Donkey

MapTool Token

NameDonkey
Sorted NameDonkey
FamilyDonkey
Size and TypeMedium Animal
Hit Dice Count2
Hit Dice2d8+2 (11 hp)
Random Hit Points2d8+2 - 2
Initiative+1
Speed30 ft. (6 squares)
Armor Class13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple+1/+1
Attack

Bite +1 melee (1d2)

Full Attack

Bite +1 melee (1d2)

Space/Reach5 ft./5 ft.
Special Attacks-
Special Qualities

Low-light vision, scent

SavesFort +4, Ref +4, Will +0
AbilitiesStr 10, Dex 13, Con 12, Int 2, Wis 11, Cha 4
Skills

Balance +3, Listen +3, Spot +2

Feats

Endurance

EnvironmentTemperate deserts
Challenge Rating1/6
Organization

Solitary

Advancement-
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Donkey; CR 1/6; Medium animal; HD 2d8+2; hp 11; Init +1; Spd 30 ft. (6 squares); AC 13 (+1 dex, +2 natural), touch 11, flat-footed 12; Base Atk +1; Grp +1; Atk +1 melee (1d2, bite); Full Atk +1 melee (1d2, bite); Space/Reach 5 ft./5 ft.; SA -; SQ Low-light vision, scent; AL N; SV Fort +4, Ref +4, Will +0; Str 10, Dex 13, Con 12, Int 2, Wis 11, Cha 4

Skills and Feats: Balance +3, Listen +3, Spot +2; Endurance

Donkey

Donkey
Medium Animal
Hit Dice:
2d8+2 (11 hp)
Initiative:
+1
Speed:
30 ft. (6 squares)
Armor Class:
13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple:
+1/+1
Attack:
Bite +1 melee (1d2)
Full Attack:
Bite +1 melee (1d2)
Space/Reach:
5 ft./5 ft.
Special Attacks:
-
Special Qualities:
Low-light vision, scent
Saves:
Fort +4, Ref +4, Will +0
Abilities:
Str 10, Dex 13, Con 12, Int 2, Wis 11, Cha 4
Skills:
Balance +3, Listen +3, Spot +2
Feats:
Endurance
Environment:
Temperate deserts
Organization:
Solitary
Challenge Rating:
1/6
Advancement:
-
Level Adjustment:
-

These long-eared, horselike creatures are surefooted and sturdy. The statistics presented here could also describe burros.

Carrying Capacity: A light load for a donkey is up to 50 pounds; a medium load, 51-100 pounds; and a heavy load, 101-150 pounds. A donkey can drag 750 pounds.

Combat

A donkey bites only when it has no way to escape.

Skills: Donkeys have a +2 racial bonus on Balance checks.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +1 melee (1d2), or Bite +1 melee (1d2)

feats: ENDURANCE, ,