1st-Level Warrior Dromite

MapTool Token

Name1st-Level Warrior Dromite
Sorted NameDromite, 1st-Level Warrior
FamilyDromite
Size and TypeSmall Monstrous Humanoid (Psionic)
Hit Dice Count1
Hit Dice1d8+1 (5 hp)
Random Hit Points1d8+1 - 1
Initiative+0
Speed20 ft. (4 squares)
Armor Class18 (+1 size, +3 natural armor, +3 studded leather, +1 light shield), touch 11, flat-footed 18
Base Attack/Grapple+1/-3
Attack

Longsword +3 melee (1d6/19-20) or light crossbow +2 ranged (1d6/19-20)

Full Attack

Longsword +3 melee (1d6/19-20) or light crossbow +2 ranged (1d6/19-20)

Space/Reach5 ft./5 ft.
Special AttacksPsi-like abilities
Special Qualities

Darkvision 60 ft., fire resistance 5, scent

SavesFort +3, Ref +0, Will -2
AbilitiesStr 11, Dex 11, Con 12, Int 10, Wis 7, Cha 10
Skills

Climb +2, Spot +4

Feats

Weapon Focus (longsword)

Bonus Feats

Blind-Fight

EnvironmentUnderground
Challenge Rating1/2
Organization

Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rdlevel sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 giant beetles, and 2-5 riding giant beetles)

TreasureStandard
AlignmentUsually neutral
AdvancementBy character class
Level Adjustment+1
VersionSRD
SourcesSystem Reference Document
Stat_Block

1st-level warrior dromite; CR 1/2; Small monstrous humanoid (psionic); HD 1d8+1; hp 5; Init +0; Spd 20 ft. (4 squares); AC 18 (+1 size, +3 natural armor, +3 studded leather, +1 light shield), touch 11, flat-footed 18; Base Atk +1; Grp -3; Atk +3 melee (1d6/19-20, longsword) or +2 ranged (1d6/19-20, light crossbow); Full Atk +3 melee (1d6/19-20, longsword) or +2 ranged (1d6/19-20, light crossbow); Space/Reach 5 ft./5 ft.; SA Psi-like abilities; SQ Darkvision 60 ft., fire resistance 5, scent; AL N; SV Fort +3, Ref +0, Will -2; Str 11, Dex 11, Con 12, Int 10, Wis 7, Cha 10

Skills and Feats: Climb +2, Spot +4; Blind-Fight, Weapon Focus (longsword)

Dromite

Dromite, 1st-Level Warrior
Small Monstrous Humanoid (Psionic)
Hit Dice:
1d8+1 (5 hp)
Initiative:
+0
Speed:
20 ft. (4 squares)
Armor Class:
18 (+1 size, +3 natural armor, +3 studded leather, +1 light shield), touch 11, flat-footed 18
Base Attack/Grapple:
+1/-3
Attack:
Longsword +3 melee (1d6/19-20) or light crossbow +2 ranged (1d6/19-20)
Full Attack:
Longsword +3 melee (1d6/19-20) or light crossbow +2 ranged (1d6/19-20)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Psi-like abilities
Special Qualities:
Darkvision 60 ft., fire resistance 5, scent
Saves:
Fort +3, Ref +0, Will -2
Abilities:
Str 11, Dex 11, Con 12, Int 10, Wis 7, Cha 10
Skills:
Climb +2, Spot +4
Feats:
Weapon Focus (longsword), Blind-Fight B
Environment:
Underground
Organization:
Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rdlevel sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 giant beetles, and 2-5 riding giant beetles)
Challenge Rating:
1/2
Treasure:
Standard
Alignment:
Usually neutral
Advancement:
By character class
Level Adjustment:
+1

Dromites stand about 3 feet tall and usually weigh slightly more than 30 pounds. They have iridescent compound eyes. Dromites wear heavy boots and light clothing, and are sometimes content with just a sturdy harness.

Dromites speak Common.

Most dromites encountered outside their homes are warriors; the information in the statistics block is for a warrior of 1st level.

Combat

Psi-Like Abilities: 1/day: energy ray (fire, 1d6+1). Manifester level 1st. The save DC is Charisma-based. (Other dromites may manifest electricity, cold, or sonic energy rays instead; the energy ray always matches the type of energy the dromite is resistant to.)

The dromite warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Dromites as Characters

Dromite characters possess the following racial traits.

  • +2 Charisma, -2 Strength, -2 Wisdom.
  • Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits 3/4 of those of Medium characters.
  • Dromite base land speed is 20 feet.
  • +3 natural armor bonus.
  • Naturally Psionic: Dromites gain 1 bonus power point at 1st level.
  • Special Attacks (see above): Psi-like abilities.
  • Special Qualities (see above): Resistance to fire 5 (other dromites may have resistance to cold, electricity, or sonics instead of fire), scent.
  • Racial Skills: Dromites have a +2 racial bonus on Spot checks due to their compound eyes.
  • Racial Feats: Dromites gain Blind-fight as a bonus feat.
  • Automatic Languages: Common. Bonus Languages: Dwarven, Gnome, Goblin, Terran.
  • Favored Class: Wilder.
  • Level Adjustment: +1.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Longsword +3 melee (1d6/19-20) or light crossbow +2 ranged (1d6/19-20), or Longsword +3 melee (1d6/19-20) or light crossbow +2 ranged (1d6/19-20)

feats: WEAPON FOCUS (LONGSWORD), BLIND-FIGHT,