Phthisic

MapTool Token

NamePhthisic
Sorted NamePhthisic
FamilyPhthisic
Size and TypeLarge Monstrous Humanoid (Psionic)
Hit Dice Count6
Hit Dice6d8+30 (57 hp)
Random Hit Points6d8+30 - 30
Initiative+5
Speed30 ft. (6 squares)
Armor Class18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17
Base Attack/Grapple+6/+16
Attack

Claw +11 melee (1d6+6)

Full Attack

2 claws +11 melee (1d6+6) and bite +6 melee (1d6+3 plus mind feed)

Space/Reach10 ft./10 ft.
Special AttacksMind feed, psi-like abilities
Special Qualities

Damage reduction 10/magic, darkvision 60 ft., regeneration 5, cold resistance 10, scent

SavesFort +9, Ref +6, Will +8
AbilitiesStr 23, Dex 12, Con 21, Int 10, Wis 16, Cha 16
Skills

Listen +11, Move Silently +7, Spot +11

Feats

Alertness, Great Fortitude, Improved Initiative

EnvironmentAny
Challenge Rating6
Organization

Solitary or gang (2-4)

TreasureStandard
AlignmentAlways chaotic evil
Advancement7-12 HD (Large); 13-18 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Phthisic; CR 6; Large monstrous humanoid (psionic); HD 6d8+30; hp 57; Init +5; Spd 30 ft. (6 squares); AC 18 (-1 size, +1 dex, +8 natural), touch 10, flat-footed 17; Base Atk +6; Grp +16; Atk +11 melee (1d6+6, claw); Full Atk +11 melee (1d6+6, 2 claws) and +6 melee (1d6+3 plus mind feed, bite); Space/Reach 10 ft./10 ft.; SA Mind feed, psi-like abilities; SQ Damage reduction 10/magic, darkvision 60 ft., regeneration 5, cold resistance 10, scent; AL CE; SV Fort +9, Ref +6, Will +8; Str 23, Dex 12, Con 21, Int 10, Wis 16, Cha 16

Skills and Feats: Listen +11, Move Silently +7, Spot +11; Alertness, Great Fortitude, Improved Initiative

Phthisic

Phthisic
Large Monstrous Humanoid (Psionic)
Hit Dice:
6d8+30 (57 hp)
Initiative:
+5
Speed:
30 ft. (6 squares)
Armor Class:
18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17
Base Attack/Grapple:
+6/+16
Attack:
Claw +11 melee (1d6+6)
Full Attack:
2 claws +11 melee (1d6+6) and bite +6 melee (1d6+3 plus mind feed)
Space/Reach:
10 ft./10 ft.
Special Attacks:
Mind feed, psi-like abilities
Special Qualities:
Damage reduction 10/magic, darkvision 60 ft., regeneration 5, cold resistance 10, scent
Saves:
Fort +9, Ref +6, Will +8
Abilities:
Str 23, Dex 12, Con 21, Int 10, Wis 16, Cha 16
Skills:
Listen +11, Move Silently +7, Spot +11
Feats:
Alertness, Great Fortitude, Improved Initiative
Environment:
Any
Organization:
Solitary or gang (2-4)
Challenge Rating:
6
Treasure:
Standard
Alignment:
Always chaotic evil
Advancement:
7-12 HD (Large); 13-18 HD (Huge)
Level Adjustment:
-

A phthisic stands 10 feet tall and weighs 600 pounds. It vaguely resembles the person whose mind the phthisic escaped from, but is severely distorted (someone who knows the individual from whom the phthisic sprung can make a DC 25 Spot check to note the resemblance).

A phthisic speaks the primary language of the mind that birthed it, usually Common.

Combat

Mind Feed (Ex): A phthisic that hits with its bite attack deals 1d4 points of Intelligence damage. If this effect reduces the opponent's Intelligence score to 0, the ability damage becomes ability drain.

Psi-Like Abilities: 3/day-brain lock (affects animals, fey, giants, humanoids, magical beasts, and monstrous humanoids, DC 15*), dimension slide, ego whip (1d4, DC 15*), mental barrier, mind thrust (ML 4th, 4d10, DC 15*), skate; 1/day-body adjustment (heal 1d12*), catapsi (DC 18). Manifester level 6th. The save DCs are Charisma-based.

*Includes augmentation for the phthisic's manifester level.

Regeneration (Ex): Fire and acid deal normal damage to a phthisic.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +11 melee (1d6+6), or 2 claws +11 melee (1d6+6) and bite +6 melee (1d6+3 plus mind feed)

feats: ALERTNESS, GREAT FORTITUDE, IMPROVED INITIATIVE, ,