1st-Level Warrior Half-Giant

MapTool Token

Name1st-Level Warrior Half-Giant
Sorted NameHalf-Giant, 1st-Level Warrior
FamilyHalf-Giant
Size and TypeMedium Giant (Psionic)
Hit Dice Count1
Hit Dice1d8+2 (6 hp)
Random Hit Points1d8+2 - 2
Initiative-1
Speed30 ft. (6 squares)
Armor Class13 (-1 Dex, +4 scale mail), touch 9, flat-footed 13
Base Attack/Grapple+1/+7
Attack

Large greatsword +4 melee (3d6+3/19-20) or Large javelin +0 ranged (1d8+2)

Full Attack

Large greatsword +4 melee (3d6+3/19-20) or Large javelin +0 ranged (1d8+2)

Space/Reach5 ft./5 ft.
Special AttacksPsi-like abilities
Special Qualities

Fire acclimated, giant's stature, low-light vision

SavesFort +4, Ref -1, Will -1
AbilitiesStr 15, Dex 9, Con 14, Int 10, Wis 9, Cha 8
Skills

Listen +1, Spot +1

Feats

Weapon Focus (greatsword)

EnvironmentWarm desert
Challenge Rating1
Organization

Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)

TreasureStandard
AlignmentUsually neutral good
AdvancementBy character class
Level Adjustment+1
VersionSRD
SourcesSystem Reference Document
Stat_Block

1st-level warrior half-giant; CR 1; Medium giant (psionic); HD 1d8+2; hp 6; Init -1; Spd 30 ft. (6 squares); AC 13 (-1 dex, +4 scale mail), touch 9, flat-footed 13; Base Atk +1; Grp +7; Atk +4 melee (3d6+3/19-20, large greatsword) or +0 ranged (1d8+2, large javelin); Full Atk +4 melee (3d6+3/19-20, large greatsword) or +0 ranged (1d8+2, large javelin); Space/Reach 5 ft./5 ft.; SA Psi-like abilities; SQ Fire acclimated, giant's stature, low-light vision; AL NG; SV Fort +4, Ref -1, Will -1; Str 15, Dex 9, Con 14, Int 10, Wis 9, Cha 8

Skills and Feats: Listen +1, Spot +1; Weapon Focus (greatsword)

Half-Giant

Half-Giant, 1st-Level Warrior
Medium Giant (Psionic)
Hit Dice:
1d8+2 (6 hp)
Initiative:
-1
Speed:
30 ft. (6 squares)
Armor Class:
13 (-1 Dex, +4 scale mail), touch 9, flat-footed 13
Base Attack/Grapple:
+1/+7
Attack:
Large greatsword +4 melee (3d6+3/19-20) or Large javelin +0 ranged (1d8+2)
Full Attack:
Large greatsword +4 melee (3d6+3/19-20) or Large javelin +0 ranged (1d8+2)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Psi-like abilities
Special Qualities:
Fire acclimated, giant's stature, low-light vision
Saves:
Fort +4, Ref -1, Will -1
Abilities:
Str 15, Dex 9, Con 14, Int 10, Wis 9, Cha 8
Skills:
Listen +1, Spot +1
Feats:
Weapon Focus (greatsword)
Environment:
Warm desert
Organization:
Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Challenge Rating:
1
Treasure:
Standard
Alignment:
Usually neutral good
Advancement:
By character class
Level Adjustment:
+1

Half-giants typically stand from 7 feet to nearly 8 feet tall and weigh from 250 to 400 pounds, with men noticeably taller and heavier than women.

Half-giants speak Common. Many also learn Giant.

Combat

Because of their giant ancestry, half-giants are able to use weapons sized for creatures larger than normal humans. They gain considerable satisfaction in using these large weapons in combat against their foes.

Psi-Like Abilities: 1/day: stomp (DC 10). Manifester level equal to 1/2 HD (minimum 1st). The save DC is Charisma-based.

Fire Acclimated (Ex): Half-giants have a +2 racial bonus on saving throws against all fire spells and effects.

Powerful Build (Ex): The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.

The half-giant warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Half-Giants as Characters

Half-giant characters possess the following racial traits.

  • +2 Constitution, +2 Strength, -2 Dexterity.
  • Medium size.
  • Half-giant base land speed is 30 feet.
  • Low-light vision.
  • Naturally Psionic: Half-giants gain 2 bonus power points at 1st level, regardless of whether they choose a psionic class.
  • Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects.
  • Powerful build (see above).
  • Special Attacks (see above): Psi-like abilities.
  • Automatic Language: Common. Bonus Language: Draconic, Giant, Gnoll, Ignan.
  • Favored Class: Psychic warrior.
  • Level adjustment: +1.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Large greatsword +4 melee (3d6+3/19-20) or Large javelin +0 ranged (1d8+2), or Large greatsword +4 melee (3d6+3/19-20) or Large javelin +0 ranged (1d8+2)

feats: WEAPON FOCUS (GREATSWORD), ,