Name | Colossal Monstrous Scorpion |
---|---|
Sorted Name | Monstrous Scorpion, Colossal |
Family | Monstrous Scorpion |
Size and Type | Colossal Vermin |
Hit Dice Count | 40 |
Hit Dice | 40d8+120 (300 hp) |
Random Hit Points | 40d8+120 - 120 |
Initiative | -1 |
Speed | 50 ft. (10 squares) |
Armor Class | 26 (-8 size, -1 Dex, +25 natural), touch 1, flat-footed 26 |
Base Attack/Grapple | +30/+58 |
Attack | Claw +34 melee (2d8+12) |
Full Attack | 2 claws +34 melee (2d8+12) and sting +29 melee (2d8+6 plus poison) |
Space/Reach | 40 ft./30 ft. |
Special Attacks | Constrict 2d8+12, improved grab, poison |
Special Qualities | Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Saves | Fort +25, Ref +12, Will +13 |
Abilities | Str 35, Dex 8, Con 16, Int -, Wis 10, Cha 2 |
Skills | Climb +16, Hide -12, Spot +4 |
Feats | - |
Environment | Warm deserts |
Challenge Rating | 12 |
Organization | Solitary |
Treasure | 1/10 coins; 50% goods; 50% items |
Advancement | 41-60 HD (Colossal) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Colossal monstrous scorpion; CR 12; Colossal vermin; HD 40d8+120; hp 300; Init -1; Spd 50 ft. (10 squares); AC 26 (-8 size, -1 dex, +25 natural), touch 1, flat-footed 26; Base Atk +30; Grp +58; Atk +34 melee (2d8+12, claw); Full Atk +34 melee (2d8+12, 2 claws) and +29 melee (2d8+6 plus poison, sting); Space/Reach 40 ft./30 ft.; SA Constrict 2d8+12, improved grab, poison; SQ Darkvision 60 ft., tremorsense 60 ft., vermin traits; AL N; SV Fort +25, Ref +12, Will +13; Str 35, Dex 8, Con 16, Int -, Wis 10, Cha 2 Skills and Feats: Climb +16, Hide -12, Spot +4; - |
Monstrous Scorpion
Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey. Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check. Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better. Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion's size, as follows. The save DCs are Constitution- based. The indicated damage is initial and secondary damage.
Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Claw +34 melee (2d8+12), or 2 claws +34 melee (2d8+12) and sting +29 melee (2d8+6 plus poison)
feats: -, ,