Temporal Filcher

MapTool Token

NameTemporal Filcher
Sorted NameTemporal Filcher
FamilyTemporal Filcher
Size and TypeLarge Aberration (Psionic)
Hit Dice Count8
Hit Dice8d8+16 (52 hp)
Random Hit Points8d8+16 - 16
Initiative+7
Speed40 ft. (8 squares)
Armor Class15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
Base Attack/Grapple+6/+11
Attack

Claw +6 melee (1d6+1)

Full Attack

4 claws +6 melee (1d6+1) and bite +1 melee (1d8) and horn +1 melee (1d4)

Space/Reach10 ft./10 ft.
Special AttacksImproved grab, psi-like abilities, time filch
Special Qualities

Darkvision 60 ft.

SavesFort +4, Ref +5, Will +7
AbilitiesStr 13, Dex 17, Con 14, Int 7, Wis 12, Cha 14
Skills

Listen +7, Spot +7, Tumble +6

Feats

Alertness, Dodge, Improved Initiative

EnvironmentAny
Challenge Rating3
Organization

Solitary

TreasureStandard
AlignmentUsually evil (any)
Advancement9-15 HD (Large)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Temporal filcher; CR 3; Large aberration (psionic); HD 8d8+16; hp 52; Init +7; Spd 40 ft. (8 squares); AC 15 (-1 size, +3 dex, +3 natural), touch 12, flat-footed 12; Base Atk +6; Grp +11; Atk +6 melee (1d6+1, claw); Full Atk +6 melee (1d6+1, 4 claws) and +1 melee (1d8, bite) and +1 melee (1d4, horn); Space/Reach 10 ft./10 ft.; SA Improved grab, psi-like abilities, time filch; SQ Darkvision 60 ft.; AL NE; SV Fort +4, Ref +5, Will +7; Str 13, Dex 17, Con 14, Int 7, Wis 12, Cha 14

Skills and Feats: Listen +7, Spot +7, Tumble +6; Alertness, Dodge, Improved Initiative

Temporal Filcher

Temporal Filcher
Large Aberration (Psionic)
Hit Dice:
8d8+16 (52 hp)
Initiative:
+7
Speed:
40 ft. (8 squares)
Armor Class:
15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
Base Attack/Grapple:
+6/+11
Attack:
Claw +6 melee (1d6+1)
Full Attack:
4 claws +6 melee (1d6+1) and bite +1 melee (1d8) and horn +1 melee (1d4)
Space/Reach:
10 ft./10 ft.
Special Attacks:
Improved grab, psi-like abilities, time filch
Special Qualities:
Darkvision 60 ft.
Saves:
Fort +4, Ref +5, Will +7
Abilities:
Str 13, Dex 17, Con 14, Int 7, Wis 12, Cha 14
Skills:
Listen +7, Spot +7, Tumble +6
Feats:
Alertness, Dodge, Improved Initiative
Environment:
Any
Organization:
Solitary
Challenge Rating:
3
Treasure:
Standard
Alignment:
Usually evil (any)
Advancement:
9-15 HD (Large)
Level Adjustment:
-

Temporal filchers do not speak.

Combat

Improved Grab (Ex): To use this ability, a temporal filcher must hit a creature of Large size or smaller with two claw attacks. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and uses its time filch ability.

Psi-Like Abilities: At will-chameleon, distract (DC 13), psionic dimension door, psionic levitate, wall walker; 3/day-mental barrier. Manifester level 8th. The save DC is Charisma-based.

Time Filch (Su): If a temporal filcher successfully grapples a Large or smaller creature, it latches onto the opponent's body and shifts 7 minutes forward in time as a free action. Observers (if any) see the temporal filcher and its prey disappear in a shimmer, then reappear 7 minutes later in exactly the orientation and condition they left. For the filcher and its prey, no time passes at all. The victim must succeed on a Will save (DC 16) or be dazed for 1 round from temporal disorientation. The ability is otherwise identical to time hop manifested by an 8th-level manifester.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +6 melee (1d6+1), or 4 claws +6 melee (1d6+1) and bite +1 melee (1d8) and horn +1 melee (1d4)

feats: ALERTNESS, DODGE, IMPROVED INITIATIVE, ,