee (2d6+10) and 2 stamps +11 melee (2d6+5); or gore +16 melee (2d8+15)

Space/Reach15 ft./10 ft.
Special AttacksTrample 2d8+15
Special Qualities

Low-light vision, scent

SavesFort +12, Ref +7, Will +6
AbilitiesStr 30, Dex 10, Con 21, Int 2, Wis 13, Cha 7
Skills

Listen +12, Spot +10

Feats

Alertness, Endurance, Iron Will, Skill Focus (Listen)

EnvironmentWarm plains
Challenge Rating7
Organization

Solitary or herd (6-30)

Advancement12-22 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Elephant; CR 7; Huge animal; HD 11d8+55; hp 104; Init +0; Spd 40 ft. (8 squares); AC 15 (-2 size, +7 natural), touch 8, flat-footed 15; Base Atk +8; Grp +26; Atk +16 melee (2d8+15, gore); Full Atk +16 melee (2d6+10, slam) and +11 melee (2d6+5, 2 stamps) or +16 melee (2d8+15, gore); Space/Reach 15 ft./10 ft.; SA Trample 2d8+15; SQ Low-light vision, scent; AL N; SV Fort +12, Ref +7, Will +6; Str 30, Dex 10, Con 21, Int 2, Wis 13, Cha 7

Skills and Feats: Listen +12, Spot +10; Alertness, Endurance, Iron Will, Skill Focus (Listen)

Elephant

Elephant
Huge Animal
Hit Dice:
11d8+55 (104 hp)
Initiative:
+0
Speed:
40 ft. (8 squares)
Armor Class:
15 (-2 size, +7 natural), touch 8, flat-footed 15
Base Attack/Grapple:
+8/+26
Attack:
Gore +16 melee (2d8+15)
Full Attack:
Slam +16 melee (2d6+10) and 2 stamps +11 melee (2d6+5); or gore +16 melee (2d8+15)
Space/Reach:
15 ft./10 ft.
Special Attacks:
Trample 2d8+15
Special Qualities:
Low-light vision, scent
Saves:
Fort +12, Ref +7, Will +6
Abilities:
Str 30, Dex 10, Con 21, Int 2, Wis 13, Cha 7
Skills:
Listen +12, Spot +10
Feats:
Alertness, Endurance, Iron Will, Skill Focus (Listen)
Environment:
Warm plains
Organization:
Solitary or herd (6-30)
Challenge Rating:
7
Advancement:
12-22 HD (Huge)
Level Adjustment:
-

Massive herbivores of tropical lands, elephants are unpredictable creatures but nevertheless are sometimes used as mounts or beasts of burden.

This entry describes an African elephant. Indian elephants are slightly smaller and weaker (Strength 28), but more readily trained (Wisdom 15). These statistics can also represent prehistoric creatures such as mammoths and mastodons.

Combat

Elephants tend to charge at threatening creatures.

Trample (Ex): Reflex half DC 25. The save DC is Strength-based.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Gore +16 melee (2d8+15), or Slam +16 melee (2d6+10) and 2 stamps +11 melee (2d6+5); or gore +16 melee (2d8+15)

feats: ALERTNESS, ENDURANCE, IRON WILL, SKILL FOCUS (LISTEN), ,