Tarrasque

MapTool Token

NameTarrasque
Sorted NameTarrasque
FamilyTarrasque
Size and TypeColossal Magical Beast
Hit Dice Count48
Hit Dice48d10+594 (858 hp)
Random Hit Points48d10+594 - 576
Initiative+7
Speed20 ft. (4 squares)
Armor Class35 (-8 size, +3 Dex, +30 natural), touch 5, flat-footed 32
Base Attack/Grapple+48/+81
Attack

Bite +57 melee (4d8+17/18-20/x3)

Full Attack

Bite +57 melee (4d8+17/18-20/x3) and 2 horns +52 melee (1d10+8) and 2 claws +52 melee (1d12+8) and tail slap +52 melee (3d8+8)

Space/Reach30 ft./20 ft.
Special AttacksAugmented critical, frightful presence, improved grab, rush, swallow whole
Special Qualities

Carapace, damage reduction 15/epic, immunity to fire, poison, disease, energy drain, and ability damage, regeneration 40, scent, spell resistance 32

SavesFort +38, Ref +29, Will +20
AbilitiesStr 45, Dex 16, Con 35, Int 3, Wis 14, Cha 14
Skills

Listen +17, Search +9, Spot +17, Survival +14 (+16 following tracks)

Feats

Alertness, Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Dodge, Great Cleave, Improved Bull Rush, Improved Initiative, Iron Will, Power Attack, Toughness (6)

EnvironmentAny
Challenge Rating20
Organization

Solitary

TreasureNone
AlignmentAlways neutral
Advancement49+ HD (Colossal)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Tarrasque; CR 20; Colossal magical beast; HD 48d10+594; hp 858; Init +7; Spd 20 ft. (4 squares); AC 35 (-8 size, +3 dex, +30 natural), touch 5, flat-footed 32; Base Atk +48; Grp +81; Atk +57 melee (4d8+17/18-20/x3, bite); Full Atk +57 melee (4d8+17/18-20/x3, bite) and +52 melee (1d10+8, 2 horns) and +52 melee (1d12+8, 2 claws) and +52 melee (3d8+8, tail slap); Space/Reach 30 ft./20 ft.; SA Augmented critical, frightful presence, improved grab, rush, swallow whole; SQ Carapace, damage reduction 15/epic, immunity to fire, poison, disease, energy drain, and ability damage, regeneration 40, scent, spell resistance 32; AL N; SV Fort +38, Ref +29, Will +20; Str 45, Dex 16, Con 35, Int 3, Wis 14, Cha 14

Skills and Feats: Listen +17, Search +9, Spot +17, Survival +14 (+16 following tracks); Alertness, Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Dodge, Great Cleave, Improved Bull Rush, Improved Initiative, Iron Will, Power Attack, Toughness (6)

Tarrasque

Tarrasque
Colossal Magical Beast
Hit Dice:
48d10+594 (858 hp)
Initiative:
+7
Speed:
20 ft. (4 squares)
Armor Class:
35 (-8 size, +3 Dex, +30 natural), touch 5, flat-footed 32
Base Attack/Grapple:
+48/+81
Attack:
Bite +57 melee (4d8+17/18-20/x3)
Full Attack:
Bite +57 melee (4d8+17/18-20/x3) and 2 horns +52 melee (1d10+8) and 2 claws +52 melee (1d12+8) and tail slap +52 melee (3d8+8)
Space/Reach:
30 ft./20 ft.
Special Attacks:
Augmented critical, frightful presence, improved grab, rush, swallow whole
Special Qualities:
Carapace, damage reduction 15/epic, immunity to fire, poison, disease, energy drain, and ability damage, regeneration 40, scent, spell resistance 32
Saves:
Fort +38, Ref +29, Will +20
Abilities:
Str 45, Dex 16, Con 35, Int 3, Wis 14, Cha 14
Skills:
Listen +17, Search +9, Spot +17, Survival +14 (+16 following tracks)
Feats:
Alertness, Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Dodge, Great Cleave, Improved Bull Rush, Improved Initiative, Iron Will, Power Attack, Toughness (6)
Environment:
Any
Organization:
Solitary
Challenge Rating:
20
Treasure:
None
Alignment:
Always neutral
Advancement:
49+ HD (Colossal)
Level Adjustment:
-

The tarrasque is 70 feet long and 50 feet tall, and it weighs about 130 tons.

The tarrasque cannot speak.

Combat

The tarrasque attacks with its claws, teeth, horns, and tail.

The tarrasque's natural weapons are treated as epic weapons for the purpose of overcoming damage reduction.

Augmented Critical (Ex): The tarrasque's bite threatens a critical hit on a natural attack roll of 18-20, dealing triple damage on a successful critical hit.

Frightful Presence (Su): The tarrasque can inspire terror by charging or attacking. Affected creatures must succeed on a DC 36 Will save or become shaken, remaining in that condition as long as they remain with 60 feet of the tarrasque. The save DC is Charisma-based.

Improved Grab (Ex): To use this ability, the tarrasque must hit a Huge or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.

Rush (Ex): Once per minute, the normally slow-moving tarrasque can move at a speed of 150 feet.

Swallow Whole (Ex): The tarrasque can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of crushing damage plus 2d8+6 points of acid damage per round from the tarrasque's digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to the tarrasque's digestive tract (AC 25). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The tarrasque's gullet can hold 2 Huge, 8 Large, 32 Medium, 128 Small, or 512 Tiny or smaller creatures.

Carapace (Ex): The tarrasque's armorlike carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and even magic missile spells. There is a 30% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature's spell resistance.

Regeneration (Ex): No form of attack deals lethal damage to the tarrasque. The tarrasque regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the tarrasque fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creature's full normal hit points +10 (or 868 hp). The tarrasque is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem's cursed wound ability.

The tarrasque can be slain only by raising its nonlethal damage total to its full normal hit points +10 (or 868 hit points) and using a wish or miracle spell to keep it dead.

If the tarrasque loses a limb or body part, the lost portion regrows in 1d6 minutes (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump.

Skills: The tarrasque has a +8 racial bonus on Listen and Spot checks.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +57 melee (4d8+17/18-20/x3), or Bite +57 melee (4d8+17/18-20/x3) and 2 horns +52 melee (1d10+8) and 2 claws +52 melee (1d12+8) and tail slap +52 melee (3d8+8)

feats: ALERTNESS, AWESOME BLOW, BLIND-FIGHT, CLEAVE, COMBAT REFLEXES, DODGE, GREAT CLEAVE, IMPROVED BULL RUSH, IMPROVED INITIATIVE, IRON WILL, POWER ATTACK, TOUGHNESS (6), ,