Queen Giant Ant

MapTool Token

NameQueen Giant Ant
Sorted NameGiant Ant, Queen
FamilyGiant Ant
Size and TypeLarge Vermin
Hit Dice Count4
Hit Dice4d8+4 (22 hp)
Random Hit Points4d8+4 - 4
Initiative-1
Speed40 ft. (8 squares)
Armor Class17 (-1 size, -1 Dex, +9 natural), touch 8, flat-footed 17
Base Attack/Grapple+3/+10
Attack

Bite +5 melee (2d6+4)

Full Attack

Bite +5 melee (2d6+4)

Space/Reach10 ft./5 ft.
Special AttacksImproved grab
Special Qualities

Scent, vermin traits

SavesFort +5, Ref +0, Will +2
AbilitiesStr 16, Dex 9, Con 13, Int -, Wis 13, Cha 11
Skills

-

Bonus Feats

Track

EnvironmentTemperate plains
Challenge Rating2
Organization

Hive (1 plus 10-100 workers and 5-20 soldiers)

Treasure1/10 coins; 50% goods; 50% items
Advancement5-6 HD (Large); 7-8 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Queen giant ant; CR 2; Large vermin; HD 4d8+4; hp 22; Init -1; Spd 40 ft. (8 squares); AC 17 (-1 size, -1 dex, +9 natural), touch 8, flat-footed 17; Base Atk +3; Grp +10; Atk +5 melee (2d6+4, bite); Full Atk +5 melee (2d6+4, bite); Space/Reach 10 ft./5 ft.; SA Improved grab; SQ Scent, vermin traits; AL N; SV Fort +5, Ref +0, Will +2; Str 16, Dex 9, Con 13, Int -, Wis 13, Cha 11

Skills and Feats: -; Track

Giant Ant

Giant Ant, Queen
Large Vermin
Hit Dice:
4d8+4 (22 hp)
Initiative:
-1
Speed:
40 ft. (8 squares)
Armor Class:
17 (-1 size, -1 Dex, +9 natural), touch 8, flat-footed 17
Base Attack/Grapple:
+3/+10
Attack:
Bite +5 melee (2d6+4)
Full Attack:
Bite +5 melee (2d6+4)
Space/Reach:
10 ft./5 ft.
Special Attacks:
Improved grab
Special Qualities:
Scent, vermin traits
Saves:
Fort +5, Ref +0, Will +2
Abilities:
Str 16, Dex 9, Con 13, Int -, Wis 13, Cha 11
Skills:
-
Feats:
Track B
Environment:
Temperate plains
Organization:
Hive (1 plus 10-100 workers and 5-20 soldiers)
Challenge Rating:
2
Treasure:
1/10 coins; 50% goods; 50% items
Advancement:
5-6 HD (Large); 7-8 HD (Huge)
Level Adjustment:
-

Giant ants are among the hardiest and most adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow to a length of 9 feet.

Acid Sting (Ex): A giant soldier ant has a stinger and an acid-producing gland in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round (+3 attack bonus). A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage.

Improved Grab (Ex): To use this ability, a giant ant must hit with its bite attack. A giant soldier ant that wins the ensuing grapple check establishes a hold and can sting.

Skills: *Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +5 melee (2d6+4), or Bite +5 melee (2d6+4)

feats: TRACK,